Init 0.1 - DATA
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43
DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini
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43
DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini
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[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1920
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diffuse_color = 170, 220, 255
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ambient_color = 60, 70, 100
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.4
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[properties]
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flag = ice_objects
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flag = Object_density_low
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[Exclusion Zones]
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exclusion = Zone_Ew01_to_Hi01_hole
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[Cube]
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asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, 45, 20, 0
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asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, 15, 90, 120
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asteroid = ice_crystal_asteroid40, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 30, 70
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_crystal_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 4, 10
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asteroid_loot_difficulty = 50
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dynamic_loot_difficulty = 10
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