Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:21:45 +01:00
parent e797da2852
commit 696592f4fa
1290 changed files with 29445 additions and 0 deletions

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 15, 10, 40
[NebulaLight]
ambient = 20, 15, 60
[Clouds]
max_distance = 1200
puff_count = 20
puff_radius = 250
puff_colora = 45, 40, 160
puff_colorb = 55, 10, 20
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 350, 425
lightning_intensity = 1
lightning_color = 155, 130, 130
lightning_gap = 20
lightning_duration = 0.5
[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 10, 7, 30

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 60, 80, 130
[Exclusion Zones]
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 6
max_bits = 11
move_bit_percent = 0.75
equator_bias = 0.5
color = 110, 110, 140
[NebulaLight]
ambient = 60, 60, 70
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 200, 255
puff_colorb = 50, 100, 200
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0.75
gap = 10
color = 55, 50, 60

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 80, 90, 130
[Exclusion Zones]
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 11
max_bits = 11
move_bit_percent = 0.75
equator_bias = 0.5
color = 100, 100, 150
[NebulaLight]
ambient = 50, 60, 70
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 70
puff_colora = 150, 200, 255
puff_colorb = 200, 200, 255
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0
gap = 5
color = 35, 15, 65

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 68, 33, 15
[Exclusion Zones]
exclusion = ZONE_Br04_EastLeeds_exclusion_1
fog_far = 9000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Br04_EastLeeds_exclusion_2
fog_far = 9000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Br04_EastLeeds_exclusion_3
fog_far = 9000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 170, 30, 30
exclusion = ZONE_Br04_EastLeeds_exclusion_4
fog_far = 9000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 100, 50, 20
[NebulaLight]
ambient = 80, 40, 15
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 600
puff_count = 15
puff_radius = 150
puff_colora = 150, 40, 30
puff_colorb = 180, 100, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 200, 300
[BackgroundLightning]
duration = 0
gap = 5
color = 35, 15, 65

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1250
color = 68, 33, 15
[Exclusion Zones]
exclusion = ZONE_Br04_WestLeeds_exclusion_1
fog_far = 9000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Br04_WestLeeds_exclusion_2
fog_far = 9000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 170, 30, 30
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 100, 50, 20
[NebulaLight]
ambient = 68, 33, 15
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 140, 30, 40
puff_colorb = 170, 90, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0
gap = 5
color = 35, 15, 65

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 70, 50, 120
[Exclusion Zones]
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 5
bit_radius = 7000
bit_radius_random_variation = 0.2
min_bits = 8
max_bits = 9
move_bit_percent = 0.75
equator_bias = 0.5
color = 80, 20, 30
[NebulaLight]
ambient = 100, 50, 80
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 230, 230, 255
puff_colorb = 255, 230, 255
puff_max_alpha = 0.7
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0.5
gap = 15
color = 90, 60, 140

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 70, 50, 120
[Exclusion Zones]
exclusion = Zone_Br06_03_exclusion
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 7000
bit_radius_random_variation = 0.4
min_bits = 7
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 80, 20, 30
[NebulaLight]
ambient = 100, 50, 80
sun_burnthrough_intensity = 0.3
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 230, 230, 255
puff_colorb = 255, 230, 255
puff_max_alpha = 0.7
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0.5
gap = 15
color = 90, 60, 140

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[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 60, 70, 100
[Exclusion Zones]
exclusion = Zone_Station_Bw01_05
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.4
exclusion_tint = 150, 200, 240
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 3000
bit_radius_random_variation = 0.2
min_bits = 4
max_bits = 14
move_bit_percent = 0.75
equator_bias = 1
color = 70, 80, 120
[NebulaLight]
ambient = 40, 70, 90
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 150, 150, 255
puff_colorb = 50, 70, 100
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0.5
gap = 10
color = 20, 20, 20

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[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1700
color = 100, 60, 10
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Bw03_01_exclusion
fog_far = 4000
zone_shell = solar\nebula\walker_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.5
exclusion_tint = 200, 200, 200
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 5
bit_radius = 15000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 200, 140, 50
[NebulaLight]
ambient = 60, 40, 20
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 255, 200, 0
puff_colorb = 80, 40, 0
puff_max_alpha = 0.5
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 2
color = 60, 40, 10
[DynamicLightning]
gap = 2
duration = 0.55
color = 255, 150, 0
ambient_intensity = 1
intensity_increase = 1

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 0, 100, 160
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Bw05_01_exclusion
fog_far = 5000
zone_shell = solar\nebula\crow_exclusion.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 255, 255, 255
exclusion = Zone_Bw05_yanagi_debris_field
fog_far = 2000
exclusion = Zone_Bw05_yanagi_pocket_exclusion
fog_far = 19000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.8
exclusion_tint = 70, 100, 200
exclusion = Zone_Bw05_story_exclusion
fog_far = 8000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.6
exclusion_tint = 100, 200, 255
exclusion = Zone_Bw05_sun1_exclusion
fog_far = 19000
exclusion = Zone_Bw05_sun2_exclusion
fog_far = 19000
exclusion = Zone_Bw05_03_exclusion
exclusion = Zone_Bw05_to_Ku04
fog_far = 4000
exclusion = Zone_Bw05_to_Rh04
fog_far = 4000
exclusion = Zone_Bw05_oxygen_pocket_001
fog_far = 2000
exclusion = Zone_Bw05_oxygen_pocket_002
fog_far = 2000
exclusion = Zone_Bw05_oxygen_pocket_003
fog_far = 2000
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 30, 80, 130
[NebulaLight]
ambient = 50, 80, 100
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 50, 150, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 25, 75, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 3
color = 50, 50, 50

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[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 3000
color = 40, 100, 60
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Bw06_01_exclusion
fog_far = 6000
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 7000
bit_radius_random_variation = 0.3
min_bits = 4
max_bits = 8
move_bit_percent = 0.25
equator_bias = 0.5
color = 80, 150, 150
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.4
sun_burnthrough_scaler = 1
[NebulaLight]
ambient = 40, 80, 65
[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 150
puff_colora = 70, 80, 80
puff_colorb = 100, 170, 120
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 1
lightning_color = 255, 55, 55
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 35, 15, 65

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[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 30, 80, 80
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Bw07_Donryu_planet_exclusions
fog_far = 19500
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 100, 150, 150
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 9
move_bit_percent = 0.25
equator_bias = 0.5
color = 100, 200, 230
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.25
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 400
puff_count = 30
puff_radius = 100
puff_colora = 70, 70, 70
puff_colorb = 80, 120, 140
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 1
lightning_color = 255, 55, 55
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.5
gap = 2
color = 0, 50, 40
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2500
color = 40, 100, 200
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Bw07_Momaru_exclusion
fog_far = 9000
zone_shell = solar\nebula\crow_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.5
exclusion_tint = 200, 200, 255
exclusion = Zone_Bw07_to_Ku04
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 5
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 110, 140, 190
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 150
puff_colora = 70, 190, 200
puff_colorb = 80, 140, 255
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 1
lightning_color = 255, 55, 55
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 60, 100, 85

BIN
DATA/SOLAR/NEBULA/crow.txm Normal file

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[Texture]
file = solar\nebula\crow.txm
texture_name = crow_clouds
shape_name = crow_cloud1
dim = 0, 0, 0.5, 0.5
shape_name = crow_cloud2
dim = 0.5, 0, 0.5, 0.5
shape_name = crow_cloud3
dim = 0, 0.5, 0.5, 0.5
shape_name = crow_cloud4
dim = 0.5, 0.5, 0.5, 0.5
texture_name = crow_exterior
shape_name = crow_exterior1
dim = 0, 0, 0.5, 0.5
shape_name = crow_exterior2
dim = 0.5, 0, 0.5, 0.5
shape_name = crow_exterior3
dim = 0, 0.5, 0.5, 0.5
shape_name = crow_exterior4
dim = 0.5, 0.5, 0.5, 0.5
[Texture]
file = solar\nebula\generic.txm
tex_shape = nebula_circle2

BIN
DATA/SOLAR/NEBULA/edge.txm Normal file

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[Texture]
file = solar\nebula\edge.txm
texture_name = edge_clouds
shape_name = edge_cloud1
dim = 0, 0, 0.5, 0.5
shape_name = edge_cloud2
dim = 0.5, 0, 0.5, 0.5
shape_name = edge_cloud3
dim = 0, 0.5, 0.5, 0.5
shape_name = edge_cloud4
dim = 0.5, 0.5, 0.5, 0.5
tex_shape = edge_circle
texture_name = edge_exterior
shape_name = edge_exterior1
dim = 0, 0, 0.5, 0.5
shape_name = edge_exterior2
dim = 0.5, 0, 0.5, 0.5
shape_name = edge_exterior3
dim = 0, 0.5, 0.5, 0.5
shape_name = edge_exterior4
dim = 0.5, 0.5, 0.5, 0.5

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[TexturePanels]
file = solar\nebula\white_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1800
color = 170, 200, 255
[properties]
flag = nebula
[Exterior]
shape = white_exterior1
shape = white_exterior2
shape = white_exterior3
shape = white_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = white_circle
plane_slices = 3
bit_radius = 7000
bit_radius_random_variation = 0.2
min_bits = 4
max_bits = 9
move_bit_percent = 0.75
equator_bias = 0.5
color = 180, 200, 255
[NebulaLight]
ambient = 90, 95, 130
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 230, 230, 255
puff_colorb = 255, 230, 255
puff_max_alpha = 0.7
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0.75
gap = 10
color = 55, 50, 60

View File

@@ -0,0 +1,67 @@
[TexturePanels]
file = solar\nebula\white_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 170, 200, 255
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Ew01_Malvinas_exclusion_001
fog_far = 5000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.5
exclusion_tint = 200, 240, 255
exclusion = Zone_Ew01_Malvinas_exclusion_002
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.5
exclusion_tint = 200, 240, 255
[Exterior]
shape = white_exterior1
shape = white_exterior2
shape = white_exterior3
shape = white_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = white_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.2
min_bits = 4
max_bits = 9
move_bit_percent = 0.75
equator_bias = 0.5
color = 180, 200, 255
[NebulaLight]
ambient = 90, 95, 130
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 255, 255, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.3
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0
gap = 10
color = 55, 50, 60

View File

@@ -0,0 +1,72 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 170, 150, 170
[properties]
flag = nebula
[NebulaLight]
ambient = 30, 50, 40
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Exclusion Zones]
exclusion = Zone_Ew02_01_exclusion
exclusion = Zone_Ew02_Elysium_exclusion
fog_far = 7000
zone_shell = solar\nebula\plain_inner_sphere.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 255, 200, 150
[Clouds]
max_distance = 400
puff_count = 30
puff_radius = 150
puff_colora = 150, 150, 130
puff_colorb = 80, 80, 20
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 200, 250
lightning_intensity = 1
lightning_color = 50, 80, 50
lightning_gap = 4
lightning_duration = 0.3
[Fog]
fog_enabled = 1
near = 0
distance = 1500
color = 70, 100, 70
[DynamicLightning]
gap = 0.4
duration = 0.2
color = 200, 255, 200
ambient_intensity = 1
intensity_increase = 1
[BackgroundLightning]
duration = 0.2
gap = 0.7
color = 40, 60, 40

View File

@@ -0,0 +1,71 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1000
color = 40, 80, 60
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Ew04_Vespus_exclusion
fog_far = 19500
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.2
exclusion_tint = 120, 200, 150
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 4000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 10
move_bit_percent = 0.5
equator_bias = 0.5
color = 170, 170, 170
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.25
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 150
puff_colora = 0, 50, 50
puff_colorb = 60, 150, 100
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 0
lightning_color = 255, 55, 55
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.3
gap = 8
color = 20, 50, 20
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

View File

@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 40, 80, 60
[properties]
flag = nebula
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 4000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 170, 170, 170
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.25
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 1000
puff_count = 10
puff_radius = 100
puff_colora = 0, 50, 50
puff_colorb = 60, 150, 100
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 1
lightning_color = 255, 55, 55
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 20, 40, 30

View File

@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 40, 80, 60
[properties]
flag = nebula
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 6
move_bit_percent = 0.25
equator_bias = 0.5
color = 170, 170, 170
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.25
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 1000
puff_count = 30
puff_radius = 100
puff_colora = 0, 50, 50
puff_colorb = 60, 150, 100
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 1
lightning_color = 55, 55, 55
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 20, 30, 40

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@@ -0,0 +1,22 @@
[Texture]
file = solar\nebula\generic.txm
texture_name = generic_clouds
shape_name = generic_cloud1
dim = 0, 0, 0.5, 0.5
shape_name = generic_cloud2
dim = 0.5, 0, 0.5, 0.5
shape_name = generic_cloud3
dim = 0, 0.5, 0.5, 0.5
shape_name = generic_cloud4
dim = 0.5, 0.5, 0.5, 0.5
tex_shape = nebula_circle2
texture_name = generic_exterior
shape_name = generic_exterior1
dim = 0, 0, 0.5, 0.5
shape_name = generic_exterior2
dim = 0.5, 0, 0.5, 0.5
shape_name = generic_exterior3
dim = 0, 0.5, 0.5, 0.5
shape_name = generic_exterior4
dim = 0.5, 0.5, 0.5, 0.5

View File

@@ -0,0 +1,59 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1400
color = 40, 90, 80
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Hi01_Carinea_exclusion
fog_far = 4000
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 120, 130, 150
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.5
[NebulaLight]
ambient = 40, 80, 65
[Clouds]
max_distance = 400
puff_count = 30
puff_radius = 100
puff_colora = 60, 60, 60
puff_colorb = 120, 120, 130
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
[BackgroundLightning]
duration = 0.75
gap = 5
color = 20, 20, 20

View File

@@ -0,0 +1,57 @@
[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 150, 100, 20
[properties]
flag = nebula
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 5000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 200, 200, 200
[NebulaLight]
ambient = 100, 70, 25
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 80
puff_colora = 255, 200, 50
puff_colorb = 50, 20, 0
puff_max_alpha = 0.5
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 35, 25, 35
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.2
gap = 8
color = 30, 30, 30

View File

@@ -0,0 +1,63 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 80, 120, 80
[properties]
flag = nebula
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 3
bit_radius = 15000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 160, 150, 150
[NebulaLight]
ambient = 40, 80, 65
sun_burnthrough_intensity = 0.25
sun_burnthrough_scaler = 1.5
[Clouds]
max_distance = 1000
puff_count = 30
puff_radius = 100
puff_colora = 0, 50, 50
puff_colorb = 60, 150, 100
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 150, 225
lightning_intensity = 1
lightning_color = 255, 55, 55
lightning_gap = 20
lightning_duration = 0
[BackgroundLightning]
duration = 0.75
gap = 5
color = 35, 15, 45
[DynamicLightning]
gap = 3
duration = 0.5
color = 20, 20, 20
ambient_intensity = 1
intensity_increase = 1

View File

@@ -0,0 +1,55 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 65, 80, 160
[Exclusion Zones]
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 5
bit_radius = 12000
bit_radius_random_variation = 0.2
min_bits = 8
max_bits = 14
move_bit_percent = 0.75
equator_bias = 0.5
color = 105, 115, 210
[NebulaLight]
ambient = 90, 95, 130
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 230, 230, 255
puff_colorb = 255, 230, 255
puff_max_alpha = 0.7
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0.75
gap = 10
color = 55, 50, 60

View File

@@ -0,0 +1,57 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 90, 100, 160
[Exclusion Zones]
exclusion = Zone_Iw04_to_Li02
exclusion = Zone_Iw04_to_Li02_hole
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 6
max_bits = 9
move_bit_percent = 0.75
equator_bias = 0.5
color = 190, 160, 210
[NebulaLight]
ambient = 90, 95, 130
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 300
puff_count = 15
puff_radius = 100
puff_colora = 255, 255, 255
puff_colorb = 140, 220, 255
puff_max_alpha = 0.2
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0
gap = 10
color = 55, 50, 60

View File

@@ -0,0 +1,56 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 90, 100, 160
[Exclusion Zones]
exclusion = Zone_Iw04_to_Br02
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.4
min_bits = 5
max_bits = 12
move_bit_percent = 0.5
equator_bias = 0.5
color = 190, 160, 210
[NebulaLight]
ambient = 90, 100, 110
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 255, 255, 255
puff_colorb = 200, 200, 200
puff_max_alpha = 0.3
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
[BackgroundLightning]
duration = 0
gap = 10
color = 55, 50, 60

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 30, 30
[Exclusion Zones]
exclusion = Zone_Iw05_02
exclusion = Zone_Iw05_to_Li03_hole
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.5
equator_bias = 0.5
color = 30, 40, 100
[NebulaLight]
ambient = 30, 30, 30
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,61 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 30, 30
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 7000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.75
equator_bias = 0.5
color = 30, 40, 100
[NebulaLight]
ambient = 30, 30, 30
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,61 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 30, 30
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 12000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.75
equator_bias = 0.5
color = 30, 40, 100
[NebulaLight]
ambient = 30, 30, 30
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,66 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 30, 30, 30
[Exclusion Zones]
exclusion = Zone_Iw06_to_Ku02_hole
exclusion = Zone_Iw06_to_Iw05_hole
exclusion = Zone_Iw06_01
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.5
equator_bias = 0.5
color = 30, 40, 100
[NebulaLight]
ambient = 30, 30, 30
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,61 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 30, 30
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.5
equator_bias = 0.5
color = 30, 40, 100
[NebulaLight]
ambient = 30, 30, 30
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 30, 30
[Exclusion Zones]
exclusion = Zone_Iw06_to_Li03_hole
exclusion = Zone_Iw06_02
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.5
equator_bias = 0.5
color = 30, 40, 100
[NebulaLight]
ambient = 30, 30, 30
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,83 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 50, 90
[properties]
flag = nebula
[Exclusion Zones]
exclusion = ZONE_Ku02_Keiun_exclusion_1
fog_far = 4000
zone_shell = solar\nebula\generic02_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Keiun_exclusion_2
fog_far = 4000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Keiun_exclusion_3
fog_far = 2000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Keiun_exclusion_4
fog_far = 2000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Keiun_exclusion_5
fog_far = 2000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Keiun_exclusion_6
fog_far = 2000
zone_shell = solar\nebula\generic02_exclusion.3db
max_alpha = 0.3
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 13
move_bit_percent = 0.25
equator_bias = 0.5
color = 200, 80, 160
[NebulaLight]
ambient = 40, 60, 120
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 200, 50, 200
puff_colorb = 255, 20, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 50, 60, 80

View File

@@ -0,0 +1,79 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 20, 100, 200
[Exclusion Zones]
exclusion = ZONE_Ku02_Saiun_exclusion_1
fog_far = 30000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Saiun_exclusion_2
fog_far = 30000
zone_shell = solar\nebula\generic02_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Saiun_exclusion_3
fog_far = 50000
zone_shell = solar\nebula\plain_inner_sphere.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Saiun_exclusion_4
fog_far = 2000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Saiun_exclusion_5
fog_far = 2000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.4
min_bits = 3
max_bits = 10
move_bit_percent = 0.5
equator_bias = 0.5
color = 180, 140, 220
[NebulaLight]
ambient = 40, 60, 120
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 255, 50, 120
puff_colorb = 255, 100, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 50, 60, 80

View File

@@ -0,0 +1,79 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 80, 40, 100
[Exclusion Zones]
exclusion = ZONE_Ku02_Shiun_exclusion_1
fog_far = 2000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Shiun_exclusion_2
fog_far = 3000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Shiun_exclusion_3
fog_far = 3000
zone_shell = solar\nebula\exclu_generic_sphere.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Shiun_exclusion_4
fog_far = 3000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku02_Shiun_exclusion_5
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 14000
bit_radius_random_variation = 0.4
min_bits = 2
max_bits = 7
move_bit_percent = 0.5
equator_bias = 0.5
color = 140, 60, 130
[NebulaLight]
ambient = 60, 0, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 100, 130, 200
puff_colorb = 50, 100, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 50, 60, 80

View File

@@ -0,0 +1,73 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 110, 160
[Exclusion Zones]
exclusion = ZONE_Ku03_Seiran_exclusion_1
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 160, 200, 160
exclusion = ZONE_Ku03_Seiran_exclusion_2
fog_far = 3000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 0, 150, 250
exclusion = ZONE_Ku03_Seiran_exclusion_3
fog_far = 3000
zone_shell = solar\nebula\generic02_exclusion.3db
max_alpha = 0.3
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 14000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 13
move_bit_percent = 0.75
equator_bias = 0.5
color = 80, 170, 180
[NebulaLight]
ambient = 0, 40, 120
sun_burnthrough_intensity = 0.8
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 150
puff_colora = 80, 200, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.9
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 0
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 40, 40, 80

View File

@@ -0,0 +1,81 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 0, 90, 140
[properties]
flag = nebula
[Exclusion Zones]
exclusion = ZONE_Ku04_Chuyu_exclusion_1
fog_far = 2000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Chuyu_exclusion_2
fog_far = 2000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Chuyu_exclusion_3
fog_far = 2000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Chuyu_exclusion_4
fog_far = 2000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = Zone_Ku04_05
fog_far = 10000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.7
exclusion_tint = 155, 175, 255
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 80, 160, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 100, 130, 200
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 50, 60, 80

View File

@@ -0,0 +1,80 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[Exclusion Zones]
exclusion = Zone_Ku04_Hikari_exclusion
fog_far = 5000
exclusion = ZONE_Ku04_Hiryo_exclusion_1
fog_far = 3000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Hiryo_exclusion_2
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Hiryo_exclusion_3
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

View File

@@ -0,0 +1,84 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 20, 100, 180
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Ku04_Kansai_mine_field
fog_far = 10000
zone_shell = solar\nebula\crow_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.7
exclusion = ZONE_Ku04_Hiyo_exclusion_1
fog_far = 5000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Hiyo_exclusion_2
fog_far = 5000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Hiyo_exclusion_3
fog_far = 5000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Hiyo_exclusion_4
fog_far = 5000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku04_Hiyo_exclusion_5
fog_far = 5000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 12000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 80, 170, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 30
puff_radius = 100
puff_colora = 150, 200, 255
puff_colorb = 50, 100, 150
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.35
gap = 8
color = 20, 30, 40

View File

@@ -0,0 +1,77 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 60, 55, 120
[Exclusion Zones]
exclusion = ZONE_Ku05_Kayo_exclusion_1
fog_far = 9000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku05_Kayo_exclusion_2
fog_far = 9000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku05_Kayo_exclusion_3
fog_far = 9000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 120, 40
exclusion = ZONE_Ku05_Kayo_exclusion_4
fog_far = 3000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 120, 40
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 6
move_bit_percent = 0.75
equator_bias = 0.5
color = 255, 120, 40
[NebulaLight]
ambient = 30, 20, 100
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 255, 150, 80
puff_colorb = 255, 130, 60
puff_max_alpha = 0.4
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 35, 15, 65

View File

@@ -0,0 +1,78 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 60, 55, 120
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Ku05_Sapporo_exclusion
fog_far = 10000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.4
exclusion_tint = 255, 100, 0
exclusion = ZONE_Ku05_Shiden_exclusion_1
fog_far = 9000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 120, 40
exclusion = ZONE_Ku05_Shiden_exclusion_2
fog_far = 9000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku05_Shiden_exclusion_3
fog_far = 9000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 12000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 7
move_bit_percent = 0.5
equator_bias = 0.5
color = 255, 130, 60
[NebulaLight]
ambient = 40, 25, 90
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 255, 150, 80
puff_colorb = 255, 130, 60
puff_max_alpha = 0.3
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 80, 65, 0

View File

@@ -0,0 +1,68 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 60, 55, 120
[Exclusion Zones]
exclusion = ZONE_Ku05_Unyo_exclusion_1
fog_far = 9000
zone_shell = solar\nebula\crow_exclusion.3db
max_alpha = 0.3
exclusion = ZONE_Ku05_Unyo_exclusion_2
fog_far = 9000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 120, 40
[properties]
flag = nebula
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 6
move_bit_percent = 0.75
equator_bias = 0.5
color = 255, 120, 40
[NebulaLight]
ambient = 30, 20, 100
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 255, 150, 80
puff_colorb = 255, 130, 60
puff_max_alpha = 0.4
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 5
color = 35, 15, 65

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@@ -0,0 +1,72 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1300
color = 30, 50, 90
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Ku06_01_exclusion
fog_far = 10000
zone_shell = solar\nebula\plain_inner_sphere.3db
shell_scalar = 1.1
max_alpha = 0.4
exclusion_tint = 255, 155, 255
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 120, 170, 255
[NebulaLight]
ambient = 40, 50, 90
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 150, 130, 200
puff_colorb = 80, 80, 160
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 1
gap = 3
color = 40, 0, 40
[DynamicLightning]
gap = 2
duration = 1
color = 100, 100, 230
ambient_intensity = 0.5
intensity_increase = 1

View File

@@ -0,0 +1,60 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1200
color = 0, 70, 90
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Ku07_01_exclusion
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 3000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 50, 120, 120
[NebulaLight]
ambient = 25, 70, 80
sun_burnthrough_intensity = 0.3
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 0, 150, 200
puff_colorb = 0, 255, 200
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0
gap = 5
color = 0, 0, 0

View File

@@ -0,0 +1,80 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[properties]
flag = nebula
[Fog]
fog_enabled = 1
near = 0
distance = 1000
color = 10, 7, 30
[Exclusion Zones]
exclusion = Zone_Li01_013_Station_Li01_05
fog_far = 2000
zone_shell = solar\nebula\plain_inner_sphere.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 180, 105, 255
exclusion = Zone_Li01_012_Station_Li01_04
fog_far = 5000
zone_shell = solar\nebula\exclu_generic_sphere.3db
shell_scalar = 1.1
max_alpha = 1
exclusion_tint = 125, 70, 250
exclusion = zone_Li01_Jumpgate_to_Iw03
fog_far = 1500
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 8
move_bit_percent = 0.5
equator_bias = 0.5
color = 40, 30, 90
[NebulaLight]
ambient = 15, 10, 45
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 45, 40, 160
puff_colorb = 55, 10, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 5
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 3
color = 35, 15, 65
[DynamicLightning]
gap = 1
duration = 0.4
color = 180, 200, 220
ambient_intensity = 1
intensity_increase = 1

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[properties]
flag = nebula
[Fog]
fog_enabled = 1
near = 0
distance = 1500
color = 20, 18, 24
[Exclusion Zones]
exclusion = Zone_Li01_Exclusion_depot
fog_far = 4000
zone_shell = solar\nebula\exclu_generic_sphere.3db
shell_scalar = 1.2
max_alpha = 1
exclusion_tint = 95, 88, 85
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 0
bit_radius = 5000
bit_radius_random_variation = 0.2
min_bits = 6
max_bits = 6
move_bit_percent = 0.75
equator_bias = 0.5
color = 20, 22, 25
[NebulaLight]
ambient = 7, 5, 2
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 30
puff_colora = 17, 15, 12
puff_colorb = 37, 35, 30
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 60, 160
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 1.5
gap = 15
color = 45, 48, 50

View File

@@ -0,0 +1,93 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1750
color = 50, 70, 100
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Li02_Station_Li02_04
fog_far = 5000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.7
exclusion_tint = 150, 150, 255
exclusion = Zone_Li02_exclusion_001
fog_far = 5000
exclusion = Zone_li02_tahoe_exclusion_1
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
exclusion = Zone_li02_tahoe_exclusion_2
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
exclusion = Zone_li02_tahoe_exclusion_3
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\crow_exclusion.3db
exclusion_tint = 25, 25, 200
exclusion = Zone_li02_tahoe_exclusion_4
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
exclusion = Zone_li02_tahoe_exclusion_5
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\crow_exclusion.3db
exclusion_tint = 25, 25, 200
exclusion = Zone_li02_tahoe_exclusion_6
fog_far = 9000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 11
max_bits = 11
move_bit_percent = 0.75
equator_bias = 0.5
color = 90, 105, 200
[NebulaLight]
ambient = 30, 60, 80
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 105, 190
puff_colorb = 200, 200, 255
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 10, 10, 10
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.5
gap = 10
color = 20, 20, 20

View File

@@ -0,0 +1,64 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1000
color = 30, 30, 30
[properties]
flag = nebula
flag = DANGER_DENSITY_HIGH
flag = DAMAGING
flag = SCANNER_MOD
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 5
move_bit_percent = 0.75
equator_bias = 0.5
color = 30, 40, 50
[NebulaLight]
ambient = 10, 10, 10
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 250, 250, 250
lightning_gap = 2
[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 0.2
duration = 0.3
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1

View File

@@ -0,0 +1,74 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 255, 255, 255
[properties]
flag = nebula
[NebulaLight]
ambient = 60, 90, 90
sun_burnthrough_intensity = 0.6
sun_burnthrough_scaler = 4
[Exclusion Zones]
exclusion = Zone_Li05_shipyard_exclusion
fog_far = 8000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 40, 120, 120
exclusion = Zone_Li05_prison_exclusion
fog_far = 10000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.7
exclusion_tint = 70, 150, 150
[Clouds]
max_distance = 400
puff_count = 10
puff_radius = 100
puff_colora = 255, 255, 255
puff_colorb = 60, 100, 100
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 200, 250
puff_max_alpha = 0.2
[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 20, 60, 60
[BackgroundLightning]
duration = 0
gap = 2
color = 150, 160, 170
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

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@@ -0,0 +1,76 @@
[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 180, 120, 30
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Rh03_to_Rh05_hole
exclusion = Zone_Rh03_06
exclusion = ZONE_Rh03_Ostnebel_exclusion_1
fog_far = 6000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 255, 255
exclusion = ZONE_Rh03_Ostnebel_exclusion_2
fog_far = 6000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 155, 50, 255
exclusion = ZONE_Rh03_Ostnebel_exclusion_3
fog_far = 6000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 255, 255
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 12000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 10
move_bit_percent = 0.75
equator_bias = 0.5
color = 200, 200, 200
[NebulaLight]
ambient = 100, 70, 25
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 255, 200, 50
puff_colorb = 50, 20, 0
puff_max_alpha = 0.5
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 100, 50, 0
lightning_gap = 3
lightning_duration = 0.4
[BackgroundLightning]
duration = 0.3
gap = 5
color = 40, 30, 20

View File

@@ -0,0 +1,75 @@
[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 180, 120, 30
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Rh03_to_Bw04_hole
exclusion = ZONE_Rh03_Westnebel_exclusion_1
fog_far = 6000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 255, 255
exclusion = ZONE_Rh03_Westnebel_exclusion_2
fog_far = 6000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 155, 50, 255
exclusion = ZONE_Rh03_Westnebel_exclusion_3
fog_far = 6000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 255, 255
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 12000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 10
move_bit_percent = 0.75
equator_bias = 0.5
color = 200, 200, 200
[NebulaLight]
ambient = 100, 70, 25
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 150
puff_colora = 255, 200, 50
puff_colorb = 50, 20, 0
puff_max_alpha = 0.5
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 120, 60, 0
lightning_gap = 4
lightning_duration = 0.3
[BackgroundLightning]
duration = 0.55
gap = 4
color = 30, 20, 20

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 600
distance = 1300
color = 40, 20, 10
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Rh04_nomad_shipyard_exclusion
fog_far = 9000
zone_shell = solar\nebula\generic02_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.6
exclusion_tint = 80, 150, 250
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 8
move_bit_percent = 0.5
equator_bias = 0.5
color = 70, 52, 30
[NebulaLight]
ambient = 40, 50, 30
sun_burnthrough_intensity = 0.3
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 20, 60, 20
puff_colorb = 50, 100, 50
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0
gap = 4
color = 230, 170, 80

View File

@@ -0,0 +1,52 @@
[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1300
color = 150, 90, 20
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Rh05_01_exclusion
exclusion = Zone_Rh05_Leipzig_mining_area
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 255, 230, 100
[NebulaLight]
ambient = 100, 80, 50
sun_burnthrough_intensity = 0.7
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 400
puff_count = 30
puff_radius = 150
puff_colora = 250, 180, 70
puff_colorb = 60, 43, 0
puff_max_alpha = 0.7
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200

View File

@@ -0,0 +1,82 @@
[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1000
color = 150, 90, 20
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Rh05_to_Rh01_hole
exclusion = Zone_Rh05_to_Rh03_hole
exclusion = Zone_Rh05_04_exclusion
fog_far = 2500
zone_shell = solar\nebula\walker_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.3
exclusion_tint = 255, 255, 255
exclusion = ZONE_Rh05_Giftnebel_Exclusion_1
fog_far = 6000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 255, 255
exclusion = ZONE_Rh05_Giftnebel_Exclusion_2
fog_far = 6000
zone_shell = solar\nebula\generic_exclusion.3db
max_alpha = 0.3
exclusion_tint = 155, 50, 255
exclusion = ZONE_Rh05_Giftnebel_Exclusion_3
fog_far = 6000
zone_shell = solar\nebula\walker_exclusion.3db
max_alpha = 0.3
exclusion_tint = 255, 255, 255
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.5
equator_bias = 0.5
color = 255, 255, 255
[NebulaLight]
ambient = 100, 70, 25
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 255, 200, 0
puff_colorb = 70, 40, 0
puff_max_alpha = 0.7
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 150, 100, 0
lightning_gap = 3
lightning_duration = 0.4
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 20, 10

View File

@@ -0,0 +1,60 @@
[TexturePanels]
file = solar\nebula\walker_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 200, 130, 0
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Rh05_to_Rh04_hole
[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 255, 255, 255
[NebulaLight]
ambient = 100, 70, 25
sun_burnthrough_intensity = 0.8
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 150
puff_colora = 255, 255, 255
puff_colorb = 255, 200, 100
puff_max_alpha = 0.4
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 200, 100, 0
lightning_gap = 5
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 3
color = 30, 20, 10

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@@ -0,0 +1,68 @@
[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 170, 150, 170
[properties]
flag = nebula
[NebulaLight]
ambient = 30, 70, 50
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Exclusion Zones]
exclusion = Zone_St01_01_exclusion
fog_far = 19500
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 150, 200, 100
exclusion = Zone_St01_to_St03_hole_exclusion
fog_far = 10000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.4
exclusion_tint = 80, 170, 150
[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 100
puff_colora = 180, 130, 70
puff_colorb = 60, 100, 80
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 200, 250
[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 40, 85, 70
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

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[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 170, 150, 170
[properties]
flag = nebula
[NebulaLight]
ambient = 20, 40, 30
[Exclusion Zones]
exclusion = Zone_St02_lair_exclusion
fog_far = 7000
[Clouds]
max_distance = 400
puff_count = 30
puff_radius = 150
puff_colora = 30, 50, 40
puff_colorb = 50, 70, 70
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2
near_fade_distance = 200, 250
[Fog]
fog_enabled = 1
near = 125
distance = 3000
color = 30, 55, 40
[DynamicLightning]
gap = 0.5
duration = 0.4
color = 200, 255, 220
ambient_intensity = 1
intensity_increase = 1
[BackgroundLightning]
duration = 0.2
gap = 1
color = 40, 80, 60

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[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 170, 150, 170
[properties]
flag = nebula
[Fog]
fog_enabled = 1
near = 0
distance = 1500
color = 30, 50, 70
[DynamicLightning]
gap = 100
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

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[TexturePanels]
file = solar\nebula\edge_shapes.ini
[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 10
max_bits = 12
move_bit_percent = 0.25
equator_bias = 0.5
color = 60, 180, 160
[NebulaLight]
ambient = 100, 100, 115
[Fog]
fog_enabled = 1
near = 1000
distance = 19500
color = 60, 80, 80
[BackgroundLightning]
duration = 0
gap = 5
color = 40, 30, 20
[DynamicLightning]
gap = 100
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

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[Texture]
file = solar\nebula\walker.txm
texture_name = walker_clouds
shape_name = walker_cloud1
dim = 0, 0, 0.5, 0.5
shape_name = walker_cloud2
dim = 0.5, 0, 0.5, 0.5
shape_name = walker_cloud3
dim = 0, 0.5, 0.5, 0.5
shape_name = walker_cloud4
dim = 0.5, 0.5, 0.5, 0.5
tex_shape = walker_circle
texture_name = walker_exterior
shape_name = walker_exterior1
dim = 0, 0, 0.5, 0.5
shape_name = walker_exterior2
dim = 0.5, 0, 0.5, 0.5
shape_name = walker_exterior3
dim = 0, 0.5, 0.5, 0.5
shape_name = walker_exterior4
dim = 0.5, 0.5, 0.5, 0.5

BIN
DATA/SOLAR/NEBULA/white.txm Normal file

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@@ -0,0 +1,25 @@
[Texture]
file = solar\nebula\generic.txm
texture_name = generic_clouds
shape_name = generic_cloud1
dim = 0, 0, 0.5, 0.5
shape_name = generic_cloud2
dim = 0.5, 0, 0.5, 0.5
shape_name = generic_cloud3
dim = 0, 0.5, 0.5, 0.5
shape_name = generic_cloud4
dim = 0.5, 0.5, 0.5, 0.5
[Texture]
file = solar\nebula\white.txm
tex_shape = white_circle
texture_name = white_exterior
shape_name = white_exterior1
dim = 0, 0, 0.5, 0.5
shape_name = white_exterior2
dim = 0.5, 0, 0.5, 0.5
shape_name = white_exterior3
dim = 0, 0.5, 0.5, 0.5
shape_name = white_exterior4
dim = 0.5, 0.5, 0.5, 0.5

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@@ -0,0 +1,46 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.3
min_bits = 5
max_bits = 7
move_bit_percent = 1
equator_bias = 0.5
color = 15, 10, 40
[NebulaLight]
ambient = 20, 15, 60
[Clouds]
max_distance = 1200
puff_count = 20
puff_radius = 250
puff_colora = 60, 50, 120
puff_colorb = 45, 15, 40
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 350, 425
lightning_intensity = 1
lightning_color = 135, 155, 255
lightning_gap = 20
lightning_duration = 0.5
[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 12, 9, 34