diff --git a/EXE/REM/ServerModule/missions/story_arc1_m01.ini b/EXE/REM/ServerModule/missions/story_arc1_m01.ini index cbc7ad84..796172c5 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m01.ini @@ -5,6 +5,7 @@ nickname = li_arc_chapter_1_m01 story_name = li_arc01_m01 ; progress key, lowercase story_autostart = li_arc_chapter_1_m02 offer_type = CapturePrisoner +offer_reward = 500000 offer_target_system = Li01 offer_faction = li_n_grp offer_title_id = 458600 diff --git a/EXE/REM/ServerModule/missions/story_arc1_m02.ini b/EXE/REM/ServerModule/missions/story_arc1_m02.ini index ba296ba0..2b05a717 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m02.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m02.ini @@ -5,6 +5,7 @@ nickname = li_arc_chapter_1_m02 story_name = li_arc01_m02 ; progress key, lowercase story_requires = li_arc_chapter_1_m01 offer_type = DestroyShips +offer_reward = 500000 offer_target_system = Li01 offer_faction = li_n_grp offer_title_id = 458601 diff --git a/EXE/REM/ServerModule/missions/story_arc2_m01.ini b/EXE/REM/ServerModule/missions/story_arc2_m01.ini index e47441ea..614fdedb 100644 --- a/EXE/REM/ServerModule/missions/story_arc2_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc2_m01.ini @@ -4,6 +4,7 @@ nickname = li_arc_chapter_2_m01 story_name = li_arc02_m01 ; progress key, lowercase offer_type = DestroyInstallation +offer_reward = 500000 offer_target_system = Li01 offer_faction = li_n_grp offer_title_id = 458602 @@ -104,7 +105,7 @@ Act_ActTrig = t_rebus_mission_completed nickname = t_rebus_mission_completed Cnd_PopUpDialog = CLOSE Act_SetMsnResult = Success ; won - the mission goes on (interlude) -Act_AdjAcct = players, 250000 ; the actual payout +Act_AdjAcct = players, 350000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_Destroy = navy_satellite, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission) Act_ActTrig = t_rebus_buffalo_success @@ -137,7 +138,7 @@ Act_ActTrig = t_ashcroft_mission_completed3 [Trigger] nickname = t_ashcroft_mission_completed3 Cnd_BaseEnter = players, Iw03_02_Base -Act_AdjAcct = players, 100000 ; the actual payout +Act_AdjAcct = players, 150000 ; the actual payout Act_PopUpDialog = players, 459000, 459019 Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01 Act_TerminateMsn \ No newline at end of file