Added Hakodate Const Site (Hokkaido) + Tradelanes
This commit is contained in:
47
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_bar.ini
Normal file
@@ -0,0 +1,47 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Ku05_04.thn
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scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
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scene = ambient, scripts\bases\Ambi_Lightning.thn
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[Room_Sound]
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music = music_bar_generic07
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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79
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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64
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_equipment.ini
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@@ -0,0 +1,64 @@
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[Room_Info]
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set_script = scripts\bases\Ku_02_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\bases\Ku_02_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\Ku_02_equipment_carts_01.thn
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[Room_Sound]
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ambient = ambience_equip_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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51
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ROOMS/ku05_05_trader.ini
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@@ -0,0 +1,51 @@
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[Room_Info]
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set_script = Scripts\bases\Ku_02_Trader_hardpoint_01.thn
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scene = all, ambient, Scripts\bases\Ku_02_Trader_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_comm
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Ku_02_Trader_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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20
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ku05_05_base.ini
Normal file
20
DATA/UNIVERSE/SYSTEMS/KU05/BASES/ku05_05_base.ini
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@@ -0,0 +1,20 @@
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[BaseInfo]
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nickname = Ku05_05_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_Deck.ini
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[Room]
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nickname = Trader
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file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_trader.ini
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[Room]
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nickname = Equipment
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file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_equipment.ini
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@@ -291,6 +291,23 @@ difficulty_level = 11
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loadout = space_police01_ku_01
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pilot = pilot_solar_hardest
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[Object]
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nickname = Ku05_05
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ids_name = 500002
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pos = 23172.75, 162.8508, -548.25586
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archetype = depot
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ids_info = 65633
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base = Ku05_05_Base
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dock_with = Ku05_05_Base
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reputation = ku_p_grp
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behavior = NOTHING
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visit = 0
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voice = atc_leg_f01
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space_costume = ku_kym_head_gen, ku_kym_body_gen
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difficulty_level = 11
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loadout = depot_pi_02
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pilot = pilot_solar_hard
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[zone]
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nickname = Zone_Ku05_Unyo_cloud
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ids_name = 261266
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@@ -812,85 +829,150 @@ archetype = jumpgate_nodock
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parent = Ku05_03
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[Object]
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nickname = Ku05_Trade_Lane_Ring_Construct_B_1
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ids_name = 60245
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nickname = Ku05_Trade_Lane_Ring_B_1
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ids_name = 500000
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pos = 4095, 0, 21427
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rotate = 0, -40, 0
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archetype = Trade_Lane_Ring_Construct_B
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archetype = Trade_Lane_Ring
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ids_info = 66170
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reputation = co_me_grp
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reputation = ku_p_grp
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next_ring = Ku05_Trade_Lane_Ring_B_2
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behavior = NOTHING
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difficulty_level = 8
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easy
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[Object]
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nickname = Ku05_Trade_Lane_Ring_Construct_B_2
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ids_name = 60245
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nickname = Ku05_Trade_Lane_Ring_B_2
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ids_name = 500000
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pos = 8915, 0, 15681
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rotate = 0, 140, 0
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archetype = Trade_Lane_Ring_Construct_B
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rotate = 0, -40, 0
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archetype = Trade_Lane_Ring
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ids_info = 66170
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reputation = co_me_grp
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reputation = ku_p_grp
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prev_ring = Ku05_Trade_Lane_Ring_B_1
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next_ring = Ku05_Trade_Lane_Ring_B_3
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behavior = NOTHING
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difficulty_level = 7
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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[Object]
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nickname = Ku05_Trade_Lane_Ring_Construct_B_3
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ids_name = 60245
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nickname = Ku05_Trade_Lane_Ring_B_3
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ids_name = 500000
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pos = 13735, 0, 9934
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rotate = 0, 140, 0
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archetype = Trade_Lane_Ring_Construct_B
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rotate = 0, -40, 0
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archetype = Trade_Lane_Ring
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ids_info = 66170
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reputation = co_me_grp
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reputation = ku_p_grp
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prev_ring = Ku05_Trade_Lane_Ring_B_2
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next_ring = Ku05_Trade_Lane_Ring_B_4
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behavior = NOTHING
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difficulty_level = 7
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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[Object]
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nickname = Ku05_Trade_Lane_Ring_Construct_B_4
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ids_name = 60245
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nickname = Ku05_Trade_Lane_Ring_B_4
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ids_name = 500000
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pos = 18555, 0, 4188
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rotate = 0, -40, 0
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archetype = Trade_Lane_Ring_Construct_B
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archetype = Trade_Lane_Ring
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ids_info = 66170
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reputation = co_me_grp
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reputation = ku_p_grp
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prev_ring = Ku05_Trade_Lane_Ring_B_3
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next_ring = Ku05_Trade_Lane_Ring_B_5
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behavior = NOTHING
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difficulty_level = 8
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||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
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[Object]
|
||||
nickname = Ku05_Trade_Lane_Ring_Construct_A_1
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ids_name = 60245
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||||
nickname = Ku05_Trade_Lane_Ring_B_5
|
||||
ids_name = 500000
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||||
pos = 21898.096, 0, 203.88582
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rotate = 0, -40, 0
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||||
archetype = Trade_Lane_Ring
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||||
ids_info = 66170
|
||||
reputation = ku_p_grp
|
||||
prev_ring = Ku05_Trade_Lane_Ring_B_4
|
||||
behavior = NOTHING
|
||||
difficulty_level = 8
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
||||
[Object]
|
||||
nickname = Ku05_Trade_Lane_Ring_A_1
|
||||
ids_name = 500001
|
||||
pos = 553, 0, -23552
|
||||
rotate = 0, -135, 0
|
||||
archetype = Trade_Lane_Ring_Construct_A
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
reputation = co_me_grp
|
||||
reputation = ku_p_grp
|
||||
next_ring = Ku05_Trade_Lane_Ring_A_2
|
||||
behavior = NOTHING
|
||||
difficulty_level = 8
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
||||
[Object]
|
||||
nickname = Ku05_Trade_Lane_Ring_Construct_A_2
|
||||
ids_name = 60245
|
||||
nickname = Ku05_Trade_Lane_Ring_A_2
|
||||
ids_name = 500001
|
||||
pos = 5811, 0, -18205
|
||||
rotate = 0, -135, 0
|
||||
archetype = Trade_Lane_Ring_Construct_A
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
reputation = co_me_grp
|
||||
reputation = ku_p_grp
|
||||
prev_ring = Ku05_Trade_Lane_Ring_A_1
|
||||
next_ring = Ku05_Trade_Lane_Ring_A_3
|
||||
behavior = NOTHING
|
||||
difficulty_level = 8
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
||||
[Object]
|
||||
nickname = Ku05_Trade_Lane_Ring_Construct_A_3
|
||||
ids_name = 60245
|
||||
nickname = Ku05_Trade_Lane_Ring_A_3
|
||||
ids_name = 500001
|
||||
pos = 11069, 0, -12857
|
||||
rotate = 0, -135, 0
|
||||
archetype = Trade_Lane_Ring_Construct_A
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
reputation = co_me_grp
|
||||
reputation = ku_p_grp
|
||||
prev_ring = Ku05_Trade_Lane_Ring_A_2
|
||||
next_ring = Ku05_Trade_Lane_Ring_A_4
|
||||
behavior = NOTHING
|
||||
difficulty_level = 8
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
||||
[Object]
|
||||
nickname = Ku05_Trade_Lane_Ring_Construct_A_4
|
||||
ids_name = 60245
|
||||
nickname = Ku05_Trade_Lane_Ring_A_4
|
||||
ids_name = 500001
|
||||
pos = 16328, 0, -7509
|
||||
rotate = 0, -135, 0
|
||||
archetype = Trade_Lane_Ring_Construct_A
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
reputation = co_me_grp
|
||||
reputation = ku_p_grp
|
||||
prev_ring = Ku05_Trade_Lane_Ring_A_3
|
||||
next_ring = Ku05_Trade_Lane_Ring_A_5
|
||||
behavior = NOTHING
|
||||
difficulty_level = 8
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
||||
[Object]
|
||||
nickname = Ku05_Trade_Lane_Ring_Construct_A_5
|
||||
ids_name = 60245
|
||||
pos = 21586, 0, -2161
|
||||
nickname = Ku05_Trade_Lane_Ring_A_5
|
||||
ids_name = 500001
|
||||
pos = 22366.246, 0, -1380.7673
|
||||
rotate = 0, -135, 0
|
||||
archetype = Trade_Lane_Ring_Construct_A
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
reputation = co_me_grp
|
||||
reputation = ku_p_grp
|
||||
prev_ring = Ku05_Trade_Lane_Ring_A_4
|
||||
behavior = NOTHING
|
||||
difficulty_level = 8
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easy
|
||||
|
||||
[Object]
|
||||
nickname = Ku05_space_tankl4x4_1
|
||||
|
||||
Reference in New Issue
Block a user