Init 0.1 - DATA
This commit is contained in:
62
DATA/SOLAR/ASTEROIDS/li04_east_dallas_debris_field.ini
Normal file
62
DATA/SOLAR/ASTEROIDS/li04_east_dallas_debris_field.ini
Normal file
@@ -0,0 +1,62 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\debris_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 500
|
||||
fill_dist = 4000
|
||||
diffuse_color = 100, 100, 80
|
||||
ambient_color = 255, 255, 255
|
||||
ambient_increase = 50, 50, 60
|
||||
empty_cube_frequency = 0.7
|
||||
|
||||
[properties]
|
||||
flag = object_density_medium
|
||||
flag = debris_objects
|
||||
|
||||
[Cube]
|
||||
asteroid = debris_small1, 0.7, 0.2, -0.2, 35, 10, 20
|
||||
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
|
||||
asteroid = debris_large2, 0.2, 0.8, 0.3, 45, 20, 0
|
||||
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
|
||||
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
|
||||
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
|
||||
|
||||
[Band]
|
||||
render_parts = 8
|
||||
shape = debris_belt_04
|
||||
height = 3000
|
||||
offset_dist = 1500
|
||||
fade = 1, 1.35, 10, 11
|
||||
texture_aspect = 1.5
|
||||
color_shift = 0.6, 0.6, 0.6
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 250
|
||||
start_dist = 2400
|
||||
fade_dist_percent = 0.4
|
||||
shape = debris_tri
|
||||
color_shift = 1, 1, 1
|
||||
ambient_intensity = 1
|
||||
size = 65, 170
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = dasteroid_debris_small1
|
||||
count = 10
|
||||
placement_radius = 150
|
||||
placement_offset = 90
|
||||
max_velocity = 8
|
||||
max_angular_velocity = 2
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_metal
|
||||
asteroid_loot_commodity = commodity_scrap_metal
|
||||
dynamic_loot_container = lootcrate_ast_loot_metal
|
||||
dynamic_loot_commodity = commodity_scrap_metal
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 30
|
||||
dynamic_loot_difficulty = 3
|
||||
|
||||
Reference in New Issue
Block a user