Added Hakodate Const Site (Hokkaido) + Tradelanes

This commit is contained in:
Nekura
2026-04-26 04:23:03 +02:00
parent 8c305316ae
commit 7c83c012ab
12 changed files with 568 additions and 40 deletions

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku05_04.thn
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,64 @@
[Room_Info]
set_script = scripts\bases\Ku_02_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_02_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_02_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,51 @@
[Room_Info]
set_script = Scripts\bases\Ku_02_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_02_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_02_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,20 @@
[BaseInfo]
nickname = Ku05_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_Deck.ini
[Room]
nickname = Trader
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_equipment.ini

View File

@@ -291,6 +291,23 @@ difficulty_level = 11
loadout = space_police01_ku_01
pilot = pilot_solar_hardest
[Object]
nickname = Ku05_05
ids_name = 500002
pos = 23172.75, 162.8508, -548.25586
archetype = depot
ids_info = 65633
base = Ku05_05_Base
dock_with = Ku05_05_Base
reputation = ku_p_grp
behavior = NOTHING
visit = 0
voice = atc_leg_f01
space_costume = ku_kym_head_gen, ku_kym_body_gen
difficulty_level = 11
loadout = depot_pi_02
pilot = pilot_solar_hard
[zone]
nickname = Zone_Ku05_Unyo_cloud
ids_name = 261266
@@ -812,85 +829,150 @@ archetype = jumpgate_nodock
parent = Ku05_03
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_1
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_B_1
ids_name = 500000
pos = 4095, 0, 21427
rotate = 0, -40, 0
archetype = Trade_Lane_Ring_Construct_B
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
next_ring = Ku05_Trade_Lane_Ring_B_2
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_2
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_B_2
ids_name = 500000
pos = 8915, 0, 15681
rotate = 0, 140, 0
archetype = Trade_Lane_Ring_Construct_B
rotate = 0, -40, 0
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_1
next_ring = Ku05_Trade_Lane_Ring_B_3
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_3
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_B_3
ids_name = 500000
pos = 13735, 0, 9934
rotate = 0, 140, 0
archetype = Trade_Lane_Ring_Construct_B
rotate = 0, -40, 0
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_2
next_ring = Ku05_Trade_Lane_Ring_B_4
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_4
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_B_4
ids_name = 500000
pos = 18555, 0, 4188
rotate = 0, -40, 0
archetype = Trade_Lane_Ring_Construct_B
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_3
next_ring = Ku05_Trade_Lane_Ring_B_5
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_1
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_B_5
ids_name = 500000
pos = 21898.096, 0, 203.88582
rotate = 0, -40, 0
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_4
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_A_1
ids_name = 500001
pos = 553, 0, -23552
rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
next_ring = Ku05_Trade_Lane_Ring_A_2
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_2
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_A_2
ids_name = 500001
pos = 5811, 0, -18205
rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_1
next_ring = Ku05_Trade_Lane_Ring_A_3
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_3
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_A_3
ids_name = 500001
pos = 11069, 0, -12857
rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_2
next_ring = Ku05_Trade_Lane_Ring_A_4
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_4
ids_name = 60245
nickname = Ku05_Trade_Lane_Ring_A_4
ids_name = 500001
pos = 16328, 0, -7509
rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_3
next_ring = Ku05_Trade_Lane_Ring_A_5
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_5
ids_name = 60245
pos = 21586, 0, -2161
nickname = Ku05_Trade_Lane_Ring_A_5
ids_name = 500001
pos = 22366.246, 0, -1380.7673
rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = co_me_grp
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_4
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_space_tankl4x4_1