Add bhe2 spoiler sections
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@@ -8036,6 +8036,7 @@ hp_type = hp_turret_special_1, HpTurret01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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[CollisionGroup]
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obj = bhe2_port_wing_lod1
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separable
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@@ -8050,6 +8051,7 @@ type = Port_Wing
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hit_pts = 138
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root_health_proxy = true
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[CollisionGroup]
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obj = bhe2_star_wing_lod1
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separable
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@@ -8062,4 +8064,34 @@ dmg_hp = DpStarboard_Wing
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dmg_obj = cv_dmg_starboard_wing01_cap
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type = Starboard_Wing
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hit_pts = 138
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root_health_proxy = true
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[CollisionGroup]
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obj = bhe2_spoiler_left
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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dmg_hp = DpStarboard_Wing
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dmg_obj = cv_dmg_starboard_wing01_cap
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type = Starboard_Wing
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hit_pts = 138
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root_health_proxy = true
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[CollisionGroup]
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obj = bhe2_spoiler_right
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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dmg_hp = DpStarboard_Wing
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dmg_obj = cv_dmg_starboard_wing01_cap
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type = Starboard_Wing
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hit_pts = 138
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root_health_proxy = true
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