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JFLP/mods.txt
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97
JFLP/mods.txt
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This is a list of mods that have problems with JFLP. Of course, I've only
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tested those I have (using FLMM v1.5 beta 1 and default options), so it's by no
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means definitive, but it should at least tell you what problems you may
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encounter. This has not been updated for v1.20, so new incompatibilities may
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exist.
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"Title" is the name that shows up in the list of mods; "Path" is the directory
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within the mods folder; "JFLPMOD" indicates that jflpmod.exe should be run
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first; "Additional" then describes extra changes that need to be made, if any.
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Title: ]Imperium's Advanced Freelancer Client v0.7b[
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Path: Imperium's Advanced Freelancer Client v08
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JFLPMOD: Yes
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Additional: Option "Change Tizona/Rapier effect?"
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* select No (the default effect is part of the patch)
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* to make the Debilitator effect work:
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- delete lines 249, 253, 264 & 268 (the four "vis_generic"
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lines in the two "options="906:3"" sections)
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Title: Beam Weapon Mod
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Path: beamweaponmod
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JFLPMOD: Yes
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Title: Black Label Mod
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Path: blacklabelv2
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JFLPMOD: Yes
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Additional: Spinning Planets.xml
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* delete lines 443 to 481 (the three intro.ini sections)
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* delete lines 508 to 520 (the Ku01_planet_storm_5000_1 section)
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Title: Discovery Mod v4.85
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Path: Discovery485
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Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini
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Title: Itano Circus
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Path: ItanoCircus
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Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini
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Title: Nomad Battleship Mod
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Path: nomadbattleship
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JFLPMOD: Yes
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Title: NoStory
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Path: nostory
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JFLPMOD: Yes
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Title: Phoenix 1.03
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Path: Phoenix 1.03
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JFLPMOD: Yes (or just create DATA\MISSIONS\mshipprops.ini)
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Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini
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Title: Scenes Cut Mod
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Path: ScenesCut (or ScenesCutSDK)
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JFLPMOD: Yes
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Additional: script.xml
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* remove " = true" from all "autoplay" lines
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* delete lines 103-107 (the first Act_MovePlayer section)
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* delete lines 488-492 (the first m03_Survivor1 section)
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* delete lines 650-654 (the first M04_space_enter section)
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Title: THE ORDER MOD 56.64 Nomads Revenge open single player ...
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Path: theordermod56.64
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JFLPMOD: Yes (or just create DATA\MISSIONS\mshipprops.ini)
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Title: TIE Universe v9.1
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Path: TIE Universe 9.1
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JFLPMOD: Yes
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Additional: amb_sp.xml
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* delete lines 57, 81 & 93 (name = Br04/Bw10/Ew01)
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ships.xml
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* replace lines 37 to 40 (ids_name = 237057) and 106 to 109
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(ids_name = 237058) with these:
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---------------------------------------------
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 5
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---------------------------------------------
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* make "ship_class = 3" at line 540 (nickname = or_elite)
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Universe.xml
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* lines 92 & 95 (nickname = Ku06_01_Base section):
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change the two run_by lines from W02bF30 to W02bF03
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* line 1007 (nickname = Li04_space_tankl4_1 section)
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insert line "parent = Li04_05" after it
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* line 1047 (nickname = Li04_space_tankl4_2 section)
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insert line "reputation = li_p_grp" after it
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* line 1062 (nickname = Li04_space_tankl4_3 section)
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insert line "reputation = li_p_grp" after it
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* line 1671 (nickname = Rh01_shipyard_2 section):
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change reputation from co_khc_grp to rh_n_grp
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* lines 3405 & 3408 ([Asteroids] section)
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change the zones from nebula to asteroid
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* delete lines 4706 to 4890 (JUNK region)
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Title: Working Cloak Mod [v0.96 beta]
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Path: working_cloak_096beta
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Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini
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