New REM client: REM-Client 87de00df, 64-bit (crystal graveyard main menu scene with volumetric clouds)
- Intro6_Base: ice crystal spires in an asteroid ring round a distant star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn, music_iw_space). - DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks, drawn by RemGfx over the room scene.
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; REM: volumetric clouds in main menu scenes (one of the intro scenes picked at random at start-up).
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; The renderer draws each [Nebula] as a lit volume over its base's room scene; without volumetric
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; nebulae (NebulaVolume off, HDR off) the scene shows without them. Positions are in the scene's
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; THN coordinates (m; the camera at the origin looks down -z).
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; the crystal graveyard (Scripts\Intro\intro_crystals.thn): a cloud bank behind and round the spires
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[Nebula]
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base = Intro6_Base
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pos = 1700, 300, -6500
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; yaw, pitch, roll (degrees) and the ellipsoid's radii (m)
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rotate = 0, 0, 18
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size = 2600, 900, 1400
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; fog colour (0..1) and how far one sees inside (m: less is denser)
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fog_color = 0.02, 0.04, 0.1
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fog_distance = 6000
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; cloud puffs: radius (m), drift, colour a / b, ambient light, the star's light through them, opacity
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puff_radius = 380
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drift = 1
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puff_color_a = 0.16, 0.26, 0.55
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puff_color_b = 0.04, 0.08, 0.22
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ambient = 0.02, 0.04, 0.1
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burn_through = 0.45
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max_alpha = 0.4
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; lightning: seconds between flashes, flash length (s), intensity, and its hue
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lightning = 12, 0.4, 1
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lightning_color = 0.6, 0.8, 1
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; the star it is lit from (Sun_1 in the THN) and its reach (m)
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sun = 3791, 766, -9000, 60000
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; a thinner bank drifting in front, lower left
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[Nebula]
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base = Intro6_Base
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pos = -500, -700, -3400
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rotate = 30, 0, -10
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size = 1200, 400, 700
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fog_color = 0.02, 0.035, 0.08
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fog_distance = 7000
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puff_radius = 260
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drift = 1.5
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puff_color_a = 0.14, 0.22, 0.48
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puff_color_b = 0.03, 0.07, 0.2
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ambient = 0.02, 0.03, 0.08
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burn_through = 0.5
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max_alpha = 0.3
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lightning = 30, 0.3, 0.6
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lightning_color = 0.6, 0.8, 1
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sun = 3791, 766, -9000, 60000
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File diff suppressed because it is too large
Load Diff
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[Room_Info]
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scene = ambient, Scripts\Intro\intro_crystals.thn
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[Room_Sound]
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music = music_iw_space
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[BaseInfo]
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nickname = intro6_base
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start_room = Cityscape
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[Room]
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nickname = Cityscape
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file = Universe\Systems\Intro\Bases\Rooms\intro6_crystals.ini
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@@ -1672,6 +1672,13 @@ strid_name = 196766
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file = Universe\Systems\Intro\Bases\Intro5_Base.ini
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BGCS_base_run_by = W02bF35
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[Base]
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nickname = Intro6_Base
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system = Li01
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strid_name = 196766
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file = Universe\Systems\Intro\Bases\Intro6_Base.ini
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BGCS_base_run_by = W02bF35
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[Base]
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nickname = Ew06_01_Base
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system = Ew06
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