Init 0.1 - DATA
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DATA/SOLAR/NEBULA/li01_badlands_nebula.ini
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DATA/SOLAR/NEBULA/li01_badlands_nebula.ini
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[properties]
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flag = nebula
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1000
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color = 10, 7, 30
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[Exclusion Zones]
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exclusion = Zone_Li01_013_Station_Li01_05
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fog_far = 2000
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zone_shell = solar\nebula\plain_inner_sphere.3db
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shell_scalar = 1
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max_alpha = 0.5
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exclusion_tint = 180, 105, 255
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exclusion = Zone_Li01_012_Station_Li01_04
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fog_far = 5000
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zone_shell = solar\nebula\exclu_generic_sphere.3db
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shell_scalar = 1.1
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max_alpha = 1
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exclusion_tint = 125, 70, 250
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exclusion = zone_Li01_Jumpgate_to_Iw03
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fog_far = 1500
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.2
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min_bits = 3
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max_bits = 8
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move_bit_percent = 0.5
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equator_bias = 0.5
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color = 40, 30, 90
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[NebulaLight]
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ambient = 15, 10, 45
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sun_burnthrough_intensity = 0.5
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sun_burnthrough_scaler = 1.75
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[Clouds]
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max_distance = 300
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puff_count = 10
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puff_radius = 100
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puff_colora = 45, 40, 160
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puff_colorb = 55, 10, 20
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puff_max_alpha = 0.5
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 125, 200
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lightning_intensity = 1
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lightning_color = 65, 25, 85
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lightning_gap = 5
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lightning_duration = 0.5
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[BackgroundLightning]
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duration = 0.75
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gap = 3
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color = 35, 15, 65
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[DynamicLightning]
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gap = 1
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duration = 0.4
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color = 180, 200, 220
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ambient_intensity = 1
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intensity_increase = 1
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