Init 0.1 - DATA
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DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini
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DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini
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[Field]
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cube_size = 450
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fill_dist = 1920
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diffuse_color = 150, 200, 255
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ambient_color = 120, 140, 160
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ambient_increase = 20, 30, 40
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empty_cube_frequency = 0.4
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[Exclusion Zones]
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exclusion = Zone_Br03_to_Bw02_hole
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exclusion = ZONE_Br03_vignette15_exclusion
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[properties]
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flag = ice_objects
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flag = Object_density_med
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[Cube]
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xaxis_rotation = 0, 0, 180, 180
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yaxis_rotation = 0, 0, 0, 0
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zaxis_rotation = 10, 0, 10, 0
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asteroid = ice_crystal_asteroid40, -0.8, 0.1, -0.1, 43, 0, 30
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asteroid = ice_crystal_asteroid80, 0.6, 0.3, -0.4, -140, 0, 15
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asteroid = ice_crystal_asteroid120, -0.4, -0.4, 0.7, 30, 0, -20
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asteroid = ice_crystal_asteroid120, -0.3, 0.65, -0.6, -150, 0, 10
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asteroid = ice_crystal_asteroid80, 0.2, -0.6, 0.2, 35, 0, -10
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_crystal_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 10
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