diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index adea9e7d..bc4a98eb 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -32693,12 +32693,14 @@ LODranges = 0, 999999 obj = barrel LODranges = 0, 999999 +; Liberty Cruiser Turret Player + [Munition] nickname = li_cruiser_turret01_player_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 440 +hull_damage = 540 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact @@ -32744,6 +32746,8 @@ LODranges = 0, 350 obj = barrel LODranges = 0, 400 +; Rheinland Cruiser Gun Player + [Munition] nickname = rh_battleship_turret03_a_player_ammo hp_type = hp_gun @@ -32796,14 +32800,14 @@ obj = barrel LODranges = 0, 1000 - +; Rheinland Cruiser Turret Player [Munition] nickname = rh_cruiser_turret01_player_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 320 +hull_damage = 520 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact @@ -33013,7 +33017,7 @@ obj = barrel LODranges = 0, 400 - +; Battleship Flak Turrets Player [Motor] nickname = li_battleship_flak_turret01_player_motor @@ -33087,13 +33091,14 @@ LODranges = 0, 450 obj = barrel LODranges = 0, 500 +; Kusari Gunboat Turret Player [Munition] nickname = ku_gunboat_turret01_player_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 830 +hull_damage = 730 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact @@ -33119,7 +33124,7 @@ volume = 600 mass = 10 damage_per_fire = 0 power_usage = 0 -refire_delay = 0.500000 +refire_delay = 0.33 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index ee6485a9..9579a1ab 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -10575,7 +10575,7 @@ HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 -nanobot_limit = 0 +nanobot_limit = 48 shield_battery_limit = 0 linear_drag = 2.000000 strafe_force = 250000 @@ -10619,7 +10619,7 @@ rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 300000.000000 strafe_force = 250000 linear_drag = 1.000000 -nanobot_limit = 0 +nanobot_limit = 48 shield_battery_limit = 0 mass = 5000.000000 hold_size = 100 @@ -10665,7 +10665,7 @@ camera_horizontal_turn_angle = 8 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 12 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 23200 +hit_pts = 38200 explosion_arch = explosion_instant fuse = ku_gunship_body_fuse, 0.000000, 1 fuse = ku_gunship_burning_fuse01, 0.000000, 2250