Init 0.1 - DATA
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256
DATA/FX/fuse_ku_gunship.ini
Normal file
256
DATA/FX/fuse_ku_gunship.ini
Normal file
@@ -0,0 +1,256 @@
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[fuse]
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name = ku_gunship_body_fuse
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lifetime = 10
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death_fuse = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight03
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at_t = 0.01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_flashbang
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hardpoint = HpTurret_k4_03
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at_t = 0.05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = HpRunninglight05
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at_t = 0.1
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_flashbang
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hardpoint = HpRunninglight04
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at_t = 0.15
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = DpCntrltwr
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_damage_flashbang
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hardpoint = DpCntrltwr
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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at_t = 0.2
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hardpoint = DpFrnt
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[destroy_group]
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at_t = 0.2
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group_name = ku_cntrltwr_lod1
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fate = disappear
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[start_effect]
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effect = explosion_sfx_csx_large05
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at_t = 0.4
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hardpoint = DpFrnt
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = Dpengine
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at_t = 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight01
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at_t = 0.5
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pos_offset = 0, 0, 0
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[destroy_hp_attachment]
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at_t = 0.5
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hardpoint = HpTurret_k4_03
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fate = debris
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[destroy_group]
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at_t = 0.5
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group_name = ku_port_eng_lod1
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fate = disappear
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[destroy_group]
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at_t = 0.5
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group_name = ku_port_spike_lod1
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.6
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hardpoint = HpTurret_k4_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpTurret_k4_01
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = HpTurret_k4_01
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at_t = 0.6
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = DpSpkmnt_starboard
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = DpSpkmnt_starboard
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.7
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group_name = ku_star_spike_lod1
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fate = debris
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = DpWing_starboard
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = DpWing_starboard
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.8
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group_name = ku_star_wing_lod1
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fate = debris
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[start_effect]
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effect = gf_explosion_ku_gunboat_damage_flashbang
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hardpoint = HpRunningLight02
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = DpCntrltwr
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = HpRunninglight05
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_smallexp
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hardpoint = HpRunninglight05
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_ku_gunboat_bigexp
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hardpoint = DpFrnt
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at_t = 0.97
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.95
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hardpoint = DpFrnt
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[destroy_group]
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at_t = 0.95
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group_name = ku_port_wing_lod1
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fate = debris
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[destroy_group]
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at_t = 0.99
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group_name = ku_frnt_port_lod1
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fate = debris
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[destroy_root]
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at_t = 1
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[fuse]
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name = ku_gunship_burning_fuse01
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lifetime = 5
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpMount
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at_t = 0
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight03
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hardpoint = HpRunninglight04
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hardpoint = HpRunninglight05
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at_t = 0
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight03
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hardpoint = HpRunninglight04
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hardpoint = HpRunninglight05
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at_t = 1
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attached = true
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