Add Kusari Gunboat

This commit is contained in:
D4rkl1ght3r
2024-12-24 17:04:17 +01:00
parent bc5a1b74a8
commit 8c69cf8ff7
5 changed files with 155 additions and 5 deletions

View File

@@ -0,0 +1,15 @@
[Cockpit]
mesh = cockpits\liberty\models\ku_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 40, 180
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
[RearViewCamera]
view_position = 0, 30, 150

View File

@@ -3301,7 +3301,7 @@ addon = SlowLargeBlue, HpRunningLight09
; Rheinland Cruiser Player ; Rheinland Cruiser Player
[Good] [Good]
nickname = rhcr_hull nickname = rhcr_player_hull
category = shiphull category = shiphull
ship = rh_cruiser_player ship = rh_cruiser_player
price = 5000000 price = 5000000
@@ -3309,9 +3309,9 @@ ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\transport.3db item_icon = Equipment\models\commodities\nn_icons\transport.3db
[Good] [Good]
nickname = rhcr_package nickname = rhcr_player_package
category = ship category = ship
hull = rhcr_hull hull = rhcr_player_hull
addon = ge_fighter_power01, internal, 1 addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_02, internal, 1 addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1 addon = ge_s_tractor_01, internal, 1
@@ -3339,3 +3339,36 @@ addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06 addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08 addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09 addon = SlowLargeBlue, HpRunningLight09
; Kusari Gunboat
[Good]
nickname = kugu_hull
category = shiphull
ship = ku_gunboat_player
price = 5000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\transport.3db
[Good]
nickname = kugu_package
category = ship
hull = kugu_hull
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, internal, 1
addon = sfx_rumble_gunvessel
addon = ku_gunboat_turret01_player, HpTurret_K5_01
addon = ku_gunboat_turret01_player, HpTurret_K4_01
addon = ku_gunboat_turret01_player, HpTurret_K4_02
addon = ku_gunboat_turret01_player, HpTurret_K4_03
addon = armor_scale_13, internal, 1
addon = SlowMediumGreen, HpRunningLight01
addon = SlowMediumGreen, HpRunningLight02
addon = SlowMediumGreen, HpRunningLight03
addon = SlowMediumGreen, HpRunningLight04
addon = SlowMediumGreen, HpRunningLight05
addon = SlowMediumGreen, HpRunningLight06
addon = LargeWhiteSpecial, HpHeadLight01

View File

@@ -134,6 +134,10 @@ marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku04_03_base
marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Ku05_01_base base = Ku05_01_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1

View File

@@ -33086,3 +33086,56 @@ LODranges = 0, 450
[LOD] [LOD]
obj = barrel obj = barrel
LODranges = 0, 500 LODranges = 0, 500
[Munition]
nickname = ku_gunboat_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 830
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_turret01_player
ids_name = 263434
ids_info = 264434
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350

View File

@@ -9892,3 +9892,48 @@ camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12 camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
; Kusari Gunboat
[Ship]
ids_name = 237030
ids_info = 66564
ids_info2 = 66608
ids_info3 = 86600
nickname = ku_gunboat_player
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_large_moors
LODranges = 0, 100, 300, 500, 3000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 150
nanobot_limit = 48
cockpit = cockpits\ku_gunboat.ini
camera_offset = 28, 150
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23200
explosion_arch = explosion_instant
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 98000000.000000, 98000000.000000, 98000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2