New REM client: REM-Client 87de00df, 64-bit (crystal graveyard main menu scene with volumetric clouds)

- Intro6_Base: ice crystal spires in an asteroid ring round a distant
  star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
  music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
  drawn by RemGfx over the room scene.
This commit is contained in:
2026-11-09 09:32:17 +01:00
parent af37526d0f
commit 6862dac700
31 changed files with 13300 additions and 0 deletions
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; REM: volumetric clouds in main menu scenes (one of the intro scenes picked at random at start-up).
; The renderer draws each [Nebula] as a lit volume over its base's room scene; without volumetric
; nebulae (NebulaVolume off, HDR off) the scene shows without them. Positions are in the scene's
; THN coordinates (m; the camera at the origin looks down -z).
; the crystal graveyard (Scripts\Intro\intro_crystals.thn): a cloud bank behind and round the spires
[Nebula]
base = Intro6_Base
pos = 1700, 300, -6500
; yaw, pitch, roll (degrees) and the ellipsoid's radii (m)
rotate = 0, 0, 18
size = 2600, 900, 1400
; fog colour (0..1) and how far one sees inside (m: less is denser)
fog_color = 0.02, 0.04, 0.1
fog_distance = 6000
; cloud puffs: radius (m), drift, colour a / b, ambient light, the star's light through them, opacity
puff_radius = 380
drift = 1
puff_color_a = 0.16, 0.26, 0.55
puff_color_b = 0.04, 0.08, 0.22
ambient = 0.02, 0.04, 0.1
burn_through = 0.45
max_alpha = 0.4
; lightning: seconds between flashes, flash length (s), intensity, and its hue
lightning = 12, 0.4, 1
lightning_color = 0.6, 0.8, 1
; the star it is lit from (Sun_1 in the THN) and its reach (m)
sun = 3791, 766, -9000, 60000
; a thinner bank drifting in front, lower left
[Nebula]
base = Intro6_Base
pos = -500, -700, -3400
rotate = 30, 0, -10
size = 1200, 400, 700
fog_color = 0.02, 0.035, 0.08
fog_distance = 7000
puff_radius = 260
drift = 1.5
puff_color_a = 0.14, 0.22, 0.48
puff_color_b = 0.03, 0.07, 0.2
ambient = 0.02, 0.03, 0.08
burn_through = 0.5
max_alpha = 0.3
lightning = 30, 0.3, 0.6
lightning_color = 0.6, 0.8, 1
sun = 3791, 766, -9000, 60000
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[Room_Info]
scene = ambient, Scripts\Intro\intro_crystals.thn
[Room_Sound]
music = music_iw_space
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[BaseInfo]
nickname = intro6_base
start_room = Cityscape
[Room]
nickname = Cityscape
file = Universe\Systems\Intro\Bases\Rooms\intro6_crystals.ini
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@@ -1672,6 +1672,13 @@ strid_name = 196766
file = Universe\Systems\Intro\Bases\Intro5_Base.ini file = Universe\Systems\Intro\Bases\Intro5_Base.ini
BGCS_base_run_by = W02bF35 BGCS_base_run_by = W02bF35
[Base]
nickname = Intro6_Base
system = Li01
strid_name = 196766
file = Universe\Systems\Intro\Bases\Intro6_Base.ini
BGCS_base_run_by = W02bF35
[Base] [Base]
nickname = Ew06_01_Base nickname = Ew06_01_Base
system = Ew06 system = Ew06
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