Add CSV
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@@ -2008,3 +2008,38 @@ addon = contrail01, HpContrail05, 1
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addon = contrail01, HpContrail06, 1
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addon = contrail01, HpContrail06, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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; CSV Player
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[Good]
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nickname = csv_hull
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category = shiphull
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ship = ge_csv
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price = 416700
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ids_name = 237023
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item_icon = Equipment\models\commodities\nn_icons\ge_csv.3db
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[Good]
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nickname = csv_package
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category = ship
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hull = csv_hull
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addon = ge_t_engine_01
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addon = shield02_mark06_fr, HpShield01
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addon = ge_fighter5_power01
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addon = ge_s_scanner_01
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addon = ge_s_tractor_01
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addon = LargeWhiteSpecial, HpHeadlight
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addon = FastSmallRed, HpRunningLight01
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addon = SlowSmallYellow, HpRunningLight02
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addon = SlowSmallYellow, HpRunningLight03
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addon = SlowSmallYellow, HpRunningLight04
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addon = SlowSmallYellow, HpRunningLight05
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addon = SlowSmallYellow, HpRunningLight06
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addon = SlowSmallYellow, HpRunningLight07
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addon = SlowSmallYellow, HpRunningLight08
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addon = contrail01, HpContrail01
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addon = contrail01, HpContrail02
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addon = DockingLightRedSmall, HpDockLight01
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addon = DockingLightRedSmall, HpDockLight02
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@@ -63,6 +63,7 @@ marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Bw10_01_base
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base = Bw10_01_base
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marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
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marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
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; marketgood = csv_package, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Ew03_01_base
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base = Ew03_01_base
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@@ -7313,9 +7313,12 @@ hit_pts = 10500
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[Ship]
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[Ship]
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ids_name = 237023
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ids_name = 237023
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ids_info = 66551
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ids_info = 524295
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ids_info1 = 66551
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ids_info2 = 66608
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ids_info3 = 524296
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nickname = ge_csv
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nickname = ge_csv
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LODranges = 0, 999999
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LODranges = 0, 60, 150, 250, 800, 1000
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msg_id_prefix = gcs_refer_shiparch_support
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msg_id_prefix = gcs_refer_shiparch_support
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mission_property = can_use_berths
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mission_property = can_use_berths
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type = FIGHTER
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type = FIGHTER
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@@ -7323,28 +7326,67 @@ DA_archetype = ships\utility\csv\csv.cmp
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material_library = ships\utility\utility_ships.mat
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material_library = ships\utility\utility_ships.mat
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material_library = fx\envmapbasic.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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linear_drag = 1
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linear_drag = 1.000000
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mass = 150
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mass = 150.000000
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hold_size = 1000000
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hold_size = 350
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fuse = intermed_damage_smallship02, 0, 475
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fuse = intermed_damage_smallship02, 0.000000, 2475
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fuse = intermed_damage_smallship03, 0, 238
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fuse = intermed_damage_smallship03, 0.000000, 1238
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hit_pts = 1900
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hit_pts = 8600
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explosion_arch = shatter_elite
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explosion_arch = shatter_elite
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shield_link = csv_shield01, HpMount, HpShield01
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shield_link = csv_shield01, HpMount, HpShield01
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hp_type = hp_freighter_shield_special_8, HpShield01
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hp_type = hp_freighter_shield_special_7, HpShield01
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hp_type = hp_freighter_shield_special_6, HpShield01
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hp_type = hp_freighter_shield_special_5, HpShield01
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hp_type = hp_freighter_shield_special_4, HpShield01
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hp_type = hp_freighter_shield_special_3, HpShield01
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hp_type = hp_freighter_shield_special_2, HpShield01
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hp_type = hp_freighter_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
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hp_type = hp_turret_special_8, HpTurret01
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hp_type = hp_turret_special_7, HpTurret01
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hp_type = hp_turret_special_6, HpTurret01
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hp_type = hp_turret_special_5, HpTurret01
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hp_type = hp_turret_special_4, HpTurret01
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hp_type = hp_turret_special_3, HpTurret01
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hp_type = hp_turret_special_2, HpTurret01
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hp_type = hp_turret_special_1, HpTurret01
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 33000, 33000, 230000
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max_bank_angle = 15
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angular_drag = 41000, 41000, 141000
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camera_offset = 10, 36
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rotation_inertia = 8400, 8400, 8400
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camera_angular_acceleration = 0.035000
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nudge_force = 30000
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camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1.000000
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cockpit = cockpits\rheinland\r_freighter.ini
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steering_torque = 33000.000000, 33000.000000, 230000.000000
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angular_drag = 41000.000000, 41000.000000, 141000.000000
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rotation_inertia = 8400.000000, 8400.000000, 8400.000000
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nudge_force = 30000.000000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open door
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bay_door_anim = Sc_open door
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bay_doors_open_snd = cargo_doors_open
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_surface = HpRadar01
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HP_bay_external = HpBayDoor02
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HP_bay_external = HpRunningLight01
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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num_exhaust_nozzles = 1
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nanobot_limit = 42
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shield_battery_limit = 42
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[Ship]
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[Ship]
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ids_name = 237015
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ids_name = 237015
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@@ -8094,4 +8136,6 @@ type = Middle_Wing
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dmg_hp = DpDmg_btmwing
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dmg_hp = DpDmg_btmwing
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dmg_obj = cv_fighter5_btm_wing_cap
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dmg_obj = cv_fighter5_btm_wing_cap
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hit_pts = 619
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hit_pts = 619
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root_health_proxy = true
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root_health_proxy = true
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