Init 0.1 - DATA
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56
DATA/SOLAR/NEBULA/br06_islay_ice_cloud.ini
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56
DATA/SOLAR/NEBULA/br06_islay_ice_cloud.ini
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 2000
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color = 70, 50, 120
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[Exclusion Zones]
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exclusion = Zone_Br06_03_exclusion
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[properties]
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flag = nebula
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 7000
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bit_radius_random_variation = 0.4
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min_bits = 7
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max_bits = 8
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move_bit_percent = 0.75
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equator_bias = 0.5
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color = 80, 20, 30
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[NebulaLight]
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ambient = 100, 50, 80
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sun_burnthrough_intensity = 0.3
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sun_burnthrough_scaler = 1.75
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[Clouds]
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max_distance = 500
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puff_count = 15
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puff_radius = 100
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puff_colora = 230, 230, 255
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puff_colorb = 255, 230, 255
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puff_max_alpha = 0.7
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 125, 200
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[BackgroundLightning]
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duration = 0.5
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gap = 15
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color = 90, 60, 140
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