Update explosions
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@@ -346,6 +346,13 @@ lifetime = 0, 0.15
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process = disappear
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process = disappear
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debris_impulse = 500000
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debris_impulse = 500000
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;[explosion]
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;nickname = explosion_no_cruiser
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;lifetime = 0.000000, 0.150000
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;process = disappear
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;debris_impulse = 500000
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;effect = cruiser_explosion_nomad
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[explosion]
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[explosion]
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nickname = explosion_no_battleship
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nickname = explosion_no_battleship
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lifetime = 0, 0.15
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lifetime = 0, 0.15
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@@ -9442,7 +9442,7 @@ hold_size = 0
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nanobot_limit = 0
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nanobot_limit = 0
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shield_battery_limit = 0
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shield_battery_limit = 0
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linear_drag = 1
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linear_drag = 1
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explosion_arch = explosion_no_cruiser
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explosion_arch = explosion_no_gunboat
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fuse = fuse_no2_cruiser_death, 0, 1
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fuse = fuse_no2_cruiser_death, 0, 1
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max_bank_angle = 20
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max_bank_angle = 20
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surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
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surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
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