Add Lua Helpers
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63
DATA/SCRIPTS/HELPERS/convert.lua
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63
DATA/SCRIPTS/HELPERS/convert.lua
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Convert = {}
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Convert["QuatToMatrix"] = function(quat)
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local x = quat[1]
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local y = quat[2]
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local z = quat[3]
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local w = quat[4]
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local x2 = x + x
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local y2 = y + y
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local z2 = z + z
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local xx = x * x2
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local yx = y * x2
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local yy = y * y2
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local zx = z * x2
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local zy = z * y2
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local zz = z * z2
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local wx = w * x2
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local wy = w * y2
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local wz = w * z2
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local result = {
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{ 1 - yy - zz, yx + wz, zx - wy },
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{ yx - wz, 1 - xx - zz, zy + wx },
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{ zx + wy, zy - wx, 1 - xx - yy }
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}
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return result
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end
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Convert["EulerToQuat"] = function (x, y, z)
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local b = y * 0.5;
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local c = x * 0.5;
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local d = z * 0.5;
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local sp = sin(b)
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local cp = cos(b)
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local sy = sin(c)
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local cy = cos(c)
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local sr = sin(d)
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local cr = cos(d)
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local a0 = sp * cy * cr
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local b0 = cp * sy * sr
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local a1 = cp * sy * cr
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local b1 = sp * cy * sr
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local a2 = cp * cy * sr
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local b2 = sp * sy * cr
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local a3 = cp * cy * cr
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local b3 = sp * sy * sr
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local result = { Math.round(a0 + b0, 5), Math.round(a1 - b1, 5), Math.round(a2 + b2, 5), Math.round(a3 - b3, 5) }
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return result
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end
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-- Should be called in place of orient like this: orient = Convert.EulerToMatrix(x, y, z),
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Convert["EulerToMatrix"] = function (x, y, z)
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local q = Convert.EulerToQuat(y, x, z)
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local m = Convert.QuatToMatrix(q)
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return m
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end
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47
DATA/SCRIPTS/HELPERS/math.lua
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47
DATA/SCRIPTS/HELPERS/math.lua
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Math = {}
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Math["round"] = function (num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return floor(num * mult + 0.5) / mult
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end
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function sphereCollision(a, b)
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local ax = a.center[1]
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local ay = a.center[2]
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local az = a.center[3]
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local bx = b.center[1]
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local by = b.center[2]
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local bz = b.center[2]
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local threshold = (a.radius + b.radius) * (a.radius + b.radius)
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local dx = bx - ax
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local dy = by - ay
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local dz = bz - az
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local distSq = dx * dx + dy * dy + dz * dz
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return distSq < threshold
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end
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-- Default functions
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Math["abs"] = abs
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Math["asin"] = asin
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Math["atan"] = atan
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Math["atan2"] = atan2
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Math["ceil"] = ceil
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Math["cos"] = cos
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Math["sin"] = sin
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Math["tan"] = tan
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Math["deg"] = deg
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Math["floor"] = floor
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Math["log"] = log
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Math["log10"] = log10
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Math["max"] = max
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Math["min"] = min
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Math["mod"] = mod
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Math["sqrt"] = sqrt
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Math["frexp"] = frexp
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Math["ldexp"] = ldexp
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Math["random"] = random
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Math["randomseed"] = randomseed
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14
DATA/SCRIPTS/HELPERS/utils.lua
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14
DATA/SCRIPTS/HELPERS/utils.lua
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Utils = {}
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Utils["writeVariables"] = function()
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filename = "lua.variables.log"
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remove(filename)
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local LogVars
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LogVars = function(x, y)
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local file = appendto(filename)
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write(file, tostring(x).." ( "..tostring(y).." )\n")
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flush(file)
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closefile(file)
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end
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foreachvar(LogVars)
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filename = nil
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end
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3
DATA/SCRIPTS/helpers.lua
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3
DATA/SCRIPTS/helpers.lua
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dofile('..\\DATA\\SCRIPTS\\HELPERS\\math.lua')
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dofile('..\\DATA\\SCRIPTS\\HELPERS\\convert.lua')
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dofile('..\\DATA\\SCRIPTS\\HELPERS\\utils.lua')
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