New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
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@@ -84,6 +84,8 @@ Overlay = 1
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Shadows = 1
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ShadowMapSize = 4096
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ShadowDistance = 3000
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; PlanetShadows = 1: planets also receive the shadows of ships, docking rings and stations
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PlanetShadows = 0
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; objects up to this many metres outside the picture are still drawn, so their shadows do not
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; pop in and out when the camera turns (0 = the original culling)
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ShadowCullMargin = 400
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@@ -108,10 +110,11 @@ CloakRefraction = 1.0
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TunnelDistortion = 1.0
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; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at
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; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original
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; atmosphere layer. AtmosphereColor = 1 takes each planet's colour from that layer (its material's
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; Dc and Alpha: a desert planet gets an orange rim, a thin layer a weak one, a black or invisible
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; layer none), 0 = Earth's blue for every planet; AtmosphereSaturation = how strongly the pale
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; layer colour is tinted (1 = as in the material, higher = more colourful)
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; atmosphere layer. AtmosphereColor: 1 = each planet's colour from its own surface texture (the
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; mean colour: a desert planet gets an orange rim), 2 = from that atmosphere layer (its material's
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; Dc), 0 = Earth's blue for every planet. The layer's Alpha sets the strength (a thin layer a weak
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; atmosphere, a black or invisible layer none). AtmosphereSaturation = how strongly the pale
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; colour is tinted (1 = as it is, higher = more colourful)
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Atmosphere = 1
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AtmosphereStrength = 1.0
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AtmosphereReplace = 1
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