Change Mission Solar + Props
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@@ -2705,4 +2705,46 @@ drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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[mLootProps]
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nickname = commodity_eclipse_schematic
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nickname = commodity_eclipse_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; Mission Items
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[mLootProps]
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nickname = emergency_action_documents_liberty
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = fragment_data_liberty
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = military_black_box_rheinland
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = fragment_data_rheinland
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = genealogical_certificate_kusari
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = fragment_data_kusari
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = fragment_data_bretonia
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = walker_audio_log
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = vanpelt_audio_log
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drop_properties = 100, 500, 600, 0, 2, 1
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[mLootProps]
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nickname = chronos_relic
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drop_properties = 100, 500, 600, 0, 2, 1
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drop_properties = 100, 500, 600, 0, 2, 1
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@@ -9256,6 +9256,7 @@ hit_pts = 999999961690316250000000000000000000.000000
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nickname = pirate_transmitter_sm
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nickname = pirate_transmitter_sm
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ids_name = 300000
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ids_name = 300000
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ids_info = 300001
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ids_info = 300001
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;type = WEAPONS_PLATFORM
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type = SATELLITE
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type = SATELLITE
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DA_archetype = solar\misc\commsat.3db
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DA_archetype = solar\misc\commsat.3db
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material_library = solar\Solar_mat_misc01.mat
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material_library = solar\Solar_mat_misc01.mat
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@@ -9264,9 +9265,15 @@ envmap_material = envmapbasic
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LODranges = 0, 999999
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LODranges = 0, 999999
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mass = 10000
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mass = 10000
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;loadout = pirate_transmitter_sm_load
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;loadout = pirate_transmitter_sm_load
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solar_radius = 24.822
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;loadout = alien_structure01_load
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shape_name = NNM_SM_COMMUNICATIONS
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solar_radius = 3000
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hit_pts = 1e36
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destructible = true
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shape_name = NAV_weaponplatform
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;fuse = fuse_suprise_drop_loot, 0, 1000
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;explosion_arch = explosion_li_elite
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;surface_hit_effects = 0, small_hull_hit
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explosion_arch = explosion_wplatform
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hit_pts = 2000
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[Solar]
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[Solar]
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nickname = wplatform_sm
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nickname = wplatform_sm
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