Add Hp_Type Entries to Capital Player Turrets

This commit is contained in:
D4rkl1ght3r
2026-09-26 18:38:11 +02:00
parent a80ca9abe3
commit 77e5801309
+6
View File
@@ -35530,6 +35530,7 @@ parent_impulse = 20
volume = 600
child_impulse = 80
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
@@ -35637,6 +35638,7 @@ parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
@@ -35747,6 +35749,7 @@ parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
@@ -35800,6 +35803,7 @@ parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
@@ -35875,6 +35879,7 @@ parent_impulse = 20
child_impulse = 80
volume = 50
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
@@ -35928,6 +35933,7 @@ parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.33