Add Kusari Gunboat
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@@ -9891,4 +9891,49 @@ camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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camera_turn_look_ahead_slerp_amount = 1.000000
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; Kusari Gunboat
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[Ship]
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ids_name = 237030
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ids_info = 66564
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ids_info2 = 66608
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ids_info3 = 86600
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nickname = ku_gunboat_player
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msg_id_prefix = gcs_refer_shiparch_Kusg
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mission_property = can_use_large_moors
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LODranges = 0, 100, 300, 500, 3000
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type = GUNBOAT
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DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
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material_library = ships\kusari\ku_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1.000000
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mass = 1000.000000
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hold_size = 150
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nanobot_limit = 48
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cockpit = cockpits\ku_gunboat.ini
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camera_offset = 28, 150
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camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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hit_pts = 23200
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explosion_arch = explosion_instant
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fuse = ku_gunship_body_fuse, 0.000000, 1
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fuse = ku_gunship_burning_fuse01, 0.000000, 2250
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fuse = ku_gunship_burning_fuse01, 0.000000, 1125
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 98000000.000000, 98000000.000000, 98000000.000000
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angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
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rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
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nudge_force = 150000.000000
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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