New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)

This commit is contained in:
2026-10-29 20:21:14 +01:00
committed by D4rkl1ght3r
parent e6c4e5d169
commit 7babbad88f
6 changed files with 4 additions and 0 deletions
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@@ -100,6 +100,10 @@ WeaponLights = 1
WeaponLightIntensity = 1.0 WeaponLightIntensity = 1.0
WeaponLightRange = 1.0 WeaponLightRange = 1.0
WeaponGlow = 1.6 WeaponGlow = 1.6
; R2 debug view (diagnosis from screenshots): 0 off, 1 normals, 2 depth (1 m black .. 130 km
; white), 3 motion vectors (grey = still, magenta = unknown), 4 material class (glass, nomad,
; planet water, engine glow ... one colour each), 5 game object (one colour per object), 6 phase
DebugView = 0
; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and ; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind ; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors). ; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).
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