Init 0.1 - DATA
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82
DATA/SOLAR/NEBULA/rh05_schlectewolke.ini
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82
DATA/SOLAR/NEBULA/rh05_schlectewolke.ini
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[TexturePanels]
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file = solar\nebula\walker_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1000
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color = 150, 90, 20
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[properties]
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flag = nebula
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[Exclusion Zones]
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exclusion = Zone_Rh05_to_Rh01_hole
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exclusion = Zone_Rh05_to_Rh03_hole
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exclusion = Zone_Rh05_04_exclusion
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fog_far = 2500
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zone_shell = solar\nebula\walker_exclusion.3db
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shell_scalar = 1.1
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max_alpha = 0.3
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exclusion_tint = 255, 255, 255
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exclusion = ZONE_Rh05_Giftnebel_Exclusion_1
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fog_far = 6000
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zone_shell = solar\nebula\walker_exclusion.3db
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max_alpha = 0.3
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exclusion_tint = 255, 255, 255
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exclusion = ZONE_Rh05_Giftnebel_Exclusion_2
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fog_far = 6000
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zone_shell = solar\nebula\generic_exclusion.3db
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max_alpha = 0.3
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exclusion_tint = 155, 50, 255
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exclusion = ZONE_Rh05_Giftnebel_Exclusion_3
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fog_far = 6000
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zone_shell = solar\nebula\walker_exclusion.3db
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max_alpha = 0.3
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exclusion_tint = 255, 255, 255
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[Exterior]
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shape = walker_exterior1
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shape = walker_exterior2
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shape = walker_exterior3
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shape = walker_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = walker_circle
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plane_slices = 3
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bit_radius = 6000
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bit_radius_random_variation = 0.2
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.5
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equator_bias = 0.5
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color = 255, 255, 255
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[NebulaLight]
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ambient = 100, 70, 25
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sun_burnthrough_intensity = 0.5
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sun_burnthrough_scaler = 1
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 255, 200, 0
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puff_colorb = 70, 40, 0
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puff_max_alpha = 0.7
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puff_shape = walker_cloud1
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puff_shape = walker_cloud2
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puff_shape = walker_cloud3
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puff_shape = walker_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1
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near_fade_distance = 125, 200
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lightning_intensity = 1
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lightning_color = 150, 100, 0
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lightning_gap = 3
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lightning_duration = 0.4
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[BackgroundLightning]
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duration = 0.55
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gap = 4
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color = 40, 20, 10
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