diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 99fc6e49..3dbb5067 100755 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remui/base.rml b/EXE/remui/base.rml index 7961d5dc..f6c0ef00 100644 --- a/EXE/remui/base.rml +++ b/EXE/remui/base.rml @@ -613,7 +613,7 @@
Level
{{ cur_level }}
Experience
{{ cur_xp }}
-
Skill
{{ cur_skill }}
Level, +1 with high morale, -1 with low morale, more while boosted. Now: {{ cur_skill_fx }}.
+
Skill
{{ cur_skill }}
Level, +1 with high morale, -1 with low morale, more while on pills. Now: {{ cur_skill_fx }}.
Morale
{{ cur_morale }}
Food and water after every run lift it, better food (luxury) much more; it sinks over time while the pilot works. Too low: the pilot strikes.
@@ -623,8 +623,8 @@
Skill brings
{{ cur_skill_fx }}
- Boost: {{ cur_boost_text }} -
{{ cur_boost_on ? 'Stop the boost' : 'Hand out the boost' }}
From your depot at its home base, never at a police base. A hooked pilot without it craves it.
+ Pills: {{ cur_boost_text }} +
{{ cur_boost_on ? 'Stop ' + cur_pill : 'Give ' + cur_pill }}
From your depot at its home base, never at a police base. A hooked pilot without them craves them.
{{ cur_pilot }}
Paused - above your Pilot Control limit. Raise Pilot Control on the player window's Skills page or dismiss a pilot; it works again by itself.