Init 0.1 - DATA
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46
DATA/SOLAR/NEBULA/badlands_li01.ini
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46
DATA/SOLAR/NEBULA/badlands_li01.ini
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.75
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equator_bias = 0.5
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color = 15, 10, 40
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[NebulaLight]
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ambient = 20, 15, 60
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[Clouds]
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max_distance = 1200
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puff_count = 20
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puff_radius = 250
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puff_colora = 45, 40, 160
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puff_colorb = 55, 10, 20
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 350, 425
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lightning_intensity = 1
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lightning_color = 155, 130, 130
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lightning_gap = 20
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lightning_duration = 0.5
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[Fog]
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fog_enabled = 1
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near = 125
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distance = 1500
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color = 10, 7, 30
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