Add Hp_Type Entries to Capital Player Turrets
This commit is contained in:
@@ -35530,6 +35530,7 @@ parent_impulse = 20
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volume = 600
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volume = 600
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child_impulse = 80
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child_impulse = 80
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mass = 10
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mass = 10
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hp_gun_type = hp_turret_special_10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.500000
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refire_delay = 0.500000
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@@ -35637,6 +35638,7 @@ parent_impulse = 20
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child_impulse = 80
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child_impulse = 80
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volume = 600
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volume = 600
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mass = 10
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mass = 10
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hp_gun_type = hp_turret_special_10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.500000
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refire_delay = 0.500000
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@@ -35747,6 +35749,7 @@ parent_impulse = 20
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child_impulse = 80
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child_impulse = 80
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volume = 600
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volume = 600
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mass = 10
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mass = 10
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hp_gun_type = hp_turret_special_10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.500000
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refire_delay = 0.500000
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@@ -35800,6 +35803,7 @@ parent_impulse = 20
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child_impulse = 80
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child_impulse = 80
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volume = 600
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volume = 600
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mass = 10
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mass = 10
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hp_gun_type = hp_turret_special_10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.500000
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refire_delay = 0.500000
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@@ -35875,6 +35879,7 @@ parent_impulse = 20
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child_impulse = 80
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child_impulse = 80
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volume = 50
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volume = 50
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mass = 10
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mass = 10
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hp_gun_type = hp_turret_special_10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.500000
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refire_delay = 0.500000
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@@ -35928,6 +35933,7 @@ parent_impulse = 20
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child_impulse = 80
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child_impulse = 80
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volume = 600
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volume = 600
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mass = 10
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mass = 10
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hp_gun_type = hp_turret_special_10
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damage_per_fire = 0
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damage_per_fire = 0
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power_usage = 0
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power_usage = 0
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refire_delay = 0.33
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refire_delay = 0.33
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