Init 0.1 - DATA
This commit is contained in:
948
DATA/FX/fuse_or_osiris.ini
Normal file
948
DATA/FX/fuse_or_osiris.ini
Normal file
@@ -0,0 +1,948 @@
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[fuse]
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name = o_osiris_fuse
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lifetime = 15
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death_fuse = true
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[ignite_fuse]
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at_t = 0.2
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fuse = o_osiris_break_head_fuse
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fuse_t = 0
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[destroy_group]
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at_t = 0.65
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group_name = osiris_cntrltwr_lod1
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fate = disappear
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[destroy_group]
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at_t = 0.55
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group_name = osiris_shield_generator_lod1
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fate = disappear
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[ignite_fuse]
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at_t = 0.5
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fuse = o_osiris_root_death_fuse
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fuse_t = 0
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[ignite_fuse]
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at_t = 0.6
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fuse = o_osiris_engine_fuse
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fuse_t = 0
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[ignite_fuse]
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at_t = 0.99
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fuse = o_osiris_engine_fuse
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fuse_t = 0
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight03
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at_t = 0.05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional04
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hardpoint = HpRunningLight03
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at_t = 0.05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight13
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at_t = 0.1
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = HpRunningLight13
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at_t = 0.1
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.1
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hardpoint = HpTurret_o4_04
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fate = debris
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight02
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at_t = 0.15
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight10
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight18
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at_t = 0.25
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional05
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hardpoint = HpRunningLight18
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at_t = 0.25
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight05
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at_t = 0.3
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.35
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hardpoint = HpTurret_o2_01
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fate = debris
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight06
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at_t = 0.35
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight14
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight14
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight04
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at_t = 0.45
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight04
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at_t = 0.45
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.4
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hardpoint = HpTurret_o4_02
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.43
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hardpoint = HpTurret_L4_03
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fate = debris
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight16
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at_t = 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight12
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at_t = 0.55
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional02
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hardpoint = HpRunningLight07
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at_t = 0.55
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight07
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at_t = 0.6
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight08
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at_t = 0.64
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight09
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = HpRunningLight09
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.75
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hardpoint = HpTurret_o3_02
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fate = debris
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpTurret_o3_02
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at_t = 0.75
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional04
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hardpoint = HpTurret_o3_02
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at_t = 0.75
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.75
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hardpoint = HpTurret_o3_01
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fate = debris
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpTurret_o3_01
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpRunningLight20
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at_t = 0.85
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight20
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at_t = 0.85
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpRunningLight19
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at_t = 0.9
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = HpFX02
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at_t = 0.93
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = HpEngine01
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional02
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hardpoint = HpEngine01
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at_t = 0.95
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[fuse]
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name = o_osiris_break_head_fuse
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lifetime = 3
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[start_effect]
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effect = explosion_sfx_csx_large05
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hardpoint = DpFront
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at_t = 0.99
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pos_offset = 0, 0, 70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpbig
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hardpoint = DpFront
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at_t = 0.7
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pos_offset = -10, 30, 70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpbig
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hardpoint = DpFront
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at_t = 0.8
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pos_offset = 10, -30, 70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpbig
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hardpoint = DpFront
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at_t = 0.99
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pos_offset = -30, 20, 70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpbig
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hardpoint = DpFront
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at_t = 0.99
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pos_offset = 30, -20, 70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional04
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hardpoint = DpFront
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at_t = 0.99
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pos_offset = 0, 0, 70
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpbig
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hardpoint = DpBaydoor
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at_t = 0.99
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pos_offset = 30, -20, 70
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.99
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group_name = osiris_interior_lod1
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fate = disappear
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[destroy_group]
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at_t = 0.99
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group_name = osiris_front_lod1
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fate = disappear
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[destroy_group]
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at_t = 0.99
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group_name = osiris_nose_lod1
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fate = debris
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[fuse]
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name = o_osiris_root_death_fuse
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lifetime = 15
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = DpRear
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at_t = 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = DpFront
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at_t = 0.6
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pos_offset = 30, 20, 20
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = gf_li_capexplosion03popper
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hardpoint = DpFront
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at_t = 0.62
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pos_offset = -10, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = explosion_sfx_csx_monster01
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hardpoint = DpRear
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at_t = 0.66
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pos_offset = -10, 0, 20
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = DpFront
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at_t = 0.68
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pos_offset = 10, 0, 10
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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||||
effect = gf_li_capexplosion03popper
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||||
hardpoint = DpFront
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||||
at_t = 0.71
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||||
pos_offset = 0, 30, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = false
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||||
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[start_effect]
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effect = gf_explosion_li_battleship_mainexpsmall
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hardpoint = DpRear
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||||
at_t = 0.73
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||||
pos_offset = 0, 0, -20
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||||
ori_offset = 0, 0, 0
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||||
attached = false
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||||
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||||
[start_effect]
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||||
effect = gf_li_capexplosion03popper
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||||
hardpoint = DpRear
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||||
at_t = 0.76
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||||
pos_offset = 0, 0, 0
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||||
ori_offset = 0, 0, 0
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||||
attached = false
|
||||
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||||
[start_effect]
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||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = DpFront
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||||
at_t = 0.79
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||||
pos_offset = 0, 20, 10
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||||
ori_offset = 0, 0, 0
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||||
attached = false
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||||
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||||
[start_effect]
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||||
effect = gf_li_capexplosion03popper
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||||
hardpoint = DpRear
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||||
at_t = 0.8
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||||
pos_offset = 0, 0, 10
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||||
ori_offset = 0, 0, 0
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||||
attached = false
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||||
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||||
[start_effect]
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||||
effect = gf_explosion_li_battleship_mainexpsmall
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||||
hardpoint = DpFront
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||||
at_t = 0.84
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||||
pos_offset = -30, 0, 20
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||||
ori_offset = 0, 0, 0
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||||
attached = false
|
||||
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||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = DpFront
|
||||
at_t = 0.88
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||||
pos_offset = 0, 10, 10
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = DpRearsection
|
||||
at_t = 0.9
|
||||
pos_offset = 30, -20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = DpFront
|
||||
at_t = 0.94
|
||||
pos_offset = 10, 20, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = DpRearsection
|
||||
at_t = 0.95
|
||||
pos_offset = 0, 10, -20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = DpRearsection
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = DpFront
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpbig
|
||||
hardpoint = DpRearsection
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 10, -35
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpbig
|
||||
hardpoint = DpRearsection
|
||||
at_t = 0.97
|
||||
pos_offset = 0, -10, -20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpbig
|
||||
hardpoint = DpFront
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 10, 45
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpbig
|
||||
hardpoint = DpFront
|
||||
at_t = 0.97
|
||||
pos_offset = 0, -30, 30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = DpRear
|
||||
at_t = 0.97
|
||||
pos_offset = 20, 10, 30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = DpFront
|
||||
at_t = 0.97
|
||||
pos_offset = -20, 10, 30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpbig
|
||||
hardpoint = DpRear
|
||||
at_t = 0.99
|
||||
pos_offset = 0, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional02
|
||||
hardpoint = DpRear
|
||||
at_t = 0.99
|
||||
pos_offset = 0, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_root]
|
||||
at_t = 1
|
||||
|
||||
[fuse]
|
||||
name = o_osiris_engine_fuse
|
||||
lifetime = 7
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0
|
||||
group_name = Leaf01_d1_lod1
|
||||
fate = debris
|
||||
|
||||
[impulse]
|
||||
at_t = 0.05
|
||||
hardpoint = HpFX02
|
||||
pos_offset = 0, 0, 0
|
||||
radius = 45
|
||||
force = 200000
|
||||
damage = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_damagefire
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.05
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, -30
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional01
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.05
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.1
|
||||
group_name = Leaf04_d1_lod1
|
||||
fate = debris
|
||||
|
||||
[impulse]
|
||||
at_t = 0.11
|
||||
hardpoint = HpFX02
|
||||
pos_offset = 0, 0, 0
|
||||
radius = 45
|
||||
force = 150000
|
||||
damage = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_damagefire
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.11
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, 105
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional03
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.11
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.2
|
||||
group_name = Leaf07_d1_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.2
|
||||
group_name = Leaf06_d1_lod1
|
||||
fate = debris
|
||||
|
||||
[impulse]
|
||||
at_t = 0.21
|
||||
hardpoint = HpFX02
|
||||
pos_offset = 0, 0, 0
|
||||
radius = 45
|
||||
force = 250000
|
||||
damage = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_damagefire
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.21
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, -120
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_damagefire
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.21
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, -165
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional02
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.21
|
||||
pos_offset = 0, 0, -70
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.35
|
||||
pos_offset = 10, 30, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.35
|
||||
pos_offset = 10, 30, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.4
|
||||
pos_offset = -30, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.4
|
||||
pos_offset = -30, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.5
|
||||
pos_offset = 0, -30, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.5
|
||||
pos_offset = 0, -30, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.7
|
||||
pos_offset = -20, 20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.7
|
||||
pos_offset = -20, 20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.9
|
||||
group_name = Leaf02_d1_lod1
|
||||
fate = disappear
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.9
|
||||
group_name = Leaf03_d1_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.9
|
||||
group_name = Leaf05_d1_lod1
|
||||
fate = disappear
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.9
|
||||
group_name = Leaf08_d1_lod1
|
||||
fate = debris
|
||||
|
||||
[impulse]
|
||||
at_t = 0.91
|
||||
hardpoint = HpFX02
|
||||
pos_offset = 0, 0, 0
|
||||
radius = 45
|
||||
force = 300000
|
||||
damage = 0
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = DpRear
|
||||
at_t = 0.9
|
||||
pos_offset = 0, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = HpFX02
|
||||
at_t = 0.9
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpsmall
|
||||
hardpoint = HpEngine01
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_li_battleship_mainexpbig
|
||||
hardpoint = DpRear
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = DpRear
|
||||
at_t = 0.97
|
||||
pos_offset = 0, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.998
|
||||
group_name = osiris_reactor_lod1
|
||||
fate = disappear
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.999
|
||||
group_name = osiris_engine_lod1
|
||||
fate = disappear
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = osiris_rear_lod1
|
||||
fate = disappear
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1
|
||||
group_name = osiris_reactor_core_lod1
|
||||
fate = debris
|
||||
|
||||
[fuse]
|
||||
name = or_osiris_burning_fuse01
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight18
|
||||
|
||||
[fuse]
|
||||
name = or_osiris_burning_fuse02
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight04
|
||||
hardpoint = HpRunningLight05
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
at_t = 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight04
|
||||
hardpoint = HpRunningLight05
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
at_t = 1
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = or_osiris_burning_fuse03
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
hardpoint = HpRunningLight15
|
||||
hardpoint = HpRunningLight16
|
||||
at_t = 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
hardpoint = HpRunningLight15
|
||||
hardpoint = HpRunningLight16
|
||||
at_t = 0.5
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
hardpoint = HpRunningLight15
|
||||
hardpoint = HpRunningLight16
|
||||
at_t = 1
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = or_osiris_burning_fuse04
|
||||
lifetime = 5
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
hardpoint = HpMount
|
||||
at_t = 0
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunningLight19
|
||||
hardpoint = HpRunningLight20
|
||||
at_t = 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunningLight19
|
||||
hardpoint = HpRunningLight20
|
||||
at_t = 1
|
||||
attached = true
|
||||
|
||||
Reference in New Issue
Block a user