Add Kusari Gunboat
This commit is contained in:
15
DATA/COCKPITS/ku_gunboat.ini
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15
DATA/COCKPITS/ku_gunboat.ini
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@@ -0,0 +1,15 @@
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[Cockpit]
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mesh = cockpits\liberty\models\ku_freighter_cockpit.cmp
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int_brightness = 0.500000
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head_turn = 30, 10
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[CockpitCamera]
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[TurretCamera]
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tether = 0.000000, 40, 180
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yaw_rotate_speed = 2.000000
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pitch_rotate_speed = 1.500000
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accel_speed = 5
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[RearViewCamera]
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view_position = 0, 30, 150
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@@ -3301,7 +3301,7 @@ addon = SlowLargeBlue, HpRunningLight09
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; Rheinland Cruiser Player
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[Good]
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nickname = rhcr_hull
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nickname = rhcr_player_hull
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category = shiphull
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ship = rh_cruiser_player
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price = 5000000
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@@ -3309,9 +3309,9 @@ ids_name = 237031
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item_icon = Equipment\models\commodities\nn_icons\transport.3db
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[Good]
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nickname = rhcr_package
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nickname = rhcr_player_package
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category = ship
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hull = rhcr_hull
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hull = rhcr_player_hull
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addon = ge_fighter_power01, internal, 1
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addon = ge_s_scanner_02, internal, 1
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addon = ge_s_tractor_01, internal, 1
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@@ -3339,3 +3339,36 @@ addon = SlowLargeBlue, HpRunningLight03
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addon = SlowLargeBlue, HpRunningLight06
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addon = SlowLargeBlue, HpRunningLight08
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addon = SlowLargeBlue, HpRunningLight09
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; Kusari Gunboat
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[Good]
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nickname = kugu_hull
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category = shiphull
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ship = ku_gunboat_player
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price = 5000000
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ids_name = 237031
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item_icon = Equipment\models\commodities\nn_icons\transport.3db
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[Good]
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nickname = kugu_package
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category = ship
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hull = kugu_hull
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addon = ge_fighter_power01, internal, 1
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addon = ge_s_scanner_02, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = ge_lc_engine_01, internal, 1
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addon = sfx_rumble_gunvessel
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addon = ku_gunboat_turret01_player, HpTurret_K5_01
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addon = ku_gunboat_turret01_player, HpTurret_K4_01
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addon = ku_gunboat_turret01_player, HpTurret_K4_02
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addon = ku_gunboat_turret01_player, HpTurret_K4_03
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addon = armor_scale_13, internal, 1
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addon = SlowMediumGreen, HpRunningLight01
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addon = SlowMediumGreen, HpRunningLight02
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addon = SlowMediumGreen, HpRunningLight03
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addon = SlowMediumGreen, HpRunningLight04
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addon = SlowMediumGreen, HpRunningLight05
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addon = SlowMediumGreen, HpRunningLight06
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addon = LargeWhiteSpecial, HpHeadLight01
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@@ -134,6 +134,10 @@ marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
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marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
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marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Ku04_03_base
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marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Ku05_01_base
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marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
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@@ -33086,3 +33086,56 @@ LODranges = 0, 450
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[LOD]
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obj = barrel
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LODranges = 0, 500
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[Munition]
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nickname = ku_gunboat_turret01_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 830
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = ku_capgun_01_impact
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const_effect = ku_capgun_01_proj
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lifetime = 0.800000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = ku_gunboat_turret01_player
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ids_name = 263434
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ids_info = 264434
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DA_archetype = equipment\models\turret\ku_turret04.cmp
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material_library = equipment\models\ku_turret.mat
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HP_child = HPConnect
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hit_pts = 23076
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 5.300000
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flash_particle_name = ku_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = ku_gunboat_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 500
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[LOD]
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obj = barrel
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LODranges = 0, 350
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@@ -9892,3 +9892,48 @@ camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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; Kusari Gunboat
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[Ship]
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ids_name = 237030
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ids_info = 66564
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ids_info2 = 66608
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ids_info3 = 86600
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nickname = ku_gunboat_player
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msg_id_prefix = gcs_refer_shiparch_Kusg
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mission_property = can_use_large_moors
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LODranges = 0, 100, 300, 500, 3000
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type = GUNBOAT
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DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
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material_library = ships\kusari\ku_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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linear_drag = 1.000000
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mass = 1000.000000
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hold_size = 150
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nanobot_limit = 48
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cockpit = cockpits\ku_gunboat.ini
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camera_offset = 28, 150
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camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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hit_pts = 23200
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explosion_arch = explosion_instant
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fuse = ku_gunship_body_fuse, 0.000000, 1
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fuse = ku_gunship_burning_fuse01, 0.000000, 2250
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fuse = ku_gunship_burning_fuse01, 0.000000, 1125
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 98000000.000000, 98000000.000000, 98000000.000000
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angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
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rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
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nudge_force = 150000.000000
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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