Init 0.1 - DATA
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74
DATA/SOLAR/NEBULA/li05_nebula.ini
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74
DATA/SOLAR/NEBULA/li05_nebula.ini
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 1
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bit_radius = 10000
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bit_radius_random_variation = 0.2
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min_bits = 10
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max_bits = 12
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move_bit_percent = 0.25
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equator_bias = 0.5
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color = 255, 255, 255
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[properties]
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flag = nebula
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[NebulaLight]
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ambient = 60, 90, 90
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sun_burnthrough_intensity = 0.6
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sun_burnthrough_scaler = 4
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[Exclusion Zones]
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exclusion = Zone_Li05_shipyard_exclusion
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fog_far = 8000
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zone_shell = solar\nebula\generic_exclusion.3db
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shell_scalar = 1
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max_alpha = 0.5
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exclusion_tint = 40, 120, 120
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exclusion = Zone_Li05_prison_exclusion
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fog_far = 10000
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zone_shell = solar\nebula\generic_exclusion.3db
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shell_scalar = 1
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max_alpha = 0.7
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exclusion_tint = 70, 150, 150
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[Clouds]
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max_distance = 400
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puff_count = 10
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puff_radius = 100
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puff_colora = 255, 255, 255
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puff_colorb = 60, 100, 100
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 2
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near_fade_distance = 200, 250
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puff_max_alpha = 0.2
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[Fog]
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fog_enabled = 1
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near = 125
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distance = 1500
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color = 20, 60, 60
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[BackgroundLightning]
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duration = 0
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gap = 2
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color = 150, 160, 170
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[DynamicLightning]
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gap = 50
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duration = 0
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color = 0, 0, 0
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ambient_intensity = 0
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intensity_increase = 0
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