Added Hakodate Const Site (Hokkaido) + Tradelanes

This commit is contained in:
Nekura
2026-04-26 04:23:03 +02:00
parent 8c305316ae
commit 7c83c012ab
12 changed files with 568 additions and 40 deletions

View File

@@ -1419,6 +1419,18 @@ MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2 MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.75 MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.75
[BaseGood]
base = Ku05_05_base
MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2
MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 1.5
MarketGood = commodity_water, 0, -1, 150, 500, 0, 1.5
MarketGood = commodity_food, 0, -1, 0, 0, 1, 1.5517
MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 0.3
MarketGood = commodity_construction_machinery, 0, -1, 150, 500, 0, 5
MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 2.1053
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 0.2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 2.75
[BaseGood] [BaseGood]
base = Ku06_01_base base = Ku06_01_base
MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2 MarketGood = commodity_scrap_metal, 0, -1, 0, 0, 1, 2

View File

@@ -9754,6 +9754,98 @@ MarketGood = high_perfomance_amplifier, 0, -1, 100, 100, 0, 1
MarketGood = control_grid_stabilizer, 0, -1, 100, 100, 0, 1 MarketGood = control_grid_stabilizer, 0, -1, 100, 100, 0, 1
MarketGood = rotary_power_connector, 0, -1, 100, 100, 0, 1 MarketGood = rotary_power_connector, 0, -1, 100, 100, 0, 1
[BaseGood]
base = Ku05_05_base
MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_gun01_mark02, 16, 0, 10, 10, 0, 1
MarketGood = ku_gun01_mark04, 26, 0.5, 10, 10, 0, 1
MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_gun02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = ku_gun02_mark04, 26, 0.5, 10, 10, 0, 1
MarketGood = ku_turret02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_turret02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile02_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile02_mark02_ammo, 2, -0.2, 50, 50, 0, 1
MarketGood = missile02_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = missile02_mark03_ammo, 10, 0.2, 50, 50, 0, 1
MarketGood = missile02_mark04_ammo, 22, 0.4, 50, 50, 0, 1
MarketGood = missile02_mark05_ammo, 30, 0.75, 50, 50, 0, 1
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile03_mark02, 6, -0.2, 10, 10, 0, 1
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine02_mark02, 6, -0.2, 10, 10, 0, 1
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
MarketGood = nomad_torpedo01_player_ammo, 10, -1, 50, 50, 0, 1
MarketGood = sensor_probe_player_ammo, 10, -1, 50, 50, 0, 1
MarketGood = rem_cargopod_blue, 1, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_green, 1, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_yellow, 1, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_red, 1, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_grey, 1, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_white, 1, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_drab, 1, -1, 10, 10, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 10, 10, 0, 1
MarketGood = ge_gf6_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_lf_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 0, -1, 100, 100, 0, 1
MarketGood = transport_power01, 0, -1, 100, 100, 0, 1
MarketGood = conductive_system_charger, 0, -1, 100, 100, 0, 1
MarketGood = propulsion_epicyclic_gear, 0, -1, 100, 100, 0, 1
MarketGood = mono_power_converter, 0, -1, 100, 100, 0, 1
MarketGood = cluster_power_plug, 0, -1, 100, 100, 0, 1
MarketGood = external_weapon_cooler, 0, -1, 100, 100, 0, 1
MarketGood = high_perfomance_amplifier, 0, -1, 100, 100, 0, 1
MarketGood = control_grid_stabilizer, 0, -1, 100, 100, 0, 1
MarketGood = rotary_power_connector, 0, -1, 100, 100, 0, 1
[BaseGood] [BaseGood]
base = Ku06_01_base base = Ku06_01_base
MarketGood = fc_bd_gun01_mark01, 10, -1, 10, 10, 0, 1 MarketGood = fc_bd_gun01_mark01, 10, -1, 10, 10, 0, 1

View File

@@ -28155,6 +28155,35 @@ character_density = 2
fixture = ku0504_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\robot_commtrader_fidget.thn, trader fixture = ku0504_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\robot_commtrader_fidget.thn, trader
fixture = ku0504_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = ku0504_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = Ku05_05_Base
local_faction = ku_p_grp
diff = 2
msg_id_prefix = gcs_refer_base_Ku05_05_Base
[BaseFaction]
faction = ku_p_grp
weight = 1
offers_missions = false
[MRoom]
nickname = bar
character_density = 5
fixture = ku0505_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom]
nickname = trader
character_density = 2
fixture = ku0505_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku0505_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MVendor]
num_offers = 0, 0
[MBase] [MBase]
nickname = Ku06_01_Base nickname = Ku06_01_Base
local_faction = fc_bd_grp local_faction = fc_bd_grp

View File

@@ -3206,6 +3206,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3244,6 +3245,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3282,6 +3284,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3320,6 +3323,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3358,6 +3362,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3396,6 +3401,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3434,6 +3440,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3472,6 +3479,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3510,6 +3518,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3548,6 +3557,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3586,6 +3596,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3624,6 +3635,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3662,6 +3674,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3700,6 +3713,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3739,6 +3753,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3777,6 +3792,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3815,6 +3831,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3854,6 +3871,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3892,6 +3910,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3930,6 +3949,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -3968,6 +3988,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4006,6 +4027,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4045,6 +4067,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4083,6 +4106,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4121,6 +4145,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4160,6 +4185,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4198,6 +4224,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4236,6 +4263,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4274,6 +4302,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4313,6 +4342,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4351,6 +4381,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4389,6 +4420,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4427,6 +4459,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4466,6 +4499,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4504,6 +4538,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4542,6 +4577,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -4580,6 +4616,7 @@ base = Ku05_01_Base
base = Ku05_02_Base base = Ku05_02_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
base = Ku06_01_Base base = Ku06_01_Base
base = Ku07_01_Base base = Ku07_01_Base
base = Ku07_02_Base base = Ku07_02_Base
@@ -6171,6 +6208,7 @@ base = Ku04_06_Base
base = Ku05_01_Base base = Ku05_01_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
[NewsItem] [NewsItem]
rank = base_0_rank, mission_end rank = base_0_rank, mission_end
@@ -6347,6 +6385,7 @@ base = Ku03_02_Base
base = Ku05_01_Base base = Ku05_01_Base
base = Ku05_03_Base base = Ku05_03_Base
base = Ku05_04_Base base = Ku05_04_Base
base = Ku05_05_Base
[NewsItem] [NewsItem]
rank = base_0_rank, mission_end rank = base_0_rank, mission_end

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ku05_04.thn
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,64 @@
[Room_Info]
set_script = scripts\bases\Ku_02_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_02_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_02_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,51 @@
[Room_Info]
set_script = Scripts\bases\Ku_02_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_02_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_02_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,20 @@
[BaseInfo]
nickname = Ku05_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_Deck.ini
[Room]
nickname = Trader
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\Ku05\Bases\Rooms\Ku05_05_equipment.ini

View File

@@ -291,6 +291,23 @@ difficulty_level = 11
loadout = space_police01_ku_01 loadout = space_police01_ku_01
pilot = pilot_solar_hardest pilot = pilot_solar_hardest
[Object]
nickname = Ku05_05
ids_name = 500002
pos = 23172.75, 162.8508, -548.25586
archetype = depot
ids_info = 65633
base = Ku05_05_Base
dock_with = Ku05_05_Base
reputation = ku_p_grp
behavior = NOTHING
visit = 0
voice = atc_leg_f01
space_costume = ku_kym_head_gen, ku_kym_body_gen
difficulty_level = 11
loadout = depot_pi_02
pilot = pilot_solar_hard
[zone] [zone]
nickname = Zone_Ku05_Unyo_cloud nickname = Zone_Ku05_Unyo_cloud
ids_name = 261266 ids_name = 261266
@@ -812,85 +829,150 @@ archetype = jumpgate_nodock
parent = Ku05_03 parent = Ku05_03
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_1 nickname = Ku05_Trade_Lane_Ring_B_1
ids_name = 60245 ids_name = 500000
pos = 4095, 0, 21427 pos = 4095, 0, 21427
rotate = 0, -40, 0 rotate = 0, -40, 0
archetype = Trade_Lane_Ring_Construct_B archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
next_ring = Ku05_Trade_Lane_Ring_B_2
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_2 nickname = Ku05_Trade_Lane_Ring_B_2
ids_name = 60245 ids_name = 500000
pos = 8915, 0, 15681 pos = 8915, 0, 15681
rotate = 0, 140, 0 rotate = 0, -40, 0
archetype = Trade_Lane_Ring_Construct_B archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_1
next_ring = Ku05_Trade_Lane_Ring_B_3
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_3 nickname = Ku05_Trade_Lane_Ring_B_3
ids_name = 60245 ids_name = 500000
pos = 13735, 0, 9934 pos = 13735, 0, 9934
rotate = 0, 140, 0 rotate = 0, -40, 0
archetype = Trade_Lane_Ring_Construct_B archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_2
next_ring = Ku05_Trade_Lane_Ring_B_4
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_B_4 nickname = Ku05_Trade_Lane_Ring_B_4
ids_name = 60245 ids_name = 500000
pos = 18555, 0, 4188 pos = 18555, 0, 4188
rotate = 0, -40, 0 rotate = 0, -40, 0
archetype = Trade_Lane_Ring_Construct_B archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_3
next_ring = Ku05_Trade_Lane_Ring_B_5
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_1 nickname = Ku05_Trade_Lane_Ring_B_5
ids_name = 60245 ids_name = 500000
pos = 21898.096, 0, 203.88582
rotate = 0, -40, 0
archetype = Trade_Lane_Ring
ids_info = 66170
reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_B_4
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object]
nickname = Ku05_Trade_Lane_Ring_A_1
ids_name = 500001
pos = 553, 0, -23552 pos = 553, 0, -23552
rotate = 0, -135, 0 rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
next_ring = Ku05_Trade_Lane_Ring_A_2
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_2 nickname = Ku05_Trade_Lane_Ring_A_2
ids_name = 60245 ids_name = 500001
pos = 5811, 0, -18205 pos = 5811, 0, -18205
rotate = 0, -135, 0 rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_1
next_ring = Ku05_Trade_Lane_Ring_A_3
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_3 nickname = Ku05_Trade_Lane_Ring_A_3
ids_name = 60245 ids_name = 500001
pos = 11069, 0, -12857 pos = 11069, 0, -12857
rotate = 0, -135, 0 rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_2
next_ring = Ku05_Trade_Lane_Ring_A_4
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_4 nickname = Ku05_Trade_Lane_Ring_A_4
ids_name = 60245 ids_name = 500001
pos = 16328, 0, -7509 pos = 16328, 0, -7509
rotate = 0, -135, 0 rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_3
next_ring = Ku05_Trade_Lane_Ring_A_5
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_Trade_Lane_Ring_Construct_A_5 nickname = Ku05_Trade_Lane_Ring_A_5
ids_name = 60245 ids_name = 500001
pos = 21586, 0, -2161 pos = 22366.246, 0, -1380.7673
rotate = 0, -135, 0 rotate = 0, -135, 0
archetype = Trade_Lane_Ring_Construct_A archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
reputation = co_me_grp reputation = ku_p_grp
prev_ring = Ku05_Trade_Lane_Ring_A_4
behavior = NOTHING
difficulty_level = 8
loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easy
[Object] [Object]
nickname = Ku05_space_tankl4x4_1 nickname = Ku05_space_tankl4x4_1

View File

@@ -701,6 +701,13 @@ strid_name = 196762
file = Universe\Systems\Ku05\Bases\Ku05_04_Base.ini file = Universe\Systems\Ku05\Bases\Ku05_04_Base.ini
BGCS_base_run_by = W02bF29 BGCS_base_run_by = W02bF29
[Base]
nickname = Ku05_05_Base
system = Ku05
strid_name = 500002
file = Universe\Systems\Ku05\Bases\Ku05_05_Base.ini
BGCS_base_run_by = W02bF29
[Base] [Base]
nickname = Ku06_01_Base nickname = Ku06_01_Base
system = Ku06 system = Ku06

View File

@@ -783,3 +783,9 @@ rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Hokkaido Infocards
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
rem.AddInfoCard(500001, "Hakodate Construction Site->Chugoku Gate Construction Site")
rem.AddInfoCard(500002, "Hakodate Construction Site")