diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 2fce3f87..d8beae81 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 1830bf3e..a0f2d8d6 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -34,6 +34,10 @@ NormalFlipY = 0 NormalStrength = 0.6 ; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong) ParallaxStrength = 0.25 +; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at +; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide +; what lies behind them, stable at grazing angles; more GPU time close up) +RemNormals = 2 ; relief of planets, worked out from the brightness of their own texture (0 = flat as the original) PlanetRelief = 1.0 ; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 0d5f5f55..e54a5903 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ