Init 0.1 - DATA
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52
DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini
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52
DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini
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[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 500
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fill_dist = 4800
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diffuse_color = 170, 220, 255
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ambient_color = 60, 70, 100
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ambient_increase = 70, 120, 160
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empty_cube_frequency = 0.7
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[Exclusion Zones]
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exclusion = Zone_Ew01_02_exclusion
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exclude_billboards = 1
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[properties]
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flag = ice_objects
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flag = Object_density_low
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[Cube]
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asteroid = ice_block_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 140, -20, 0
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asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45
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[AsteroidBillboards]
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count = 200
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = asteroid_ice_block
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 20, 70
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_crystal_small1
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count = 20
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placement_radius = 200
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 5
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