diff --git a/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini index 00cb15ba..9c378331 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -13,7 +13,6 @@ empty_cube_frequency = 0.5 exclusion = Zone_Br01_Tradelane_4 exclude_billboards = 1 exclusion = ZONE_Br01_vignette14_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -29,22 +28,22 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.6, 75, 30, 80 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 5000 +offset_dist = 3000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 60, 150 +size = 60, 120 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -54,3 +53,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini index 9dcadc60..ea5f4e22 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -27,22 +27,22 @@ asteroid = minedout_asteroid10, 0.4, -0.2, 0.1, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 5000 +offset_dist = 3000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 80, 200 +size = 90, 130 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -52,3 +52,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini index 4e12a7c2..ea73e04f 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -11,9 +11,7 @@ empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = ZONE_Br01_vignette6_exclusion -exclude_billboards = 1 exclusion = ZONE_Br01_vignette27_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -30,22 +28,22 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 30, 80 +size = 70, 90 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -55,3 +53,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini index bd640a0e..e015c7b3 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3100 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -13,7 +13,6 @@ empty_cube_frequency = 0.6 exclusion = Zone_Br01_to_Br03_hole exclude_billboards = 1 exclusion = ZONE_Br01_vignette6_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -31,22 +30,22 @@ asteroid = minedout_asteroid10, 0.8, -0.5, 0.8, 75, 30, 80 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 30, 80 +size = 70, 100 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -56,3 +55,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini index 01f2d028..579c8b49 100644 --- a/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2900 diffuse_color = 210, 210, 210 ambient_color = 90, 50, 90 ambient_increase = 70, 50, 70 @@ -11,13 +11,10 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Br02_to_Br04_hole -exclude_billboards = 1 exclusion = Zone_Br02_Exclusion_002 -exclude_billboards = 1 exclusion = Zone_Br02_Exclusion_003 exclude_billboards = 1 exclusion = Zone_Br02_path_bmm3_1 -exclude_billboards = 1 [properties] flag = ice_objects @@ -34,22 +31,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_carbon color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1.5 -size = 40, 200 +size = 40, 130 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -66,6 +63,7 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini index 47b9f043..72efeb22 100644 --- a/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 180, 200, 220 ambient_color = 70, 70, 70 ambient_increase = 30, 30, 30 @@ -13,7 +13,6 @@ empty_cube_frequency = 0.4 exclusion = Zone_Br02_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Br02_to_Iw03_hole -exclude_billboards = 1 exclusion = Br02_zone_Sheffield_north_exclusion_001 exclusion = Br02_zone_Sheffield_north_exclusion_002 exclusion = Br02_zone_Sheffield_north_exclusion_003 @@ -21,7 +20,6 @@ exclusion = Br02_zone_Sheffield_north_exclusion_004 exclusion = Br02_zone_Sheffield_north_exclusion_005 exclusion = Br02_zone_Sheffield_north_exclusion_006 exclusion = ZONE_Br02_vignette14_exclusion -exclude_billboards = 1 [properties] flag = ice_objects @@ -38,22 +36,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 6000 +offset_dist = 3000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.7, 0.7 ambient_intensity = 2 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.6, 0.6, 0.6 ambient_intensity = 1 -size = 30, 150 +size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -70,6 +68,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini index dd0c286b..6f0773cf 100644 --- a/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 190, 200, 210 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 @@ -15,7 +15,6 @@ flag = Object_density_med [Exclusion zones] exclusion = ZONE_Br02_vignette8_exclusion -exclude_billboards = 1 [Cube] asteroid = ice_asteroid30, 0.1, 0.7, -0.6, 35, 10, 160 @@ -28,22 +27,22 @@ asteroid = ice_asteroid30, -0.1, 0.1, -0.1, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 5000 +offset_dist = 3000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.7, 0.7 ambient_intensity = 2 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 -size = 30, 80 +size = 30, 90 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -60,6 +59,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini b/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini index 28047d46..7d8091b7 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 @@ -23,13 +23,13 @@ asteroid = beryl_asteroid60, -0.7, 0.6, 0.4, 120, 30, 10 asteroid = beryl_asteroid10, 0.3, 0.4, 0.6, 50, 30, 130 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_beryl color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 40, 200 +size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_beryllium @@ -46,6 +46,7 @@ asteroid_loot_commodity = commodity_beryllium dynamic_loot_container = lootcrate_ast_loot_beryl dynamic_loot_commodity = commodity_beryllium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini index fd55fa7d..d99199e5 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2600 diffuse_color = 255, 255, 255 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 @@ -30,22 +30,22 @@ asteroid = nonmineable_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 6000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 40, 200 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -55,3 +55,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini index 243ec0d2..baf54a9b 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 450 +fill_dist = 1920 diffuse_color = 150, 200, 255 ambient_color = 120, 140, 160 ambient_increase = 20, 30, 40 @@ -39,6 +39,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini index 0bb3ec6a..25d266d0 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 150, 200, 255 ambient_color = 120, 140, 160 ambient_increase = 20, 30, 40 @@ -46,6 +46,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini index b59cba3b..ca467ebe 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 tint_field = 108, 108, 108 empty_cube_frequency = 0.5 @@ -24,22 +24,22 @@ asteroid = rock_asteroid90, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 7000 +offset_dist = 5000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 80, 200 +size = 90, 120 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -49,3 +49,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini index 03d39195..23e2789b 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3400 tint_field = 160, 225, 200 empty_cube_frequency = 0.6 @@ -13,11 +13,8 @@ exclude_billboards = 1 exclusion = Zone_Br04_LD14_plant_exclusion exclude_billboards = 1 exclusion = ZONE_Br04_vignette10_exclusion -exclude_billboards = 1 exclusion = ZONE_Br04_vignette12_exclusion -exclude_billboards = 1 exclusion = ZONE_Br04_vignette13_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -25,6 +22,9 @@ flag = Object_density_med flag = danger_density_low [Cube] +xaxis_rotation = 0, 90, 180, 270 +yaxis_rotation = 0, 90, 180, 270 +zaxis_rotation = 0, 90, 180, 270 asteroid = uranium_asteroid90, 0.8, 0.1, -0.2, 25, 10, 20 asteroid = uranium_asteroid30, -0.2, 0.8, 0.3, 45, 20, 0 asteroid = uranium_asteroid30, 0.4, -0.8, -0.2, 15, 90, 120 @@ -33,12 +33,12 @@ asteroid = uranium_asteroid30, -0.8, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 500 -start_dist = 2200 +start_dist = 2000 fade_dist_percent = 0.5 shape = uranium_tri color_shift = 0.75, 0.75, 0.75 ambient_intensity = 1 -size = 80, 200 +size = 80, 110 [DynamicAsteroids] asteroid = DAsteroid_uranium @@ -52,10 +52,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 8000 +offset_dist = 5000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1.05, 0.85, 0.85 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini b/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini index efb83e91..a4c85c80 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini @@ -1,14 +1,11 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 55, 100, 50 ambient_color = 0, 40, 30 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.2 -[Exclusion Zones] -exclusion = zone_br04_maghera_asteroid_exclusion_1 - [properties] flag = rock_objects flag = Object_density_low @@ -16,3 +13,4 @@ flag = Object_density_low [Cube] asteroid = uranium_asteroid30, 0.4, 0.4, -0.2, 10, 10, 60 asteroid = uranium_asteroid30, -0.2, -0.6, 0.2, 35, 10, 20 + diff --git a/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini b/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini index 46b8cc88..af2e9c6d 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 tint_field = 255, 255, 255 empty_cube_frequency = 1 @@ -18,3 +18,4 @@ placement_offset = 100 max_velocity = 5 max_angular_velocity = 0.5 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini index a77358f5..ec0a968e 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 diff --git a/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini index 6e131291..67145410 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 410 +fill_dist = 3200 tint_field = 200, 200, 210 empty_cube_frequency = 0.5 diff --git a/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini b/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini index cc9a68c0..3bfdf856 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3400 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 @@ -12,8 +12,6 @@ exclusion = Zone_Br05_GSM_access_lane exclude_billboards = 1 exclusion = Zone_Br05_03 exclude_billboards = 1 -exclusion = Zone_Br05_03_Mining_Exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -28,12 +26,12 @@ asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70 [AsteroidBillboards] count = 1000 -start_dist = 2200 -fade_dist_percent = 0.5 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 90, 200 +size = 90, 120 [DynamicAsteroids] asteroid = DAsteroid_gold @@ -50,6 +48,7 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini b/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini index 59806c6c..d50e655f 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3400 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 @@ -12,8 +12,6 @@ exclusion = Zone_Br05_GSM_access_lane exclude_billboards = 1 exclusion = Zone_Br05_GSM_mineable_gold_field exclude_billboards = 1 -exclusion = Zone_Br05_03_Mining_Exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -31,22 +29,22 @@ asteroid = mine_spike_minedout, 0.5, -0.2, -0.6, 75, 30, 70, mine [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3750 -offset_dist = 375 -fade = 1.17, 1.7, 15, 17 +height = 2000 +offset_dist = 1000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 700 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 90, 150 +size = 90, 100 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -63,6 +61,7 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini index 214f350b..1cd44afa 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini @@ -2,63 +2,47 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 525 -fill_dist = 4000 +cube_size = 350 +fill_dist = 3000 tint_field = 100, 100, 100 empty_cube_frequency = 0.6 [Exclusion Zones] +exclusion = Zone_Br05_Glorious_tradelane exclusion = Zone_Br05_Glorious exclusion = Zone_Br05_racecourse_01 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_02 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_03 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_04 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_05 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_06 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_07 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_08 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_09 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_10 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_11 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_12 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_13 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_14 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_15 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_16 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = ZONE_Br05_vignette2_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -74,8 +58,8 @@ asteroid = rock_asteroid30, -0.1, 0.4, -0.4, 75, 30, 70 render_parts = 6 shape = asteroid_belt_04 height = 3000 -offset_dist = 300 -fade = 1.43, 2.1, 15, 17 +offset_dist = 1500 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -83,12 +67,12 @@ vert_increase = 2 [AsteroidBillboards] count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 1.5, 1.5, 1.5 ambient_intensity = 1 -size = 30, 80 +size = 45, 55 [DynamicAsteroids] asteroid = DAsteroid_gold @@ -105,6 +89,7 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 20 + diff --git a/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini b/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini index d755cbf2..6d30465b 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini @@ -2,17 +2,15 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3400 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_to_Br01_jumphole -exclude_billboards = 1 +exclusion = Zone_Br05_to_Br04_jumphole exclusion = ZONE_Br05_vignette4_exclusion -exclude_billboards = 1 -exclusion = Zone_Br05_North_East_Mining_Exclusion [Cube] asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 @@ -29,8 +27,8 @@ flag = Object_density_med render_parts = 6 shape = asteroid_belt_04 height = 3000 -offset_dist = 300 -fade = 1.43, 2.1, 15, 17 +offset_dist = 1500 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -43,7 +41,7 @@ fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 90, 200 +size = 90, 110 [DynamicAsteroids] asteroid = DAsteroid_gold @@ -60,6 +58,7 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini b/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini index fd5fd3bc..5d24087a 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini @@ -2,16 +2,13 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_05 -exclude_billboards = 1 -exclusion = Zone_Br05_05_Mining_Exclusion -exclude_billboards = 1 [Cube] asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 @@ -29,9 +26,9 @@ flag = DANGER_DENSITY_MED [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3750 -offset_dist = 375 -fade = 1.17, 1.7, 15, 17 +height = 3000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -61,6 +58,7 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini index 43b613ee..88c9cf97 100644 --- a/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 2280 tint_field = 255, 255, 255 empty_cube_frequency = 0.8 @@ -34,6 +34,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 3 + diff --git a/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini index 5efb682a..fe038d1d 100644 --- a/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 2280 tint_field = 255, 255, 255 empty_cube_frequency = 0.8 @@ -35,6 +35,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini deleted file mode 100644 index 2aad7529..00000000 --- a/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini +++ /dev/null @@ -1,40 +0,0 @@ -[Field] -cube_size = 600 -fill_dist = 2000 -tint_field = 255, 255, 255 -empty_cube_frequency = 0.8 - -[Exclusion Zones] -exclusion = Zone_Br06_Scapa_Flow_minefield -exclusion = Zone_Br06_06_minefield_lane_access - -[Cube] -asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 -asteroid = ice_asteroid10, 0.9, 0.5, -0.7, 35, 10, 20 -asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 -asteroid = ice_asteroid60, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = ice_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = ice_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70 - -[properties] -flag = ice_objects -flag = Object_density_med - -[DynamicAsteroids] -asteroid = DAsteroid_ice_small1 -count = 10 -placement_radius = 150 -placement_offset = 90 -max_velocity = 15 -max_angular_velocity = 3 -color_shift = 1, 1, 1 - -[LootableZone] -asteroid_loot_container = lootcrate_ast_loot_water -asteroid_loot_commodity = commodity_water -dynamic_loot_container = lootcrate_ast_loot_water -dynamic_loot_commodity = commodity_water -asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 -asteroid_loot_difficulty = 60 -dynamic_loot_difficulty = 3 diff --git a/DATA/SOLAR/ASTEROIDS/br06_scapa_flow_minefield.ini b/DATA/SOLAR/ASTEROIDS/br06_scapa_flow_minefield.ini deleted file mode 100644 index 9832c5cb..00000000 --- a/DATA/SOLAR/ASTEROIDS/br06_scapa_flow_minefield.ini +++ /dev/null @@ -1,24 +0,0 @@ -[Field] -cube_size = 300 -fill_dist = 2000 -tint_field = 255, 255, 255 - -[Exclusion Zones] -exclusion = Zone_Br06_06_mine_exclusion -exclusion = Zone_Br06_06_minefield_lane_access - -[properties] -flag = MINE_DANGER_OBJECTS -flag = Object_density_high -flag = DANGER_DENSITY_HIGH - -[Cube] -xaxis_rotation = 8, 40, 90, 158 -yaxis_rotation = 5, 45, 100, 135 -zaxis_rotation = 355, 45, 78, 145 -asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine -asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine -asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine -asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine -asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine -asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine diff --git a/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini index 0d04b4e7..e5c2734b 100644 --- a/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini @@ -2,14 +2,13 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Br06_path_planetform2_1 -exclude_billboards = 1 [properties] flag = ice_objects @@ -23,13 +22,13 @@ asteroid = ice_asteroid30, -0.6, -0.3, -0.9, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 700 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 -size = 60, 200 +size = 60, 90 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -43,13 +42,13 @@ color_shift = 1, 1, 1 [Band] render_parts = 8 shape = asteroid_icebelt_04 -height = 2000 -offset_dist = 200 -fade = 2.1, 3.1, 20, 25 +height = 2500 +offset_dist = 1500 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.4, 0.4, 0.3 ambient_intensity = 1 -vert_increase = 1 +vert_increase = 2 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water @@ -57,6 +56,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 3 + diff --git a/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini index 49d0c23b..43b64ff3 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 220, 255, 255 ambient_color = 70, 70, 70 ambient_increase = 40, 40, 40 @@ -17,7 +17,6 @@ exclude_billboards = 1 exclusion = Zone_Station_Bw01_03 exclude_billboards = 1 exclusion = zone_Bw01_vignette1_exclusion -exclude_billboards = 1 [properties] flag = ice_objects @@ -35,22 +34,22 @@ asteroid = ice_block_asteroid60, 0.7, -0.4, 0.4, 25, 0, 30 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 3750 -offset_dist = 375 -fade = 1.09, 1.7, 15, 17 +height = 5000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 0.8 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 0.8, 0.8, 0.9 ambient_intensity = 1 -size = 60, 150 +size = 60, 90 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -67,6 +66,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini index a4b570b3..b8940f87 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 200, 220, 255 ambient_color = 70, 70, 100 ambient_increase = 60, 60, 60 @@ -15,7 +15,6 @@ exclude_billboards = 1 exclusion = Zone_Bw01_to_Bw02_hole exclude_billboards = 1 exclusion = zone_Bw01_vignette4_exclusion -exclude_billboards = 1 [properties] flag = ice_objects @@ -32,30 +31,30 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 6000 -offset_dist = 600 -fade = 0.77, 1.1, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.7, 1, 1 ambient_intensity = 1 -vert_increase = 3 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_carbon color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 100, 200 +size = 90, 110 [DynamicAsteroids] -asteroid = DAsteroid_mineable_small1 -count = 20 +asteroid = DAsteroid_ice_small1 +count = 10 placement_radius = 150 placement_offset = 90 -max_velocity = 10 -max_angular_velocity = 2 +max_velocity = 15 +max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] @@ -64,6 +63,7 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 25 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 3 + diff --git a/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini index e25b5770..39cf9a71 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1920 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 50, 40, 70 @@ -40,6 +43,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini index d1a51fbf..e25d0d93 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2600 diffuse_color = 255, 255, 255 ambient_color = 70, 70, 100 ambient_increase = 80, 60, 40 @@ -11,7 +11,6 @@ empty_cube_frequency = 0.2 [Exclusion Zones] exclusion = Zone_Station_Bw01_02 -exclude_billboards = 1 [properties] flag = ice_objects @@ -28,22 +27,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 5250 -offset_dist = 525 -fade = 0.86, 1.24, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 -color_shift = 0.7, 1, 1 +color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 3 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_carbon color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 100, 200 +size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -60,6 +59,7 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini index f4bc1a06..6c5c139b 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 diffuse_color = 255, 255, 255 ambient_color = 110, 110, 130 ambient_increase = 40, 40, 40 @@ -15,7 +15,6 @@ exclude_billboards = 1 exclusion = Zone_Bw01_Tradelane_2 exclude_billboards = 1 exclusion = Zone_Bw01_Tradelane_Intersection -exclude_billboards = 1 [properties] flag = ice_objects @@ -32,22 +31,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 3750 -offset_dist = 375 -fade = 1.09, 1.7, 15, 17 +height = 3000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1.3 vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 -color_shift = 1, 1, 1 +color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 100, 200 +size = 80, 120 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -64,6 +63,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini index 82692763..8e797428 100644 --- a/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 @@ -23,33 +23,15 @@ exclude_billboards = 1 exclusion = Zone_Bw02_to_Ew03_hole exclude_billboards = 1 exclusion = Zone_Bw02_minefield +exclude_billboards = 1 exclusion = Zone_Bw02_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw02_01_exclusion exclude_billboards = 1 exclusion = ZONE_Bw02_vignette1_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw02_vignette2_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw02_vignette3_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw02_vignette5_exclusion -exclude_billboards = 1 -exclusion = Zone_Bw02_Hammen_hole -exclude_billboards = 1 - -[ExclusionBand] -zone = Zone_Bw02_Hammen_hole -render_parts = 12 -shape = asteroid_icebelt_04 -height = 5000 -offset_dist = -500 -fade = 1, 1.5, 15, 18 -texture_aspect = 1 -color_shift = 1, 1, 1 -ambient_intensity = 1 -cull_mode = 2 -vert_increase = 2 [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -60,13 +42,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 1000 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 600 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 -color_shift = 1, 1, 1 -ambient_intensity = 1 -size = 150, 200 +color_shift = 0.5, 0.5, 0.5 +ambient_intensity = 1.5 +size = 90, 110 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -76,3 +58,15 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[Band] +render_parts = 16 +shape = asteroid_icebelt_04 +height = 10000 +offset_dist = 5000 +fade = 1, 1.35, 15, 17 +texture_aspect = 1 +color_shift = 0.7, 0.8, 1 +ambient_intensity = 0.5 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini b/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini index 78220a76..97a53e8d 100644 --- a/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini +++ b/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2600 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 @@ -11,6 +14,20 @@ flag = danger_density_med [Exclusion Zones] exclusion = Zone_Bw02_Hammen_hole +exclude_billboards = 1 + +[ExclusionBand] +zone = Zone_Bw02_Hammen_hole +render_parts = 12 +shape = asteroid_icebelt_04 +height = 3000 +offset_dist = -500 +fade = 1, 1.5, 15, 18 +texture_aspect = 1 +color_shift = 0.5, 0.5, 0.5 +ambient_intensity = 1.5 +cull_mode = 0 +vert_increase = 2 [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -20,3 +37,22 @@ asteroid = ice_asteroid90, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = mine_spike_minedout2, -0.2, -0.1, -0.6, 105, 160, 25, mine asteroid = mine_spike_minedout2, 0.5, -0.2, -0.6, 75, 30, 70, mine asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 + +[AsteroidBillboards] +count = 600 +start_dist = 2000 +fade_dist_percent = 0.35 +shape = asteroid_ice_4 +color_shift = 0.5, 0.5, 0.5 +ambient_intensity = 1.5 +size = 90, 110 + +[DynamicAsteroids] +asteroid = DAsteroid_ice_small1 +count = 10 +placement_radius = 150 +placement_offset = 90 +max_velocity = 0.2 +max_angular_velocity = 0.3 +color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_carbon_mine.ini b/DATA/SOLAR/ASTEROIDS/bw03_carbon_mine.ini deleted file mode 100644 index 20a49eaa..00000000 --- a/DATA/SOLAR/ASTEROIDS/bw03_carbon_mine.ini +++ /dev/null @@ -1,33 +0,0 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - -[Field] -cube_size = 400 -fill_dist = 1400 -diffuse_color = 230, 230, 200 -ambient_color = 100, 100, 80 -ambient_increase = 70, 60, 30 -empty_cube_frequency = 0.200000 - -[properties] -flag = rock_objects -flag = Object_density_med - -[DynamicAsteroids] -asteroid = DAsteroid_mineable_small1 -count = 20 -placement_radius = 150 -placement_offset = 90 -max_velocity = 10 -max_angular_velocity = 2 -color_shift = 1, 1, 1 - -[LootableZone] -asteroid_loot_container = lootcrate_ast_loot_coal -asteroid_loot_commodity = commodity_hydrocarbons -dynamic_loot_container = lootcrate_ast_loot_coal -dynamic_loot_commodity = commodity_hydrocarbons -asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 25 -asteroid_loot_difficulty = 20 -dynamic_loot_difficulty = 3 diff --git a/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini index 0edda05e..e17f571b 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -34,7 +34,7 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 @@ -45,6 +45,7 @@ asteroid_loot_commodity = commodity_cobalt dynamic_loot_container = lootcrate_ast_loot_cobalt dynamic_loot_commodity = commodity_cobalt asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini b/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini index 2c01dc39..eb14d3a0 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 2000 +fill_dist = 1560 diffuse_color = 255, 140, 30 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -27,3 +27,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini index bed3d4ea..835714b5 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -31,3 +31,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini b/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini index a1571e15..618cb345 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 2000 +fill_dist = 1560 diffuse_color = 255, 150, 0 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -34,6 +34,7 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 10, 100 +dynamic_loot_count = 8, 12 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini index ef876b14..fc6b2311 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -33,3 +33,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini b/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini index dce892f7..6eaa2f79 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 2000 +fill_dist = 1560 diffuse_color = 255, 160, 0 ambient_color = 255, 200, 200 ambient_increase = 70, 40, 0 @@ -27,3 +27,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini b/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini index 19c9d7db..620838f4 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 255, 200, 200 ambient_color = 255, 200, 200 ambient_increase = 70, 40, 0 @@ -26,3 +26,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini index 4045d9da..f61e5b3b 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -37,9 +37,9 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 -dynamic_loot_difficulty = 2 +dynamic_loot_difficulty = 3 [LootableZone] zone = zone_bw03_img_silver_mining_area @@ -48,9 +48,9 @@ asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 -dynamic_loot_count = 10, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 -dynamic_loot_difficulty = 3 +dynamic_loot_difficulty = 4 [LootableZone] zone = zone_bw03_img_cobalt_mining_area @@ -59,6 +59,7 @@ asteroid_loot_commodity = commodity_cobalt dynamic_loot_container = lootcrate_ast_loot_cobalt dynamic_loot_commodity = commodity_cobalt asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini index 28036879..2259caaa 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -33,6 +33,7 @@ asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw03_ore_mine.ini b/DATA/SOLAR/ASTEROIDS/bw03_ore_mine.ini deleted file mode 100644 index 20a49eaa..00000000 --- a/DATA/SOLAR/ASTEROIDS/bw03_ore_mine.ini +++ /dev/null @@ -1,33 +0,0 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - -[Field] -cube_size = 400 -fill_dist = 1400 -diffuse_color = 230, 230, 200 -ambient_color = 100, 100, 80 -ambient_increase = 70, 60, 30 -empty_cube_frequency = 0.200000 - -[properties] -flag = rock_objects -flag = Object_density_med - -[DynamicAsteroids] -asteroid = DAsteroid_mineable_small1 -count = 20 -placement_radius = 150 -placement_offset = 90 -max_velocity = 10 -max_angular_velocity = 2 -color_shift = 1, 1, 1 - -[LootableZone] -asteroid_loot_container = lootcrate_ast_loot_coal -asteroid_loot_commodity = commodity_hydrocarbons -dynamic_loot_container = lootcrate_ast_loot_coal -dynamic_loot_commodity = commodity_hydrocarbons -asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 25 -asteroid_loot_difficulty = 20 -dynamic_loot_difficulty = 3 diff --git a/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini index 5b07e029..dedea08f 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 400 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 -ambient_intensity = 2 -size = 40, 200 +ambient_intensity = 1 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -50,10 +50,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 200 -fade = 2.1, 3.1, 20, 25 +height = 3000 +offset_dist = 1000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 -color_shift = 1, 1, 1 -ambient_intensity = 5 -vert_increase = 1 +color_shift = 0.5, 0.5, 0.5 +ambient_intensity = 1 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini index 4c7a9aaf..555b02a7 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 400 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 -ambient_intensity = 2 -size = 40, 200 +ambient_intensity = 1 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -50,10 +50,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 200 -fade = 2.1, 3.1, 20, 25 +height = 3000 +offset_dist = 1000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 -color_shift = 1, 1, 1 -ambient_intensity = 5 -vert_increase = 1 +color_shift = 0.5, 0.5, 0.5 +ambient_intensity = 1 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini index 773fcd3f..2c71e7a9 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -26,13 +26,13 @@ asteroid = planet_frag_asteroid90, -0.5, -0.5, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 400 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 -ambient_intensity = 2 -size = 40, 200 +ambient_intensity = 1 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -46,10 +46,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 200 -fade = 2.1, 3.1, 20, 25 +height = 3000 +offset_dist = 1000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 -color_shift = 1, 1, 1 -ambient_intensity = 5 -vert_increase = 1 +color_shift = 0.5, 0.5, 0.5 +ambient_intensity = 1 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini b/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini index 1c43f545..98a572e0 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 450 -fill_dist = 4000 +cube_size = 300 +fill_dist = 3200 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 90, 60, 30 @@ -12,7 +12,6 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw04_sun_death exclude_billboards = 1 -exclude_dynamic_asteroids = 1 [properties] flag = lava_objects @@ -26,13 +25,13 @@ asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120 asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70 [AsteroidBillboards] -count = 800 -start_dist = 0 -fade_dist_percent = 0.2 +count = 600 +start_dist = 1800 +fade_dist_percent = 0.5 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 -size = 30, 80 +size = 10, 50 [DynamicAsteroids] asteroid = DAsteroid_lava02 @@ -47,26 +46,25 @@ color_shift = 1, 1, 1 zone = Zone_Bw04_sun_death render_parts = 12 shape = asteroid_belt_04 -height = 1000 -offset_dist = -200 -fade = 4, 6, 40, 50 +height = 800 +offset_dist = -300 +fade = 1, 1.5, 15, 18 texture_aspect = 1 -color_shift = 1, 0.3, 0 -ambient_intensity = 10 -cull_mode = 2 -vert_increase = 1 +color_shift = 0, 0, 0 +ambient_intensity = 1 +cull_mode = 0 +vert_increase = 2 [Band] render_parts = 12 shape = asteroid_belt_04 -height = 1000 -offset_dist = 200 -fade = 4, 6, 40, 50 +height = 800 +offset_dist = 300 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 -color_shift = 1, 0.3, 0 -ambient_intensity = 1 -vert_increase = 1 -cull_mode = 0 +color_shift = 0, 0, 0 +ambient_intensity = 0.4 +vert_increase = 2 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_diamonds @@ -74,6 +72,7 @@ asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 6 + diff --git a/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini index 668a197c..30e3e464 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 400 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 200 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -50,10 +50,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 200 -fade = 2.1, 3.1, 20, 25 +height = 3000 +offset_dist = 1000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1 -vert_increase = 1 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini b/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini index aeeb667a..143e5a91 100644 --- a/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 2000 +fill_dist = 1320 diffuse_color = 100, 150, 255 ambient_color = 100, 200, 255 ambient_increase = 20, 30, 255 @@ -17,3 +17,4 @@ asteroid = mine_oxygen, -0.3, 0.6, 0.8, 85, 0, 185, mine asteroid = mine_oxygen, 0.4, -0.7, -0.2, 15, 90, 120, mine asteroid = mine_oxygen, -0.3, -0.3, 0.8, 85, 0, 185, mine asteroid = mine_oxygen, -0.7, 0.4, -0.4, 75, 30, 70, mine + diff --git a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini index f3843998..0f4fec7f 100644 --- a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini @@ -33,7 +33,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini index 6f127b50..354989b3 100644 --- a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini @@ -46,7 +46,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini b/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini index ab1e9481..b044b802 100644 --- a/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini @@ -1,26 +1,28 @@ [TexturePanels] file = solar\asteroids\rock_shapes.ini +[Field] +cube_size = 400 +fill_dist = 3600 +diffuse_color = 150, 200, 255 +ambient_color = 30, 30, 30 +ambient_increase = 0, 50, 80 +empty_cube_frequency = 0.7 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - -[Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - [Exclusion Zones] exclusion = Zone_Bw06_02_exclusion exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = Zone_Bw06_to_Bw07_hole -exclude_dynamic_asteroids = 1 +exclude_billboards = 1 exclusion = Zone_Bw06_to_Bw05_hole -exclude_dynamic_asteroids = 1 +exclude_billboards = 1 + +[Cube] +asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 [Band] render_parts = 6 @@ -34,22 +36,13 @@ ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 1000 -start_dist = 1000 +count = 600 +start_dist = 1600 fade_dist_percent = 0.2 shape = roid_rock_tri -color_shift = 1, 1, 1 +color_shift = 0.5, 0.8, 1 ambient_intensity = 2 -size = 10, 30 - -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +size = 10, 40 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -59,3 +52,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5 + diff --git a/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini b/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini index 564799ef..fafb3017 100644 --- a/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini @@ -1,28 +1,27 @@ [TexturePanels] file = solar\asteroids\rock_shapes.ini +[Field] +cube_size = 400 +fill_dist = 3300 +diffuse_color = 255, 200, 0 +ambient_color = 100, 50, 50 +ambient_increase = 100, 50, 50 +empty_cube_frequency = 0.5 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - [Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - -[Exclusion Zones] -exclusion = Zone_Bw07_to_Bw06_hole -exclude_dynamic_asteroids = 1 +asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 90, 45, 45 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 1500 -offset_dist = 150 -fade = 2.76, 4.1, 20, 25 +height = 2000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 @@ -37,15 +36,6 @@ color_shift = 1, 1, 1 ambient_intensity = 2 size = 10, 30 -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 - [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 @@ -54,3 +44,4 @@ placement_offset = 90 max_velocity = 20 max_angular_velocity = 8 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini b/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini index bbdaf33f..3abaa352 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 @@ -38,6 +41,7 @@ asteroid_loot_commodity = commodity_beryllium dynamic_loot_container = lootcrate_ast_loot_beryl dynamic_loot_commodity = commodity_beryllium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/bw08_mines.ini b/DATA/SOLAR/ASTEROIDS/bw08_mines.ini index 083bcf26..4a5b23f7 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_mines.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_mines.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2700 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 @@ -28,3 +31,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini b/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini index 1c2c6893..b156c3d7 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 @@ -39,7 +42,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 4 @@ -50,7 +53,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 @@ -61,6 +64,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 5 + diff --git a/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini index 55238f74..b0f06138 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 @@ -11,7 +11,6 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw08_to_Ew01_hole -exclude_billboards = 1 exclusion = Zone_Bw08_01 exclude_billboards = 1 exclusion = Zone_Bw08_niobium1 @@ -28,19 +27,12 @@ exclude_billboards = 1 exclusion = Zone_Bw08_sun_exclusion exclude_billboards = 1 exclusion = Zone_Bw08_to_Bw09_hole -exclude_billboards = 1 exclusion = Zone_Bw08_to_Ku03_hole -exclude_billboards = 1 exclusion = Zone_Bw08_tradelane_construct exclude_billboards = 1 exclusion = Zone_Bw08_path_img2_1 -exclude_billboards = 1 exclusion = Zone_Bw08_path_img3_1 -exclude_billboards = 1 exclusion = Zone_Bw08_path_img4_1 -exclude_billboards = 1 -exclusion = Zone_Bw08_Mineable_west -exclusion = Zone_Bw08_Mineable_south [properties] flag = rock_objects @@ -54,27 +46,14 @@ asteroid = nonmineable_asteroid30, -0.3, -0.3, 0.8, 72, 30, 185 asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43 asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60 -[ExclusionBand] -zone = Zone_Bw08_sun_exclusion -render_parts = 12 -shape = asteroid_belt_04 -height = 7000 -offset_dist = -500 -fade = 1, 1.35, 2, 3 -texture_aspect = 1 -color_shift = 1, 1, 1 -ambient_intensity = 5 -vert_increase = 4 -cull_mode = 2 - [AsteroidBillboards] -count = 1000 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 80, 200 +size = 60, 120 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -84,3 +63,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini index b3a3af80..2f476654 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 160, 220, 255 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -17,7 +17,6 @@ exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_2 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion -exclude_billboards = 1 [properties] flag = ice_objects @@ -32,24 +31,24 @@ asteroid = ice_block_asteroid30, -0.2, -0.1, -0.5, 103, 156, 29 asteroid = ice_block_asteroid30, -0.8, 0.5, -0.4, 71, 33, 77 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.5 -size = 50, 150 +size = 60, 110 [Band] render_parts = 8 shape = asteroid_icebelt_04 -height = 6000 -offset_dist = 600 -fade = 0.77, 1.1, 15, 17 +height = 3000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.8, 0.9 ambient_intensity = 1.2 -vert_increase = 3 +vert_increase = 2 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -66,6 +65,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini index 85f246eb..006c35fd 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3100 diffuse_color = 130, 200, 255 ambient_color = 30, 30, 30 ambient_increase = 40, 50, 60 @@ -21,7 +21,6 @@ exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_3 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion -exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_1 exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_2 @@ -41,24 +40,24 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 125, 30, 70 asteroid = ice_carbon_asteroid10, -0.2, 0.8, 0.3, 30, 40, 80 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_carbon color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 60, 130 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 5250 -offset_dist = 525 -fade = 0.86, 1.24, 15, 17 +height = 3000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 1, 1 ambient_intensity = 0.8 -vert_increase = 3 +vert_increase = 2 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -75,6 +74,7 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 3 + diff --git a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini index ff880f6e..246fcd48 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3400 diffuse_color = 120, 180, 255 ambient_color = 30, 40, 70 ambient_increase = 40, 50, 70 @@ -27,22 +27,22 @@ asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 33, 89 [Band] render_parts = 8 shape = asteroid_icebelt_04 -height = 3750 -offset_dist = 375 -fade = 1.17, 1.7, 15, 17 +height = 3000 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 0.7, 0.8, 0.9 ambient_intensity = 1 -size = 100, 180 +size = 40, 120 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -59,6 +59,7 @@ asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini index 2b7f20f9..23b5514a 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] cube_size = 400 -fill_dist = 3000 +fill_dist = 2500 diffuse_color = 75, 125, 215 ambient_color = 30, 40, 120 ambient_increase = 0, 0, 0 @@ -35,6 +38,7 @@ asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini index 69f5137c..be5ca4d2 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2900 diffuse_color = 200, 255, 255 ambient_color = 80, 100, 120 ambient_increase = 30, 40, 60 @@ -15,7 +15,6 @@ exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_5 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette9_exclusion -exclude_billboards = 1 [properties] flag = ice_objects @@ -30,20 +29,20 @@ asteroid = ice_asteroid90, -0.4, -0.5, 0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 80, 200 +size = 60, 120 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 3000 -offset_dist = 300 -fade = 1.43, 2.1, 15, 17 +offset_dist = 2000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 @@ -65,6 +64,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini index 7c8313b2..bab341be 100644 --- a/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 500 -fill_dist = 3500 +cube_size = 300 +fill_dist = 2500 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 0, 0, 0 @@ -45,15 +45,10 @@ exclude_billboards = 1 exclusion = Zone_Bw10_IMG_mining_area_exclusion exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette5_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette7_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette8_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette10_exclusion -exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette12_exclusion -exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_1 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_2 @@ -67,31 +62,18 @@ exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_3 exclude_billboards = 1 -[ExclusionBand] -zone = Zone_Bw10_sun_exclusion -render_parts = 12 -shape = asteroid_icebelt_04 -height = 7000 -offset_dist = -500 -fade = 1, 1.35, 4, 5 -texture_aspect = 1 -color_shift = 1, 1, 1 -ambient_intensity = 10 -vert_increase = 4 -cull_mode = 2 - [ExclusionBand] zone = Zone_Bw10_01_exclusion render_parts = 12 shape = asteroid_icebelt_04 height = 7000 offset_dist = -500 -fade = 1, 1.35, 4, 6 +fade = 1, 1.35, 15, 17 texture_aspect = 1 -color_shift = 1, 1, 1 +color_shift = 0.8, 0.8, 1 ambient_intensity = 1.5 -vert_increase = 4 -cull_mode = 2 +vert_increase = 2 +cull_mode = 0 [Cube] asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 @@ -101,14 +83,25 @@ asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70 +[Band] +render_parts = 12 +shape = asteroid_icebelt_04 +height = 10000 +offset_dist = 1000 +fade = 1, 1.35, 15, 17 +texture_aspect = 1 +color_shift = 0.8, 0.8, 1 +ambient_intensity = 2 +vert_increase = 2 + [AsteroidBillboards] -count = 1000 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 800 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.25 -size = 40, 150 +size = 55, 75 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -126,7 +119,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 2 @@ -137,7 +130,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 @@ -148,6 +141,7 @@ asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/bw11_aokigahara_asteroids.ini b/DATA/SOLAR/ASTEROIDS/bw11_aokigahara_asteroids.ini deleted file mode 100644 index 7178ef2d..00000000 --- a/DATA/SOLAR/ASTEROIDS/bw11_aokigahara_asteroids.ini +++ /dev/null @@ -1,44 +0,0 @@ -[Field] -cube_size = 700 -fill_dist = 2000 -diffuse_color = 220, 200, 220 -ambient_color = 40, 40, 50 -ambient_increase = 70, 70, 70 -empty_cube_frequency = 0.5 - -[Exclusion Zones] -exclusion = Zone_Bw11_to_Ku07_hole - -[properties] -flag = nomad_objects -flag = Object_density_med - -[Cube] -xaxis_rotation = 0, 178, 0, 184 -yaxis_rotation = 0, 181, 0, 176 -zaxis_rotation = 190, 0, 170, 0 -asteroid = nomad01_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 -asteroid = nomad01_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 -asteroid = nomad01_asteroid200, 0.4, -0.7, -0.2, 2, 5, -4 -asteroid = nomad01_asteroid30, -0.3, -0.3, 0.8, 7, -5, -8 -asteroid = nomad01_asteroid90, -0.2, -0.1, -0.6, 0, 5, 5 -asteroid = nomad01_asteroid10, -0.6, -0.8, 0.7, 1, 2, 5 - -[DynamicAsteroids] -asteroid = DAsteroid_nomad_small1 -count = 10 -placement_radius = 150 -placement_offset = 90 -max_velocity = 10 -max_angular_velocity = 2 -color_shift = 1, 1, 1 - -[LootableZone] -asteroid_loot_container = lootcrate_ast_loot_organisms -asteroid_loot_commodity = commodity_alien_organisms -dynamic_loot_container = lootcrate_ast_loot_organisms -dynamic_loot_commodity = commodity_alien_organisms -asteroid_loot_count = 0, 0 -dynamic_loot_count = 3, 10 -asteroid_loot_difficulty = 20 -dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini b/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini deleted file mode 100644 index 349332a1..00000000 --- a/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini +++ /dev/null @@ -1,61 +0,0 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - -[Field] -cube_size = 700 -fill_dist = 4000 -diffuse_color = 200, 220, 255 -ambient_color = 70, 70, 100 -ambient_increase = 60, 60, 60 -empty_cube_frequency = 0.3 - -[properties] -flag = rock_objects -flag = Object_density_med - -[Cube] -asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 -asteroid = mineable2_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 -asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 -asteroid = mineable2_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 - -[Band] -render_parts = 6 -shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 -texture_aspect = 1 -color_shift = 0.8, 0.8, 0.8 -ambient_intensity = 1 -vert_increase = 4 - -[AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 -shape = roid_rock_tri -color_shift = 1.5, 1.5, 1.5 -ambient_intensity = 1 -size = 80, 200 - -[DynamicAsteroids] -asteroid = DAsteroid_mineable_small1 -count = 20 -placement_radius = 150 -placement_offset = 90 -max_velocity = 10 -max_angular_velocity = 2 -color_shift = 1, 1, 1 - -[LootableZone] -asteroid_loot_container = lootcrate_ast_loot_silver -asteroid_loot_commodity = commodity_silver -dynamic_loot_container = lootcrate_ast_loot_silver -dynamic_loot_commodity = commodity_silver -asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 10 -asteroid_loot_difficulty = 40 -dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini b/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini index 4bf9b672..661f40a4 100644 --- a/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini +++ b/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1920 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 0, 0, 0 @@ -34,6 +37,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 4, 10 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini index 94a2b911..4029477c 100644 --- a/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1440 diffuse_color = 170, 220, 255 ambient_color = 60, 60, 60 ambient_increase = 0, 0, 0 @@ -12,9 +15,13 @@ flag = Object_density_med [Exclusion Zones] exclusion = Zone_Ew01_to_Bw08_hole +exclude_billboards = 1 exclusion = Zone_Ew01_Malvinas_exclusion_001 +exclude_billboards = 1 exclusion = Zone_Ew01_Malvinas_exclusion_002 +exclude_billboards = 1 exclusion = Zone_Ew01_02_exclusion +exclude_billboards = 1 exclusion = ZONE_Ew01_Large_asteroid_1 exclusion = ZONE_Ew01_Large_asteroid_2 @@ -42,7 +49,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 @@ -52,6 +59,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini index e0d31629..d843386e 100644 --- a/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini @@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini [Field] cube_size = 500 -fill_dist = 4000 +fill_dist = 4800 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 70, 120, 160 @@ -25,22 +25,22 @@ asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45 [Band] render_parts = 12 shape = asteroid_icebelt_04 -height = 1500 -offset_dist = 150 -fade = 2.76, 4.1, 20, 25 +height = 2000 +offset_dist = 500 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.7, 1 ambient_intensity = 2 vert_increase = 1 [AsteroidBillboards] -count = 500 +count = 200 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1 -size = 20, 80 +size = 20, 70 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -57,6 +57,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 5 + diff --git a/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini index 795c5afd..f0a21c3e 100644 --- a/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -46,6 +46,7 @@ asteroid_loot_commodity = commodity_alien_organisms dynamic_loot_container = lootcrate_ast_loot_organisms dynamic_loot_commodity = commodity_alien_organisms asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini b/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini index 6347cb7f..66279003 100644 --- a/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini +++ b/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 200, 200, 200 ambient_color = 110, 110, 110 ambient_increase = 80, 80, 80 @@ -25,13 +25,13 @@ asteroid = mine_spike_minedout, -0.2, 0.6, 0.6, 105, 160, 25, mine asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine [AsteroidBillboards] -count = 500 -start_dist = 2200 +count = 400 +start_dist = 2400 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -41,3 +41,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini index 4b89e8b5..238d530c 100644 --- a/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 200, 200, 200 ambient_color = 110, 110, 110 ambient_increase = 80, 80, 80 @@ -29,11 +29,8 @@ exclude_billboards = 1 exclusion = Zone_Ew03_to_Hi02_hole exclude_billboards = 1 exclusion = ZONE_Ew03_Vignette4_exclusion -exclude_billboards = 1 exclusion = ZONE_Ew03_Vignette6_exclusion -exclude_billboards = 1 exclusion = ZONE_Ew03_Vignette7_exclusion -exclude_billboards = 1 exclusion = Zone_Ew03_02_exclusion exclude_billboards = 1 exclusion = Zone_Ew03_01_exclusion @@ -48,26 +45,13 @@ asteroid = planet_frag_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 1000 -start_dist = 2200 +count = 400 +start_dist = 2400 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 - -[ExclusionBand] -zone = Zone_Ew03_sun_exclusion -render_parts = 6 -shape = asteroid_belt_04 -height = 5000 -offset_dist = -500 -fade = 0.9, 1.1, 3, 4 -texture_aspect = 1 -color_shift = 4, 4, 4 -ambient_intensity = 1 -vert_increase = 2 -cull_mode = 2 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -77,3 +61,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini b/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini index 20a1085a..4d9ec62d 100644 --- a/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini +++ b/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 200, 200, 200 ambient_color = 110, 110, 110 ambient_increase = 80, 80, 80 @@ -25,13 +25,13 @@ asteroid = mine_spike_minedout, -0.2, 0.6, 0.6, 105, 160, 25, mine asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine [AsteroidBillboards] -count = 500 -start_dist = 2200 +count = 400 +start_dist = 2400 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -41,3 +41,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini index f7cbe074..05d0961b 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 200, 255, 200 ambient_color = 40, 60, 50 ambient_increase = 0, 0, 0 @@ -11,7 +14,7 @@ flag = nomad_objects flag = Object_density_med [Exclusion Zones] -exclusion = Zone_Ew04_Vespus_asteroid_exclusion +exclusion = Zone_Ew04_Vespus_exclusion exclusion = ZONE_Ew04_Large_asteroid_1 exclusion = ZONE_Ew04_Large_asteroid_2 exclusion = ZONE_Ew04_Vignette2_exclusion @@ -42,6 +45,7 @@ asteroid_loot_commodity = commodity_alien_organisms dynamic_loot_container = lootcrate_ast_loot_organisms dynamic_loot_commodity = commodity_alien_organisms asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini index ff5c65d8..fd120cda 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 200, 230, 255 ambient_color = 40, 80, 120 ambient_increase = 0, 0, 0 @@ -15,7 +15,7 @@ flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 0, 0 -yaxis_rotation = 0, 86, 181, 272 +yaxis_rotation = 0, 181, 0, 176 zaxis_rotation = 0, 0, 0, 0 asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 @@ -40,6 +40,7 @@ asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 20 + diff --git a/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini index a4da08be..413f001d 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 200, 255, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -20,10 +20,10 @@ yaxis_rotation = 0, 181, 0, 176 zaxis_rotation = 190, 0, 170, 0 asteroid = nomad01_asteroid60, 0.6, 0.2, -0.2, 5, 50, 5 asteroid = nomad01_asteroid60, 0.2, 0.8, 0.3, -4, 40, 3 -asteroid = nomad01_asteroid200, 0.4, -0.7, -0.2, 4, 100, -4 +asteroid = nomad01_asteroid90, 0.4, -0.7, -0.2, 4, 100, -4 asteroid = nomad01_asteroid90, -0.3, -0.3, 0.8, -0.5, -100, -8 asteroid = nomad01_asteroid90, -0.2, -0.1, -0.6, 0.4, 90, 5 -asteroid = nomad01_asteroid30, -0.6, -0.8, 0.7, -0.4, -150, 5 +asteroid = nomad01_asteroid200, -0.6, -0.8, 0.7, -0.4, -150, 5 [DynamicAsteroids] asteroid = DAsteroid_nomad_small1 @@ -40,6 +40,7 @@ asteroid_loot_commodity = commodity_alien_organisms dynamic_loot_container = lootcrate_ast_loot_organisms dynamic_loot_commodity = commodity_alien_organisms asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini b/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini index fb2205eb..3c6d3072 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 90, 90, 90 ambient_color = 40, 40, 40 ambient_increase = 30, 30, 30 @@ -26,13 +26,13 @@ asteroid = planet_frag_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = planet_frag_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 -start_dist = 2200 +count = 400 +start_dist = 2400 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 40, 100 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -47,9 +47,10 @@ color_shift = 1, 1, 1 render_parts = 6 shape = asteroid_belt_04 height = 1500 -offset_dist = 150 -fade = 2.76, 4.1, 20, 25 +offset_dist = 500 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 0.4 vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini index a18e2fda..fb3032a6 100644 --- a/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 750 -fill_dist = 5000 +cube_size = 500 +fill_dist = 3500 diffuse_color = 200, 255, 255 ambient_color = 20, 70, 80 ambient_increase = 40, 50, 50 @@ -8,14 +8,8 @@ empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Ew06_monkey_exclusion -exclude_dynamic_asteroids = 1 exclusion = Zone_Ew06_robot_exclusion -exclude_dynamic_asteroids = 1 -exclusion = Zone_Ew06_sun_exclusion -exclude_dynamic_asteroids = 1 -exclusion = Zone_Ew06_sun2_exclusion -exclude_dynamic_asteroids = 1 -exclusion = Zone_Ew06_to_Hi02_hole +exclusion = Zone_Ew06_sun_death [properties] flag = ice_objects @@ -23,7 +17,7 @@ flag = Object_density_low [Cube] xaxis_rotation = 0, 0, 0, 0 -yaxis_rotation = 0, 180, 0, 180 +yaxis_rotation = 0, 0, 0, 0 zaxis_rotation = 0, 0, 0, 0 asteroid = ice_spike_asteroid200, 0.6, -0.2, -0.2, 0, -43, 0 asteroid = ice_spike_asteroid125, 0.4, -0.7, 0.7, 0, 137, 0 @@ -39,3 +33,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini b/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini index 39748ce9..a382db66 100644 --- a/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini @@ -40,7 +40,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 90 dynamic_loot_difficulty = 4 diff --git a/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini b/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini index 820ac171..2216592b 100644 --- a/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini @@ -1,41 +1,38 @@ [TexturePanels] file = solar\asteroids\rock_shapes.ini +[Field] +cube_size = 400 +fill_dist = 3600 +tint_field = 255, 255, 255 +empty_cube_frequency = 1 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - [Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - -[Exclusion Zones] -exclusion = Zone_Hi01_to_Ew01_hole -exclude_dynamic_asteroids = 1 +asteroid = rock_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 [Band] render_parts = 6 shape = asteroid_belt_dust height = 1000 -offset_dist = 100 -fade = 4.1, 6.1, 15, 17 +offset_dist = 1000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 -color_shift = 2, 2, 2 +color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 1000 -start_dist = 1000 +start_dist = 1600 fade_dist_percent = 0.2 shape = roid_rock_tri -color_shift = 1, 1, 1 +color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 10, 30 +size = 10, 50 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -45,3 +42,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5 + diff --git a/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini b/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini index 82ea24f3..9ba74759 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 255, 255, 255 ambient_color = 255, 200, 150 ambient_increase = 50, 40, 30 @@ -12,6 +15,7 @@ flag = Object_density_med [Exclusion Zones] exclusion = Zone_Hi02_to_Ew03_hole +exclude_billboards = 1 [Cube] asteroid = lava01_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -29,3 +33,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini index 83c32533..10b23859 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 200, 230, 255 ambient_color = 40, 80, 120 ambient_increase = 0, 0, 0 @@ -17,7 +17,7 @@ flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 0, 0 -yaxis_rotation = 0, 86, 181, 272 +yaxis_rotation = 0, 181, 0, 176 zaxis_rotation = 0, 0, 0, 0 asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 @@ -43,7 +43,7 @@ asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 @@ -54,6 +54,7 @@ asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 3 + diff --git a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini index a317871f..10a65d0c 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini @@ -47,6 +47,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 3, 7 asteroid_loot_difficulty = 90 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini index 9b38c45d..de00cf59 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 @@ -27,13 +27,13 @@ asteroid = rock_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 -start_dist = 2200 +count = 400 +start_dist = 2400 fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -47,10 +47,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 200 -fade = 2.1, 3.1, 20, 25 +height = 1500 +offset_dist = 500 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 0.4 -vert_increase = 1 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini index 67318744..eb03df76 100644 --- a/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 230, 230, 200 ambient_color = 100, 100, 80 ambient_increase = 70, 60, 30 @@ -20,9 +20,7 @@ exclude_billboards = 1 exclusion = Zone_Iw01_01_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Iw02_hole -exclude_billboards = 1 exclusion = Zone_Iw01_to_Rh02_hole -exclude_billboards = 1 exclusion = Zone_Iw01_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Iw01_Tradelane_2 @@ -31,25 +29,15 @@ exclusion = Zone_Iw01_sun_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw01_Vignette2_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette4_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette9_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette11_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette12_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette14_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette18_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette19_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette20_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette23_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -64,26 +52,13 @@ asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 400 start_dist = 2200 -fade_dist_percent = 0.5 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1.5 -size = 40, 150 - -[ExclusionBand] -zone = Zone_Iw01_sun_exclusion -render_parts = 6 -shape = asteroid_belt_04 -height = 5000 -offset_dist = -500 -fade = 0.9, 1.1, 4.5, 6 -texture_aspect = 1 -color_shift = 4, 4, 4 -ambient_intensity = 1 -vert_increase = 2 -cull_mode = 2 +size = 40, 100 [DynamicAsteroids] asteroid = dasteroid_rock_small1 @@ -93,3 +68,4 @@ placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini index d04f1ede..e62fdf97 100644 --- a/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 255, 255, 255 ambient_color = 20, 50, 50 ambient_increase = 20, 30, 70 @@ -11,7 +11,6 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Iw02_01_exclusion -exclude_billboards = 1 [Cube] asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 @@ -28,22 +27,22 @@ flag = Object_density_med [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 3000 +offset_dist = 1000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -53,3 +52,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini index 16685a1f..aafa004e 100644 --- a/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 diffuse_color = 255, 255, 255 ambient_color = 100, 100, 100 ambient_increase = 20, 40, 60 @@ -11,11 +11,8 @@ empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Iw02_Tradelane_2 -exclude_billboards = 1 exclusion = Zone_Iw02_to_Li04_hole -exclude_billboards = 1 exclusion = ZONE_Iw02_Vignette2_exclusion -exclude_billboards = 1 [properties] flag = rock_objects @@ -31,18 +28,18 @@ asteroid = rock_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 6750 -offset_dist = 675 -fade = 0.69, 0.99, 15, 17 +height = 3000 +offset_dist = 1000 +fade = 1.4, 2, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -56,3 +53,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini index 9e986a2c..74f31c87 100644 --- a/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 255, 255, 255 ambient_color = 20, 50, 50 ambient_increase = 120, 70, 20 @@ -11,9 +11,7 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Iw02_02_exclusion -exclude_billboards = 1 exclusion = Zone_Iw02_to_Iw01_hole -exclude_billboards = 1 [properties] flag = rock_objects @@ -29,22 +27,22 @@ asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 3000 +offset_dist = 1000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 40, 150 +size = 40, 100 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -54,3 +52,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini index 9824746b..7dfe02e1 100644 --- a/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini @@ -1,13 +1,18 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 2400 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Iw03_to_Br02 +exclusion = Zone_Iw03_to_Br04_hole_exclusion exclusion = Zone_Iw03_02 exclusion = Zone_Iw03_to_Br02_hole +exclusion = Zone_Iw03_to_Li01 exclusion = Zone_Iw03_Tradelane_2 exclusion = Zone_Iw03_to_Iw04_hole exclusion = ZONE_Iw03_Large_asteroid_1 @@ -47,6 +52,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini index c7ff31db..4a75db49 100644 --- a/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 700 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 @@ -12,13 +12,10 @@ exclusion = Zone_Iw03_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Iw03_to_Li02 exclude_dynamic_asteroids = 1 -exclude_billboards = 1 exclusion = Zone_Iw03_IMG_mining_access exclude_billboards = 1 exclusion = ZONE_Iw03_Vignette1_exclusion -exclude_billboards = 1 exclusion = ZONE_Iw03_Vignette5_exclusion -exclude_billboards = 1 [properties] flag = ice_objects @@ -33,13 +30,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 800 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 -size = 90, 200 +size = 90, 110 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -53,13 +50,13 @@ color_shift = 1, 1, 1 [Band] render_parts = 16 shape = asteroid_icebelt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 10000 +offset_dist = 5000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [LootableZone] zone = zone_weddell_ice_mining @@ -68,7 +65,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 4 @@ -78,6 +75,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4 + diff --git a/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini index 7f836f59..fd2ca013 100644 --- a/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2400 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 30, 50, 80 @@ -30,22 +30,22 @@ asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 3750 -offset_dist = 375 -fade = 1.09, 1.7, 15, 17 +height = 3000 +offset_dist = 1500 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2000 +fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.5 -size = 40, 180 +size = 40, 90 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -62,6 +62,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini index 8c2ae329..43443bc8 100644 --- a/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1920 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 30, 50, 80 @@ -42,6 +45,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini index d16b158d..39af4a4f 100644 --- a/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1920 diffuse_color = 255, 255, 255 ambient_color = 120, 130, 140 ambient_increase = 20, 30, 40 @@ -40,6 +43,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini index d6bddaf5..7463a0bf 100644 --- a/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -8,7 +11,6 @@ empty_cube_frequency = 0.3 [Exclusion Zones] exclusion = Zone_Iw05_02 -exclusion = Zone_Iw05_to_Li03_hole exclusion = ZONE_Iw05_Vignette1_exclusion exclusion = ZONE_Iw05_Vignette2_exclusion @@ -28,3 +30,13 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[AsteroidBillboards] +count = 300 +start_dist = 1200 +fade_dist_percent = 0.35 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 60, 90 + diff --git a/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini index 8b3e926c..dbfccf25 100644 --- a/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 200, 200, 200 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 @@ -25,3 +28,13 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[AsteroidBillboards] +count = 300 +start_dist = 1200 +fade_dist_percent = 0.35 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 60, 120 + diff --git a/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini index b1313757..54d7cb39 100644 --- a/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 200, 200, 200 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 @@ -22,3 +25,13 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[AsteroidBillboards] +count = 300 +start_dist = 1200 +fade_dist_percent = 0.35 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 90, 120 + diff --git a/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini index e5b25e30..88033680 100644 --- a/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -28,3 +31,13 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[AsteroidBillboards] +count = 300 +start_dist = 1200 +fade_dist_percent = 0.35 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 60, 90 + diff --git a/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini index 467c6843..67c33ae2 100644 --- a/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini @@ -1,13 +1,15 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.3 [Exclusion Zones] -exclusion = Zone_Iw06_to_Li05_hole exclusion = ZONE_Iw06_Vignette3_exclusion [Cube] @@ -26,3 +28,13 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[AsteroidBillboards] +count = 300 +start_dist = 1200 +fade_dist_percent = 0.35 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 60, 90 + diff --git a/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini index 238d2a7b..f14e3ba7 100644 --- a/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -29,3 +32,13 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 + +[AsteroidBillboards] +count = 300 +start_dist = 1200 +fade_dist_percent = 0.35 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 60, 90 + diff --git a/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini index bc4686ee..20960cc8 100644 --- a/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini @@ -2,49 +2,44 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - -[Cube] -asteroid = minedout_asteroid10, 0, 0, 0, 0, 0, 0 +cube_size = 400 +fill_dist = 3100 +diffuse_color = 255, 255, 255 +ambient_color = 30, 30, 30 +ambient_increase = 20, 30, 30 +empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku04_hole -exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low +[Cube] +asteroid = minedout_asteroid10, 0.8, 0.1, -0.4, 178, 134, 122 +asteroid = minedout_asteroid10, 0.3, -0.5, -0.8, 164, 73, 111 +asteroid = minedout_asteroid10, -0.2, -0.8, -0.2, 24, 70, 22 + [Band] render_parts = 8 shape = asteroid_belt_dust -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 2000 +offset_dist = 2000 +fade = 1.5, 2, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 1000 -start_dist = 1000 -fade_dist_percent = 0.2 +count = 100 +start_dist = 2200 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 10, 30 - -[DynamicAsteroids] -asteroid = dyn_minedout_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +size = 20, 50 [DynamicAsteroids] asteroid = dasteroid_mineable_small1 @@ -54,3 +49,4 @@ placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini index 6f77b9c2..7d6a51ea 100644 --- a/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3700 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 @@ -11,48 +11,39 @@ empty_cube_frequency = 0.8 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku03_hole -exclude_dynamic_asteroids = 1 exclusion = Zone_Ku01_07 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 exclusion = ZONE_Ku01_vignette12_exclusion -exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] +asteroid = minedout_asteroid10, 0.7, 0.2, -0.2, 111, 11, 22 +asteroid = minedout_asteroid10, 0.2, 0.8, 0.3, 44, 22, 0 +asteroid = minedout_asteroid10, 0.4, -0.7, -0.2, 55, 99, 120 asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 33, 166, 122 [Band] render_parts = 1 shape = asteroid_belt_dust -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 3000 +offset_dist = 2000 +fade = 1.5, 2, 10, 14 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 1000 -start_dist = 1000 -fade_dist_percent = 0.2 +count = 130 +start_dist = 2200 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 10, 30 - -[DynamicAsteroids] -asteroid = dyn_minedout_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +size = 20, 40 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -62,3 +53,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini index 4736bbda..05964f07 100644 --- a/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini @@ -1,23 +1,19 @@ +[Field] +cube_size = 400 +fill_dist = 1680 +diffuse_color = 50, 150, 255 +ambient_color = 40, 100, 150 +ambient_increase = 60, 120, 200 +empty_cube_frequency = 0.2 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - [Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 +asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -27,3 +23,4 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini b/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini index bc9e140e..48eb627f 100644 --- a/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 diffuse_color = 150, 150, 220 ambient_color = 90, 90, 90 ambient_increase = 50, 30, 50 @@ -12,51 +12,43 @@ empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Ku03_Tradelane_3 exclude_billboards = 1 -exclude_dynamic_asteroids = 1 -exclusion = Zone_Ku03_to_Ku05_hole -exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] +asteroid = rock_asteroid10, 0.4, 0.9, 0.2, 123, 20, 0 +asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = rock_asteroid10, -0.3, -0.4, 0.8, 11, 0, 185 asteroid = rock_asteroid30, -0.7, 0.5, -0.3, 75, 123, 70 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 6000 -offset_dist = 600 -fade = 0.76, 1.1, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1.3, 1.8, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 3 +vert_increase = 2 [AsteroidBillboards] -count = 1000 -start_dist = 1000 -fade_dist_percent = 0.2 +count = 400 +start_dist = 2000 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 10, 30 - -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +size = 20, 60 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 -count = 40 -placement_radius = 200 -placement_offset = 90 +count = 30 +placement_radius = 90 +placement_offset = 40 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini index 57822d9a..ac026470 100644 --- a/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini @@ -1,23 +1,20 @@ +[Field] +cube_size = 400 +fill_dist = 1560 +diffuse_color = 50, 150, 255 +ambient_color = 40, 100, 150 +ambient_increase = 60, 120, 200 +empty_cube_frequency = 0.2 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - [Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 +asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 +asteroid = rock_asteroid10, -0.4, -0.6, 0.7, 20, 60, 20 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -27,3 +24,4 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini index 4736bbda..d225999d 100644 --- a/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini @@ -1,23 +1,19 @@ +[Field] +cube_size = 400 +fill_dist = 1620 +diffuse_color = 50, 150, 255 +ambient_color = 40, 100, 150 +ambient_increase = 60, 120, 200 +empty_cube_frequency = 0.2 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - [Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 +asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -27,3 +23,4 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini b/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini index 543cb5c9..173fcf17 100644 --- a/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\mine_shapes.ini [Field] -cube_size = 300 -fill_dist = 2000 +cube_size = 275 +fill_dist = 1200 tint_field = 255, 255, 255 [Exclusion Zones] @@ -33,3 +33,4 @@ start_dist = 840 fade_dist_percent = 0.5 shape = spike_mine_tri size = 160, 160 + diff --git a/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini index 4736bbda..8a344dbd 100644 --- a/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini @@ -1,23 +1,19 @@ +[Field] +cube_size = 400 +fill_dist = 1560 +diffuse_color = 255, 150, 100 +ambient_color = 200, 50, 40 +ambient_increase = 100, 100, 100 +empty_cube_frequency = 0.2 + [properties] flag = rock_objects flag = Object_density_low -[Field] -cube_size = 1000 -fill_dist = 1 -empty_cube_frequency = 1 - [Cube] -asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 - -[DynamicAsteroids] -asteroid = dyn_rock_asteroid10 -count = 200 -placement_radius = 1500 -placement_offset = 200 -max_velocity = 1 -max_angular_velocity = 0.1 -color_shift = 1, 1, 1 +asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 +asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -27,3 +23,4 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini index 4fef8db4..c707111b 100644 --- a/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 3000 +cube_size = 400 +fill_dist = 2160 diffuse_color = 200, 200, 255 ambient_color = 20, 30, 40 ambient_increase = 30, 30, 30 @@ -17,28 +17,30 @@ flag = Object_density_med exclusion = Zone_Ku06_base_exclusion exclude_billboards = 1 exclusion = Zone_Ku06_01_exclusion -billboard_count = 500 -empty_cube_frequency = 0.8 +billboard_count = 400 +empty_cube_frequency = 0.6 exclusion = Zone_Ku06_to_Ku05_hole exclusion = Zone_Ku06_to_Ku04_hole exclusion = Zone_Ku06_to_Ku07_hole +exclusion = Zone_Ku06_to_Bw05_hole_exclusion +exclusion = Zone_Ku06_base_access_lane1 +exclusion = Zone_Ku06_base_access_lane2 +exclusion = Zone_Ku06_base_access_lane3 exclusion = ZONE_Ku06_vignette2_exclusion exclusion = ZONE_Ku06_vignette3_exclusion exclusion = ZONE_Ku06_vignette4_exclusion exclusion = ZONE_Ku06_vignette6_exclusion [Cube] -asteroid = planet_frag_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 -asteroid = planet_frag_asteroid10, 0.2, 0.8, 0.3, 45, 20, 60 -asteroid = planet_frag_asteroid30, 0.4, -0.7, -0.2, 15, 90, 20 -asteroid = planet_frag_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = planet_frag_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 -asteroid = planet_frag_asteroid10, 0.3, 0.3, -0.8, 45, 0, 45 -asteroid = planet_frag_asteroid10, 0.8, 0.1, 0.6, 65, 160, 66 +asteroid = rock_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 60 +asteroid = rock_asteroid30, 0.4, -0.7, -0.2, 15, 90, 20 +asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = rock_asteroid10, 0.8, 0.1, 0.6, 65, 160, 66 [DynamicAsteroids] -asteroid = DAsteroid_planet_frag_small1 +asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 120 placement_offset = 90 @@ -48,9 +50,10 @@ color_shift = 1, 1, 1 [AsteroidBillboards] count = 0 -start_dist = 2200 +start_dist = 2000 fade_dist_percent = 0.5 -shape = asteroid_planet_frag +shape = roid_rock_tri color_shift = 0.5, 0.6, 0.7 ambient_intensity = 1 -size = 40, 200 +size = 30, 100 + diff --git a/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini b/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini index 7bb73428..9674544f 100644 --- a/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3100 diffuse_color = 200, 255, 255 ambient_color = 20, 30, 40 ambient_increase = 30, 40, 50 @@ -36,8 +36,8 @@ ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 +count = 300 +start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_planet_frag color_shift = 0.5, 0.6, 0.7 diff --git a/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini b/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini index 4bffd319..eec484c5 100644 --- a/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 200, 200, 200 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 diff --git a/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini b/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini index 87577ce5..04defa19 100644 --- a/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 550 -fill_dist = 2000 +cube_size = 355 +fill_dist = 1500 tint_field = 15, 15, 15 max_alpha = 1 empty_cube_frequency = 0.2 @@ -15,15 +15,18 @@ flag = danger_density_low [Exclusion Zones] exclusion = Zone_Li01_badlands_low_density_asteroids exclusion = Zone_Li01_to_Li04_hole +exclusion = Zone_Li01_Benford_to_Iw03_gate exclusion = Zone_Li01_Tradelane_20 exclusion = Zone_Li01_013_Station_Li01_05 exclusion = Zone_Li01_012_Station_Li01_04 +exclusion = zone_Li01_Jumpgate_to_Iw03 exclusion = Zone_Li01_Badlands_exclusion_asteroids_01 exclusion = Zone_Li01_12_exclusion exclusion = ZONE_Li01_vignette27_exclusion exclusion = ZONE_Li01_vignette28_exclusion exclusion = ZONE_Li01_vignette53_exclusion exclusion = ZONE_Li01_vignette60_exclusion +exclusion = Zone_Li01a_to_Li01b_hole [Cube] xaxis_rotation = 0, 0, 180, 180 @@ -41,3 +44,4 @@ placement_offset = 150 max_velocity = 50 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini b/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini index beb2fa78..27e5c90a 100644 --- a/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 550 -fill_dist = 2000 +cube_size = 355 +fill_dist = 1680 tint_field = 15, 15, 15 max_alpha = 1 empty_cube_frequency = 0.5 @@ -20,7 +20,7 @@ exclusion = ZONE_Li01_vignette33_exclusion xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 30, 90, 195 zaxis_rotation = 0, 0, 180, 180 -asteroid = badlands_medium1, -0.8, 0.1, -0.1, 3, 35, 0 +asteroid = badlands_medium2, -0.8, 0.1, -0.1, 3, 35, 0 asteroid = badlands_small1, -0.3, 0.65, -0.6, 0, 50, 8 asteroid = badlands_small1, 0.2, -0.6, 0.2, 180, -15, -6 @@ -32,3 +32,4 @@ placement_offset = 150 max_velocity = 30 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini index 88491d98..721be5f5 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 @@ -29,22 +29,22 @@ asteroid = ice_asteroid60, -0.7, 0.8, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 6000 +offset_dist = 5000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2400 +fade_dist_percent = 0.4 shape = asteroid_ice_4 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 60, 150 +size = 60, 160 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -61,6 +61,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 8 + diff --git a/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini index 165e696f..a279b3ad 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1920 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 @@ -16,6 +16,16 @@ exclusion = Zone_Li02_to_Iw04_hole exclusion = Zone_Li02_exclusion_001 exclusion = Zone_Li02_exclusion_002 exclusion = Zone_Li02_exclusion_003 +exclusion = Zone_Li02_exclusion_004 +exclusion = Zone_Li02_exclusion_005 +exclusion = Zone_Li02_exclusion_006 +exclusion = Zone_Li02_exclusion_007 +exclusion = Zone_Li02_exclusion_008 +exclusion = Zone_Li02_exclusion_009 +exclusion = Zone_Li02_exclusion_010 +exclusion = Zone_Li02_exclusion_011 +exclusion = Zone_Li02_exclusion_012 +exclusion = Zone_Li02_exclusion_013 exclusion = Zone_Li02_Station_Li02_04 exclusion = Zone_Li02_Tradelane_4 exclusion = Zone_Li02_Tradelane_6 @@ -50,6 +60,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 8 + diff --git a/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini index def7e28a..715d554d 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3600 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 @@ -15,18 +15,13 @@ flag = ice_objects [Exclusion Zones] exclusion = Zone_Li02_Station_Li02_06 -exclude_billboards = 1 exclusion = Zone_Li02_to_Li04_hole -exclude_billboards = 1 exclusion = ZONE_Li02_whitney_density_1 empty_cube_frequency = 0.3 -billboard_count = 700 +billboard_count = 550 exclusion = ZONE_Li02_vignette24_exclusion -exclude_billboards = 1 exclusion = ZONE_Li02_vignette27_exclusion -exclude_billboards = 1 exclusion = ZONE_Li02_vignette32_exclusion -exclude_billboards = 1 [Cube] asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 180, 20 @@ -38,22 +33,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 5000 +offset_dist = 5000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 +count = 230 +start_dist = 2400 fade_dist_percent = 0.4 shape = asteroid_ice_4 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 80, 150 +size = 60, 140 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -70,6 +65,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 90 dynamic_loot_difficulty = 9 + diff --git a/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini index d7e8e3e9..acb99545 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 100 @@ -15,9 +15,7 @@ flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw06_hole -exclude_billboards = 1 exclusion = ZONE_Li03_vignette18_exclusion -exclude_billboards = 1 exclusion = Zone_Li03_ast_rock_mt02_asteroid_exclusion exclude_billboards = 1 @@ -30,22 +28,22 @@ asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 6500 +offset_dist = 4500 +fade = 1, 1.35, 10, 13 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2400 +fade_dist_percent = 0.4 shape = roid_rock_tri color_shift = 1.05, 1.05, 1.05 ambient_intensity = 1 -size = 80, 150 +size = 80, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -55,3 +53,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini index 97fdf21c..e1f0524f 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 100 @@ -15,7 +15,6 @@ flag = rock_objects [Exclusion Zones] exclusion = ZONE_Li03_vignette22_exclusion -exclude_billboards = 1 [Cube] asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20 @@ -27,22 +26,22 @@ asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 5000 +offset_dist = 3000 +fade = 1, 1.35, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 300 +start_dist = 2400 +fade_dist_percent = 0.4 shape = roid_rock_tri color_shift = 1.1, 1.1, 1.1 ambient_intensity = 1 -size = 80, 200 +size = 70, 120 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,3 +51,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini index 4672d5c4..5008daf6 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini @@ -2,30 +2,24 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 638 -fill_dist = 4000 +cube_size = 425 +fill_dist = 3400 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 empty_cube_frequency = 0.6 [properties] -flag = object_density_low +flag = object_density_medium flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw05_hole -exclude_billboards = 1 exclusion = Zone_Li03_Copperton_lane -exclude_billboards = 1 exclusion = Zone_Li03_Copperton_exclusion -exclude_billboards = 1 exclusion = ZONE_Li03_vignette5_exclusion -exclude_billboards = 1 exclusion = ZONE_Li03_vignette7_exclusion -exclude_billboards = 1 exclusion = ZONE_Li03_vignette8_exclusion -exclude_billboards = 1 [Cube] asteroid = minedout_asteroid10, 0.7, 0.4, -0.2, 35, 10, 20 @@ -37,22 +31,22 @@ asteroid = minedout_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 5000 +offset_dist = 3000 +fade = 1, 1.35, 10, 15 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 200 +start_dist = 2000 +fade_dist_percent = 0.4 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 40, 90 +size = 50, 90 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -69,6 +63,7 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini index 4b319734..54b6beb6 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3400 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 @@ -15,23 +15,32 @@ flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_Exclusion_001 -exclude_billboards = 1 exclusion = Zone_Li03_Exclusion_002 -exclude_billboards = 1 exclusion = Zone_Li03_Exclusion_003 -exclude_billboards = 1 +exclusion = Zone_Li03_Exclusion_004 exclusion = Zone_Li03_Tradelane_3 exclude_billboards = 1 exclusion = Zone_Li03_Tradelane_7 exclude_billboards = 1 exclusion = Zone_Li03_to_Li01_hole -exclude_billboards = 1 +exclusion = Zone_Li03_Exclusion_011 +exclusion = Zone_Li03_Exclusion_012 +exclusion = Zone_Li03_Exclusion_013 +exclusion = Zone_Li03_Exclusion_014 +exclusion = Zone_Li03_Exclusion_015 +exclusion = Zone_Li03_Exclusion_016 +exclusion = Zone_Li03_Exclusion_017 +exclusion = Zone_Li03_Exclusion_018 +exclusion = Zone_Li03_Exclusion_019 +exclusion = Zone_Li03_Exclusion_020 +exclusion = Zone_Li03_Exclusion_021 +exclusion = Zone_Li03_Exclusion_022 +exclusion = Zone_Li03_Exclusion_023 +exclusion = Zone_Li03_Exclusion_024 +exclusion = Zone_Li03_Exclusion_025 exclusion = ZONE_Li03_vignette1_exclusion -exclude_billboards = 1 exclusion = ZONE_Li03_vignette3_exclusion -exclude_billboards = 1 exclusion = ZONE_Li03_vignette10_exclusion -exclude_billboards = 1 [Cube] asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 119, 20 @@ -42,22 +51,22 @@ asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 0, 30, 170 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 8000 +offset_dist = 5000 +fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 5 +vert_increase = 2 [AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 +count = 200 +start_dist = 2400 +fade_dist_percent = 0.4 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 80, 150 +size = 75, 120 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -74,6 +83,7 @@ asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 15 + diff --git a/DATA/SOLAR/ASTEROIDS/li05_alien_mines.ini b/DATA/SOLAR/ASTEROIDS/li05_alien_mines.ini deleted file mode 100644 index 53419a52..00000000 --- a/DATA/SOLAR/ASTEROIDS/li05_alien_mines.ini +++ /dev/null @@ -1,27 +0,0 @@ -[TexturePanels] -file = solar\asteroids\mine_shapes.ini - -[Field] -cube_size = 400 -fill_dist = 1700 -diffuse_color = 110, 110, 100 -ambient_color = 255, 255, 255 -ambient_increase = 20, 20, 30 - -[properties] -flag = mine_danger_objects -flag = danger_density_high - -[Exclusion Zones] -exclusion = Zone_Li05_daam-kovosh_satellite_exclusion - -[Cube] -xaxis_rotation = 8, 40, 90, 158 -yaxis_rotation = 5, 45, 100, 135 -zaxis_rotation = 355, 45, 78, 145 -asteroid = mine_radiate02, -0.9, 0, 0.05, 110, 0, 10, mine -asteroid = mine_radiate02, 0.75, 0.1, 0, 0, 45, 20, mine -asteroid = mine_radiate02, 0.05, -0.75, -0.1, 50, 35, 40, mine -asteroid = mine_radiate02, 0, 0.85, 0.1, 150, 15, 12, mine -asteroid = mine_radiate02, 0.1, 0, -0.85, 40, 0, 50, mine -asteroid = mine_radiate02, -0.1, 0.05, 0.9, 30, 15, 60, mine diff --git a/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini b/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini index b1445a82..de7f7a14 100644 --- a/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 750 -fill_dist = 2000 +cube_size = 500 +fill_dist = 2880 diffuse_color = 255, 255, 255 ambient_color = 130, 130, 130 ambient_increase = 50, 80, 80 @@ -12,9 +12,6 @@ exclude_dynamic_asteroids = 1 exclusion = Zone_Li05_prison_exclusion exclude_dynamic_asteroids = 1 exclusion = Zone_Li05_gate_to_prison -exclude_dynamic_asteroids = 1 -exclusion = Zone_Li05_prison_to_anchorage -exclude_dynamic_asteroids = 1 [properties] flag = ice_objects @@ -38,3 +35,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini index a157a838..bdff276b 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 @@ -15,7 +15,6 @@ flag = object_density_low [Exclusion Zones] exclusion = ZONE_Rh01_vignette14_exclusion -exclude_billboards = 1 [Cube] asteroid = minedout_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 @@ -25,13 +24,13 @@ asteroid = minedout_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 5000 +count = 400 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 0.8 -size = 40, 200 +size = 60, 120 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -45,10 +44,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 6000 +offset_dist = 3000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 ambient_intensity = 2 -vert_increase = 4 +vert_increase = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini index 01384dda..98c5be7b 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 diffuse_color = 255, 255, 255 ambient_color = 60, 40, 20 ambient_increase = 60, 40, 20 @@ -16,8 +16,8 @@ flag = object_density_low [Exclusion Zones] exclusion = Zone_Rh01_Tradelane_5 exclude_billboards = 1 +exclusion = Zone_Rh01_to_Bw05_hole exclusion = ZONE_Rh01_vignette22_exclusion -exclude_billboards = 1 [Cube] asteroid = minedout_asteroid90, 0.2, 0.8, 0.3, 45, -20, 150 @@ -27,13 +27,13 @@ asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid90, -0.7, 0.4, -0.4, 75, 20, 70 [AsteroidBillboards] -count = 500 +count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 40, 200 +size = 30, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -47,10 +47,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini index 37e6bde1..227e64de 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3200 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -27,13 +27,13 @@ asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 40, 150 +size = 50, 110 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -47,10 +47,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 7000 +offset_dist = 3000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 5 +vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini index fdb5802c..3ded159d 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -46,10 +46,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 -vert_increase = 4 +vert_increase = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini index 2926ebc0..2b74b079 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -17,35 +17,34 @@ flag = object_density_low exclusion = Zone_Rh02_to_Rh04_hole exclude_billboards = 1 exclusion = ZONE_Rh02_vignette9_exclusion -exclude_billboards = 1 [Cube] asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 -asteroid = rock_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = rock_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = rock_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 +asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 6, 9 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 +count = 300 start_dist = 2200 -fade_dist_percent = 0.5 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1 -size = 30, 80 +size = 30, 65 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -55,3 +54,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini index f03a9d0f..5529dff9 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -15,7 +15,6 @@ flag = object_density_med [Exclusion Zones] exclusion = ZONE_Rh02_vignette2_exclusion -exclude_billboards = 1 [Cube] asteroid = rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 @@ -28,22 +27,22 @@ asteroid = rock_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 5000 +offset_dist = 3000 +fade = 1, 1.35, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 +count = 200 start_dist = 2200 -fade_dist_percent = 0.5 +fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -53,3 +52,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini index b085e3d7..4abea825 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -17,9 +17,11 @@ flag = object_density_med exclusion = Zone_Rh02_to_Iw01_hole exclude_billboards = 1 exclusion = ZONE_Rh02_vignette7_exclusion -exclude_billboards = 1 [Cube] +xaxis_rotation = 0, 90, 180, 270 +yaxis_rotation = 0, 90, 180, 270 +zaxis_rotation = 0, 90, 180, 270 asteroid = uranium_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = uranium_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = uranium_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 @@ -29,22 +31,22 @@ asteroid = uranium_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 8 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] -count = 500 +count = 400 start_dist = 2200 -fade_dist_percent = 0.5 +fade_dist_percent = 0.35 shape = uranium_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 2 -size = 40, 150 +size = 40, 120 [DynamicAsteroids] asteroid = dasteroid_uranium @@ -62,3 +64,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini index d7c730c1..edf1c876 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2600 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -27,22 +27,22 @@ asteroid = nonmineable_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 [Band] render_parts = 1 shape = asteroid_belt_04 -height = 7500 -offset_dist = 750 -fade = 0.63, 0.9, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 1, 1.35, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 4 +vert_increase = 2 [AsteroidBillboards] count = 500 start_dist = 2200 -fade_dist_percent = 0.5 +fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 0.8 -size = 40, 150 +size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,3 +52,4 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini b/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini index 46fc109b..1399918c 100644 --- a/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1620 diffuse_color = 155, 250, 255 ambient_color = 75, 75, 150 ambient_increase = 0, 0, 100 @@ -24,3 +24,4 @@ placement_offset = 200 max_velocity = 25 max_angular_velocity = 3 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini b/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini index 8dd48c46..e13dbabd 100644 --- a/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3300 diffuse_color = 255, 255, 255 ambient_color = 50, 50, 50 ambient_increase = 90, 80, 70 @@ -17,9 +17,6 @@ flag = object_density_med exclusion = Zone_Rh04_05_exclusion exclude_billboards = 1 exclude = ZONE_Rh04_vignette5_exclusion -exclude_billboards = 1 -exclude = Zone_Rh04_to_Bw05_hole -exclude_billboards = 1 [Cube] asteroid = nonmineable_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -30,13 +27,13 @@ asteroid = nonmineable_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 40, 200 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -50,10 +47,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3750 -offset_dist = 375 -fade = 1.09, 1.7, 15, 17 +height = 4000 +offset_dist = 2000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 vert_increase = 2 color_shift = 1.2, 1.1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini b/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini index acec0653..6f9bc436 100644 --- a/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 2800 tint_field = 255, 255, 255 empty_cube_frequency = 0.3 @@ -11,10 +11,6 @@ empty_cube_frequency = 0.3 flag = rock_objects flag = object_density_med -[Exclusion Zones] -exclusion = Zone_Rh04_08_exclusion -exclude_billboards = 1 - [Cube] asteroid = minedout_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = minedout_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 @@ -24,13 +20,13 @@ asteroid = minedout_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 700 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 40, 200 +size = 130, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -44,10 +40,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 10000 -offset_dist = 1000 -fade = 0.5, 0.7, 15, 17 +height = 9000 +offset_dist = 5000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 -vert_increase = 5 +vert_increase = 2 color_shift = 1.2, 1.1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini b/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini index 28c4cc17..09a3d6b0 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1920 diffuse_color = 200, 150, 150 ambient_color = 100, 70, 20 ambient_increase = 0, 0, 0 @@ -31,3 +31,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 1 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini b/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini index c73b7a68..3cd8ec6b 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3100 diffuse_color = 255, 200, 100 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -30,13 +30,13 @@ asteroid = lava01_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava01_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_lava01 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 40, 150 +size = 40, 100 [DynamicAsteroids] asteroid = DAsteroid_lava01 @@ -50,10 +50,11 @@ color_shift = 1, 0.5, 0 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 300 -fade = 1.43, 2.1, 15, 17 +height = 2000 +offset_dist = 1000 +fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini b/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini index 618251eb..b2ba02ee 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1560 diffuse_color = 200, 150, 150 ambient_color = 100, 70, 20 ambient_increase = 0, 0, 0 @@ -38,7 +38,7 @@ asteroid_loot_commodity = commodity_cobalt dynamic_loot_container = lootcrate_ast_loot_cobalt dynamic_loot_commodity = commodity_cobalt asteroid_loot_count = 1, 1 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4 @@ -49,6 +49,7 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 1, 1 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini b/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini index f76a7a83..3971cd19 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 600 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1800 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 40, 40, 40 @@ -37,6 +37,7 @@ asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 1, 1 -dynamic_loot_count = 1, 50 +dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 + diff --git a/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini b/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini index 6de02c21..26bc2532 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 600 -fill_dist = 4000 +cube_size = 400 +fill_dist = 3100 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 @@ -13,7 +13,6 @@ flag = object_density_med [Exclusion Zones] exclusion = Zone_Rh05_to_Bw04_hole -exclude_billboards = 1 [Cube] asteroid = lava02_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 @@ -24,13 +23,13 @@ asteroid = lava02_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 500 +count = 300 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 150 +size = 40, 90 [DynamicAsteroids] asteroid = dasteroid_lava02 @@ -44,10 +43,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 300 -fade = 1.43, 2.1, 15, 17 +height = 2000 +offset_dist = 1000 +fade = 1, 1.4, 15, 17 texture_aspect = 1 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2 + diff --git a/DATA/SOLAR/ASTEROIDS/rock_roids.txm b/DATA/SOLAR/ASTEROIDS/rock_roids.txm index dfa7bf7d..46924938 100644 Binary files a/DATA/SOLAR/ASTEROIDS/rock_roids.txm and b/DATA/SOLAR/ASTEROIDS/rock_roids.txm differ diff --git a/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini index 279f298f..13d83f6b 100644 --- a/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -10,10 +10,7 @@ empty_cube_frequency = 0.5 exclusion = Zone_St01_to_St02_hole exclusion = Zone_St01_01_asteroid_exclusion exclusion = Zone_St01_to_St03_hole_asteroid_exclusion -exclusion = Zone_St01_sun_exclusion -exclusion = Zone_St01_NNW_asteroid_exclusion -exclusion = Zone_St01_SSW_asteroid_exclusion -exclusion = Zone_St01_to_Ew08_hole +exclusion = Zone_St01_Osiris_path_exclusion exclusion = Zone_nomad01_mt03_exclusion exclude_billboards = 1 @@ -40,3 +37,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini index 88a0369f..904c8ef1 100644 --- a/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 700 -fill_dist = 2000 +cube_size = 400 +fill_dist = 1680 diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -9,7 +9,7 @@ empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_St02_to_St01_hole exclusion = Zone_St02_lair_exclusion -exclusion = Zone_St02_to_Ew05_hole +exclusion = Zone_St02_osiris_exclusion [properties] flag = nomad_objects @@ -34,3 +34,4 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 + diff --git a/DATA/SOLAR/ASTEROIDS/st03_limiter_mine_field.ini b/DATA/SOLAR/ASTEROIDS/st03_limiter_mine_field.ini deleted file mode 100644 index 721cc93a..00000000 --- a/DATA/SOLAR/ASTEROIDS/st03_limiter_mine_field.ini +++ /dev/null @@ -1,23 +0,0 @@ -[TexturePanels] -file = solar\asteroids\mine_shapes.ini - -[Field] -cube_size = 300 -fill_dist = 2500 -tint_field = 255, 255, 255 - -[properties] -flag = MINE_DANGER_OBJECTS -flag = Object_density_high -flag = DANGER_DENSITY_HIGH - -[Cube] -xaxis_rotation = 8, 40, 90, 158 -yaxis_rotation = 5, 45, 100, 135 -zaxis_rotation = 355, 45, 78, 145 -asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine -asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine -asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine -asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine -asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine -asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine diff --git a/DATA/SOLAR/ASTEROIDS/st03b_generator_debris_field.ini b/DATA/SOLAR/ASTEROIDS/st03b_generator_debris_field.ini deleted file mode 100644 index e89d039c..00000000 --- a/DATA/SOLAR/ASTEROIDS/st03b_generator_debris_field.ini +++ /dev/null @@ -1,59 +0,0 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - -[properties] -flag = nomad_objects -flag = Object_density_med - -[Field] -diffuse_color = 220, 200, 220 -ambient_color = 40, 40, 50 -ambient_increase = 70, 70, 70 - -[Band] -render_parts = 6 -shape = asteroid_icebelt_04 -height = 2800 -offset_dist = 0 -fade = 0.2, 0.9, 2, 20 -texture_aspect = 1 -color_shift = 0.7, 0.8, 0.7 -ambient_intensity = 0.8 -vert_increase = 4 -cull_mode = 0 - -[AsteroidBillboards] -count = 400 -start_dist = 1800 -fade_dist_percent = 0.5 -shape = asteroid_ice_crystals -color_shift = 0.7, 0.7, 0.6 -ambient_intensity = 0.7 -size = 60, 150 - -[DynamicAsteroids] -asteroid = DAsteroid_nomad_small1 -count = 20 -placement_radius = 150 -placement_offset = 90 -max_velocity = 10 -max_angular_velocity = 10 -color_shift = 1, 1, 1 - -[DynamicAsteroids] -asteroid = DAsteroid_nomad_small1 -count = 1 -placement_radius = 150 -placement_offset = 90 -max_velocity = 1 -max_angular_velocity = 30 -color_shift = 1, 1, 1 - -[DynamicAsteroids] -asteroid = DAsteroid_nomad_small1 -count = 1 -placement_radius = 150 -placement_offset = 90 -max_velocity = 100 -max_angular_velocity = 5 -color_shift = 1, 1, 1 diff --git a/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini b/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini deleted file mode 100644 index 86c5d3fb..00000000 --- a/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini +++ /dev/null @@ -1,41 +0,0 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - -[Field] -cube_size = 600 -fill_dist = 1800 -diffuse_color = 255, 255, 255 -ambient_color = 140, 140, 140 -ambient_increase = 30, 50, 80 -empty_cube_frequency = 0.4 - -[Exclusion Zones] -exclusion = Zone_start_esperanzo_exclusion -exclusion = Zone_start_to_Rh01_hole_exclusion - -[properties] -flag = ice_objects -flag = Object_density_med - -[Cube] -asteroid = ice_block_asteroid15, 0.6, 0.2, -0.2, 35, 10, 20 -asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 -asteroid = ice_block_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 -asteroid = ice_block_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 - -[DynamicAsteroids] -asteroid = DAsteroid_ice_crystal_small1 -count = 15 -placement_radius = 150 -placement_offset = 90 -max_velocity = 15 -max_angular_velocity = 3 -color_shift = 1, 1, 1 - -[LootableZone] -dynamic_loot_container = lootcrate_ast_loot_water -dynamic_loot_commodity = commodity_water -dynamic_loot_count = 1, 10 -dynamic_loot_difficulty = 1 diff --git a/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini b/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini deleted file mode 100644 index 3214fff6..00000000 --- a/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini +++ /dev/null @@ -1,60 +0,0 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - -[Field] -cube_size = 600 -fill_dist = 4000 -diffuse_color = 255, 255, 255 -ambient_color = 120, 130, 140 -ambient_increase = 20, 30, 40 -empty_cube_frequency = 0.3 - -[properties] -flag = object_density_medium -flag = ice_objects - -[Exclusion Zones] -exclusion = Zone_start_to_Br01_hole_exclusion - -[Cube] -asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 -asteroid = ice_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 -asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 -asteroid = ice_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 - -[Band] -render_parts = 6 -shape = asteroid_icebelt_04 -height = 6750 -offset_dist = 675 -fade = 0.69, 0.99, 15, 17 -texture_aspect = 1 -color_shift = 0.8, 0.8, 0.8 -ambient_intensity = 1 -vert_increase = 4 - -[AsteroidBillboards] -count = 500 -start_dist = 2200 -fade_dist_percent = 0.5 -shape = asteroid_ice_4 -color_shift = 0.8, 0.8, 0.8 -ambient_intensity = 1 -size = 40, 200 - -[DynamicAsteroids] -asteroid = DAsteroid_ice_small1 -count = 20 -placement_radius = 125 -placement_offset = 90 -max_velocity = 15 -max_angular_velocity = 3 -color_shift = 1, 1, 1 - -[LootableZone] -dynamic_loot_container = lootcrate_ast_loot_water -dynamic_loot_commodity = commodity_water -dynamic_loot_count = 1, 5 -dynamic_loot_difficulty = 2