Add Torpedo Effects

This commit is contained in:
D4rkl1ght3r
2026-07-29 18:29:33 +02:00
parent b9e51cdde6
commit 7998863b3c
11 changed files with 606 additions and 0 deletions
+376
View File
@@ -1414,6 +1414,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Starkiller Torpedo
[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.5
@@ -1486,6 +1488,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunslayer Torpedo
[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.25
@@ -1558,6 +1562,378 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Skyscatter Torpedo
[Motor]
nickname = torpedo02_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo02_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo02_mark01_ammo
explosion_arch = torpedo02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo02_mark01_motor
force_gun_ori = false
const_effect = gf_ou_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0
[Gun]
nickname = torpedo02_mark01
ids_name = 263940
ids_info = 263941
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Doomgiver Torpedo
[Motor]
nickname = torpedo03_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo03_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo03_mark01_ammo
explosion_arch = torpedo03_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo03_mark01_motor
force_gun_ori = false
const_effect = gf_x_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0
[Gun]
nickname = torpedo03_mark01
ids_name = 263942
ids_info = 263943
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Hellfire Torpedo
[Motor]
nickname = torpedo04_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo04_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo04_mark01_ammo
explosion_arch = torpedo04_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo04_mark01_motor
force_gun_ori = false
const_effect = gf_c_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0
[Gun]
nickname = torpedo04_mark01
ids_name = 263944
ids_info = 263945
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Wayfinder Torpedo
[Motor]
nickname = torpedo05_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo05_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo05_mark01_ammo
explosion_arch = torpedo05_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo05_mark01_motor
force_gun_ori = false
const_effect = gf_rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0
[Gun]
nickname = torpedo05_mark01
ids_name = 263946
ids_info = 263947
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo05_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunrider Torpedo
[Motor]
nickname = torpedo06_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo06_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo06_mark01_ammo
explosion_arch = torpedo06_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo06_mark01_motor
force_gun_ori = false
const_effect = gf_gm_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0
[Gun]
nickname = torpedo06_mark01
ids_name = 263948
ids_info = 263949
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo06_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25