Init 0.1 - DATA
This commit is contained in:
881
DATA/FX/fuse_br_battleship.ini
Normal file
881
DATA/FX/fuse_br_battleship.ini
Normal file
@@ -0,0 +1,881 @@
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[fuse]
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name = b_battleship_body_fuse
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lifetime = 12
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death_fuse = true
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[ignite_fuse]
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at_t = 0.2
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fuse = b_battleship_head_fuse
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fuse_t = 0
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[ignite_fuse]
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at_t = 0.1
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fuse = b_battleship_cntrl_twr_fuse
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fuse_t = 0
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight06
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at_t = 0.05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight06
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at_t = 0.05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight19
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at_t = 0.1
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = Dpcntrltwr
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at_t = 0.15
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = Dpcntrltwr
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at_t = 0.15
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.18
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hardpoint = HpTurret_b1_01
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.18
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hardpoint = HpTurret_b1_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunninglight20
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = HpRunninglight20
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.023
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hardpoint = HpTurret_b2_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_sectional04
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at_t = 0.023
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hardpoint = HpTurret_b2_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpTurret_bm_01
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at_t = 0.25
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunninglight12
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at_t = 0.27
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = HpTurret_bm_02
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at_t = 0.3
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpFX08
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at_t = 0.3
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.32
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hardpoint = HpTurret_b2_02
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.32
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hardpoint = HpTurret_b2_02
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.34
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hardpoint = HpTurret_bm_01
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.34
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hardpoint = HpTurret_bm_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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at_t = 0.34
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hardpoint = HpTurret_bm_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight08
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at_t = 0.35
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#3
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hardpoint = HpTurret_b1_02
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = -45, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large05
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hardpoint = HpTurret_b1_02
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = -45, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.42
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hardpoint = HpTurret_b1_02
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_damage
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at_t = 0.42
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hardpoint = DpMain
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = DpMain
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at_t = 0.45
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.47
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hardpoint = HpTurret_b2_03
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fate = debris
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[start_effect]
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[start_effect]
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effect = explosion_sfx_csx_sectional03
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at_t = 0.47
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hardpoint = HpTurret_b2_03
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = HpRunninglight16
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at_t = 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.01
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hardpoint = HpTurret_r2_03
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.01
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hardpoint = HpTurret_b2_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large02
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at_t = 0.01
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hardpoint = HpTurret_b2_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunninglight03
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at_t = 0.55
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.5
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fuse = b_battleship_root_death_fuse
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fuse_t = 0
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[start_effect]
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effect = gf_explosion_br_battleship_damage
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at_t = 0.55
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hardpoint = DpMain
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.55
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hardpoint = HpTurret_b4_01
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fate = debris
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[start_effect]
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.55
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hardpoint = HpTurret_b4_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.57
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hardpoint = HpTurret_b4_03
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.57
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hardpoint = HpTurret_b4_03
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.6
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hardpoint = HpTurret_b4_02
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.6
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hardpoint = HpTurret_b4_02
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.65
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hardpoint = HpTurret_b4_04
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fate = debris
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[start_effect]
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[start_effect]
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effect = explosion_sfx_csx_large02
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at_t = 0.65
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hardpoint = HpTurret_b4_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.67
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hardpoint = HpTurret_b2_04
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.67
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hardpoint = HpTurret_b2_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.7
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hardpoint = HpRunninglight04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.7
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hardpoint = HpRunninglight05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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at_t = 0.7
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hardpoint = HpRunninglight05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.75
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hardpoint = DpReactor
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.75
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hardpoint = DpEngine
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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[start_effect]
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effect = explosion_sfx_csx_large04
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at_t = 0.77
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hardpoint = DpReactor
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.9
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fuse = b_battleship_engine_fuse
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fuse_t = 0
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[ignite_fuse]
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at_t = 0.8
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fuse = b_battleship_rear_fuse
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fuse_t = 0
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[fuse]
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name = b_battleship_head_fuse
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lifetime = 3
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[start_effect]
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effect = gf_explosion_br_battleship_bigexp
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hardpoint = HpTurret_bm_01
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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[start_effect]
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effect = explosion_sfx_csx_sectional02
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hardpoint = DpNeck
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at_t = 0.96
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pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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attached = true
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||||
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[start_effect]
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[destroy_group]
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at_t = 0.99
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group_name = Br_frnt_lod1
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fate = debris
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[destroy_group]
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at_t = 1
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group_name = Br_main_lod1
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fate = disappear
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[fuse]
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||||
name = b_battleship_rear_fuse
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||||
lifetime = 2
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||||
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||||
[start_effect]
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||||
effect = gf_explosion_br_battleship_flashbang#3
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||||
hardpoint = HpTurret_r1_02
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||||
at_t = 0.01
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||||
pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = true
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||||
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||||
[destroy_hp_attachment]
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||||
at_t = 0.01
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||||
hardpoint = HpTurret_b4_02
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||||
fate = debris
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||||
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[start_effect]
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||||
effect = gf_explosion_br_battleship_smallexp
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||||
hardpoint = HpTurret_b4_03
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||||
at_t = 0.01
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||||
pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = true
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||||
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||||
[start_effect]
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||||
effect = explosion_sfx_csx_large03
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||||
hardpoint = DpEngine
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||||
at_t = 0.01
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||||
pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = true
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||||
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[start_effect]
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||||
effect = gf_explosion_br_battleship_flashbang#3
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||||
hardpoint = HpRunninglight05
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||||
at_t = 0.5
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||||
pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
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||||
hardpoint = HpTurret_b4_03
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||||
at_t = 0.95
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||||
pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpTurret_b4_01
|
||||
at_t = 0.95
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||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = HpTurret_b4_03
|
||||
at_t = 0.98
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional03
|
||||
hardpoint = DpReactor
|
||||
at_t = 0.98
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.99
|
||||
group_name = Br_thruster_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = Br_tail_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_root_death_fuse
|
||||
lifetime = 15
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0
|
||||
fuse = b_battleship_body_fuse
|
||||
fuse_t = 0.5
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_monster01
|
||||
hardpoint = DpMain
|
||||
at_t = 0.66
|
||||
pos_offset = -40, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpMain
|
||||
at_t = 0.68
|
||||
pos_offset = 40, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = DpMain
|
||||
at_t = 0.76
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpTail
|
||||
at_t = 0.79
|
||||
pos_offset = 0, 20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = DpMain
|
||||
at_t = 0.88
|
||||
pos_offset = 0, 40, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpTail
|
||||
at_t = 0.9
|
||||
pos_offset = 30, -20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpTail
|
||||
at_t = 0.95
|
||||
pos_offset = 0, 10, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = DpMain
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = DpMain
|
||||
at_t = 0.97
|
||||
pos_offset = 30, 0, 30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = HpDockMountA
|
||||
at_t = 0.97
|
||||
pos_offset = -50, 50, -30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[destroy_root]
|
||||
at_t = 1
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_cntrl_twr_fuse
|
||||
lifetime = 1
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.9
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.9
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = Br_cntrl_twr_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_engine_fuse
|
||||
lifetime = 0.5
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.9
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.9
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = Br_engine_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_port_gen_fuse
|
||||
lifetime = 0.5
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = Dpportgen
|
||||
at_t = 0.2
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
hardpoint = Dpportgen
|
||||
at_t = 0.2
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = Br_port_gen_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_star_gen_fuse
|
||||
lifetime = 0.5
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = Dpstarboardgen
|
||||
at_t = 0.2
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = Dpstarboardgen
|
||||
at_t = 0.2
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = Br_starboard_gen_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = br_battleship_burning_fuse01
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight17
|
||||
hardpoint = HpRunningLight18
|
||||
hardpoint = HpRunningLight19
|
||||
hardpoint = HpRunninglight20
|
||||
at_t = 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight17
|
||||
hardpoint = HpRunningLight18
|
||||
hardpoint = HpRunningLight19
|
||||
hardpoint = HpRunninglight20
|
||||
at_t = 1
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = br_battleship_burning_fuse02
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunninglight12
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
hardpoint = HpRunningLight15
|
||||
at_t = 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunninglight12
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
hardpoint = HpRunningLight15
|
||||
at_t = 0.5
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunninglight12
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
hardpoint = HpRunningLight15
|
||||
at_t = 1
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = br_battleship_burning_fuse03
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunninglight03
|
||||
hardpoint = HpRunninglight04
|
||||
hardpoint = HpRunninglight05
|
||||
hardpoint = HpRunningLight07
|
||||
at_t = 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunninglight03
|
||||
hardpoint = HpRunninglight04
|
||||
hardpoint = HpRunninglight05
|
||||
hardpoint = HpRunningLight07
|
||||
at_t = 1
|
||||
attached = true
|
||||
|
||||
Reference in New Issue
Block a user