Init 0.1 - DATA
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DATA/SOLAR/ASTEROIDS/li01_jersey_debris_field_001.ini
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DATA/SOLAR/ASTEROIDS/li01_jersey_debris_field_001.ini
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[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3100
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diffuse_color = 100, 100, 80
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ambient_color = 255, 255, 255
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ambient_increase = 20, 20, 30
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empty_cube_frequency = 0.5
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[properties]
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flag = debris_objects
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flag = object_density_medium
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[Exclusion Zones]
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exclusion = Zone_Li01_to_Li03_hole_exclusion
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exclude_billboards = 1
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exclusion = Zone_Li01_13_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Li01_vignette4_exclusion
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exclusion = ZONE_Li01_vignette50_exclusion
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exclusion = ZONE_Li01_vignette57_exclusion
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[Cube]
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asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
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asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0
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asteroid = debris_small1, 0.4, -0.7, -0.2, 15, 90, 120
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asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60
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[Band]
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render_parts = 10
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shape = debris_belt_04
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height = 6000
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offset_dist = 2500
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fade = 1.1, 1.45, 10, 11
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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[AsteroidBillboards]
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count = 250
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start_dist = 2000
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fade_dist_percent = 0.4
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shape = debris_tri
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 60, 150
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[DynamicAsteroids]
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asteroid = dasteroid_debris_small1
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count = 7
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 5
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color_shift = 0.9, 0.9, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 4
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