diff --git a/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini index 9c378331..00cb15ba 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_cornwall_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -13,6 +13,7 @@ empty_cube_frequency = 0.5 exclusion = Zone_Br01_Tradelane_4 exclude_billboards = 1 exclusion = ZONE_Br01_vignette14_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -28,22 +29,22 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.6, 75, 30, 80 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 5000 -offset_dist = 3000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 60, 120 +size = 60, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -53,4 +54,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini index ea5f4e22..9dcadc60 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -27,22 +27,22 @@ asteroid = minedout_asteroid10, 0.4, -0.2, 0.1, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 5000 -offset_dist = 3000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 90, 130 +size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -52,4 +52,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini index ea73e04f..4e12a7c2 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_devon_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -11,7 +11,9 @@ empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = ZONE_Br01_vignette6_exclusion +exclude_billboards = 1 exclusion = ZONE_Br01_vignette27_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -28,22 +30,22 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 70, 90 +size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -53,4 +55,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini index e015c7b3..bd640a0e 100644 --- a/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3100 +cube_size = 600 +fill_dist = 4000 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 @@ -13,6 +13,7 @@ empty_cube_frequency = 0.6 exclusion = Zone_Br01_to_Br03_hole exclude_billboards = 1 exclusion = ZONE_Br01_vignette6_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -30,22 +31,22 @@ asteroid = minedout_asteroid10, 0.8, -0.5, 0.8, 75, 30, 80 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 70, 100 +size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -55,4 +56,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini index 579c8b49..01f2d028 100644 --- a/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br02_birmingham_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2900 +cube_size = 600 +fill_dist = 4000 diffuse_color = 210, 210, 210 ambient_color = 90, 50, 90 ambient_increase = 70, 50, 70 @@ -11,10 +11,13 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Br02_to_Br04_hole +exclude_billboards = 1 exclusion = Zone_Br02_Exclusion_002 +exclude_billboards = 1 exclusion = Zone_Br02_Exclusion_003 exclude_billboards = 1 exclusion = Zone_Br02_path_bmm3_1 +exclude_billboards = 1 [properties] flag = ice_objects @@ -31,22 +34,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_carbon color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1.5 -size = 40, 130 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -63,7 +66,6 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini index 72efeb22..47b9f043 100644 --- a/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br02_sheffield_north_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 180, 200, 220 ambient_color = 70, 70, 70 ambient_increase = 30, 30, 30 @@ -13,6 +13,7 @@ empty_cube_frequency = 0.4 exclusion = Zone_Br02_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Br02_to_Iw03_hole +exclude_billboards = 1 exclusion = Br02_zone_Sheffield_north_exclusion_001 exclusion = Br02_zone_Sheffield_north_exclusion_002 exclusion = Br02_zone_Sheffield_north_exclusion_003 @@ -20,6 +21,7 @@ exclusion = Br02_zone_Sheffield_north_exclusion_004 exclusion = Br02_zone_Sheffield_north_exclusion_005 exclusion = Br02_zone_Sheffield_north_exclusion_006 exclusion = ZONE_Br02_vignette14_exclusion +exclude_billboards = 1 [properties] flag = ice_objects @@ -36,22 +38,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 6000 -offset_dist = 3000 -fade = 1, 1.35, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.7, 0.7 ambient_intensity = 2 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.6, 0.6, 0.6 ambient_intensity = 1 -size = 30, 110 +size = 30, 150 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -68,7 +70,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini index 6f0773cf..dd0c286b 100644 --- a/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 190, 200, 210 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 @@ -15,6 +15,7 @@ flag = Object_density_med [Exclusion zones] exclusion = ZONE_Br02_vignette8_exclusion +exclude_billboards = 1 [Cube] asteroid = ice_asteroid30, 0.1, 0.7, -0.6, 35, 10, 160 @@ -27,22 +28,22 @@ asteroid = ice_asteroid30, -0.1, 0.1, -0.1, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 5000 -offset_dist = 3000 -fade = 1, 1.35, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.7, 0.7 ambient_intensity = 2 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 -size = 30, 90 +size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -59,7 +60,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini b/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini index 7d8091b7..28047d46 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_cardiff_beryllium_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 @@ -23,13 +23,13 @@ asteroid = beryl_asteroid60, -0.7, 0.6, 0.4, 120, 30, 10 asteroid = beryl_asteroid10, 0.3, 0.4, 0.6, 50, 30, 130 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_beryl color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 30, 110 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_beryllium @@ -46,7 +46,6 @@ asteroid_loot_commodity = commodity_beryllium dynamic_loot_container = lootcrate_ast_loot_beryl dynamic_loot_commodity = commodity_beryllium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini index d99199e5..fd55fa7d 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_cardiff_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2600 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 @@ -30,22 +30,22 @@ asteroid = nonmineable_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 6000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 40, 110 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -55,4 +55,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini index baf54a9b..243ec0d2 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 450 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 diffuse_color = 150, 200, 255 ambient_color = 120, 140, 160 ambient_increase = 20, 30, 40 @@ -39,7 +39,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini index 25d266d0..0bb3ec6a 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 600 +fill_dist = 2000 diffuse_color = 150, 200, 255 ambient_color = 120, 140, 160 ambient_increase = 20, 30, 40 @@ -46,7 +46,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini index ca467ebe..b59cba3b 100644 --- a/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br03_newcastle_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 tint_field = 108, 108, 108 empty_cube_frequency = 0.5 @@ -24,22 +24,22 @@ asteroid = rock_asteroid90, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7000 -offset_dist = 5000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 90, 120 +size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -49,4 +49,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini index 23e2789b..03d39195 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_ld14_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3400 +cube_size = 600 +fill_dist = 4000 tint_field = 160, 225, 200 empty_cube_frequency = 0.6 @@ -13,8 +13,11 @@ exclude_billboards = 1 exclusion = Zone_Br04_LD14_plant_exclusion exclude_billboards = 1 exclusion = ZONE_Br04_vignette10_exclusion +exclude_billboards = 1 exclusion = ZONE_Br04_vignette12_exclusion +exclude_billboards = 1 exclusion = ZONE_Br04_vignette13_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -22,9 +25,6 @@ flag = Object_density_med flag = danger_density_low [Cube] -xaxis_rotation = 0, 90, 180, 270 -yaxis_rotation = 0, 90, 180, 270 -zaxis_rotation = 0, 90, 180, 270 asteroid = uranium_asteroid90, 0.8, 0.1, -0.2, 25, 10, 20 asteroid = uranium_asteroid30, -0.2, 0.8, 0.3, 45, 20, 0 asteroid = uranium_asteroid30, 0.4, -0.8, -0.2, 15, 90, 120 @@ -33,12 +33,12 @@ asteroid = uranium_asteroid30, -0.8, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 500 -start_dist = 2000 +start_dist = 2200 fade_dist_percent = 0.5 shape = uranium_tri color_shift = 0.75, 0.75, 0.75 ambient_intensity = 1 -size = 80, 110 +size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_uranium @@ -52,11 +52,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 8000 -offset_dist = 5000 -fade = 0.8, 1.25, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1.05, 0.85, 0.85 ambient_intensity = 1 -vert_increase = 2 - +vert_increase = 4 diff --git a/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini b/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini index a4c85c80..efb83e91 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_leeds_high_density_asteroids.ini @@ -1,11 +1,14 @@ [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 2000 diffuse_color = 55, 100, 50 ambient_color = 0, 40, 30 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.2 +[Exclusion Zones] +exclusion = zone_br04_maghera_asteroid_exclusion_1 + [properties] flag = rock_objects flag = Object_density_low @@ -13,4 +16,3 @@ flag = Object_density_low [Cube] asteroid = uranium_asteroid30, 0.4, 0.4, -0.2, 10, 10, 60 asteroid = uranium_asteroid30, -0.2, -0.6, 0.2, 35, 10, 20 - diff --git a/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini b/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini index af2e9c6d..46b8cc88 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_leeds_smog_cloud_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 tint_field = 255, 255, 255 empty_cube_frequency = 1 @@ -18,4 +18,3 @@ placement_offset = 100 max_velocity = 5 max_angular_velocity = 0.5 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini index ec0a968e..a77358f5 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_stokes_mineable_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 diff --git a/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini index 67145410..6e131291 100644 --- a/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 410 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 tint_field = 200, 200, 210 empty_cube_frequency = 0.5 diff --git a/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini b/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini index 3bfdf856..cc9a68c0 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3400 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 @@ -12,6 +12,8 @@ exclusion = Zone_Br05_GSM_access_lane exclude_billboards = 1 exclusion = Zone_Br05_03 exclude_billboards = 1 +exclusion = Zone_Br05_03_Mining_Exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -26,12 +28,12 @@ asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70 [AsteroidBillboards] count = 1000 -start_dist = 2000 -fade_dist_percent = 0.35 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 90, 120 +size = 90, 200 [DynamicAsteroids] asteroid = DAsteroid_gold @@ -48,7 +50,6 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini b/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini index d50e655f..59806c6c 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3400 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 @@ -12,6 +12,8 @@ exclusion = Zone_Br05_GSM_access_lane exclude_billboards = 1 exclusion = Zone_Br05_GSM_mineable_gold_field exclude_billboards = 1 +exclusion = Zone_Br05_03_Mining_Exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -29,22 +31,22 @@ asteroid = mine_spike_minedout, 0.5, -0.2, -0.6, 75, 30, 70, mine [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 1000 -fade = 1, 1.35, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.17, 1.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 700 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 90, 100 +size = 90, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -61,7 +63,6 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini index 1cd44afa..214f350b 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini @@ -2,47 +2,63 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 350 -fill_dist = 3000 +cube_size = 525 +fill_dist = 4000 tint_field = 100, 100, 100 empty_cube_frequency = 0.6 [Exclusion Zones] -exclusion = Zone_Br05_Glorious_tradelane exclusion = Zone_Br05_Glorious exclusion = Zone_Br05_racecourse_01 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_02 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_03 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_04 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_05 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_06 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_07 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_08 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_09 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_10 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_11 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_12 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_13 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_14 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_15 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_16 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = ZONE_Br05_vignette2_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -58,8 +74,8 @@ asteroid = rock_asteroid30, -0.1, 0.4, -0.4, 75, 30, 70 render_parts = 6 shape = asteroid_belt_04 height = 3000 -offset_dist = 1500 -fade = 1, 1.35, 15, 17 +offset_dist = 300 +fade = 1.43, 2.1, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -67,12 +83,12 @@ vert_increase = 2 [AsteroidBillboards] count = 500 -start_dist = 2000 -fade_dist_percent = 0.35 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1.5, 1.5, 1.5 ambient_intensity = 1 -size = 45, 55 +size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_gold @@ -89,7 +105,6 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 20 - diff --git a/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini b/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini index 6d30465b..d755cbf2 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_independent_gold_field.ini @@ -2,15 +2,17 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3400 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_to_Br01_jumphole -exclusion = Zone_Br05_to_Br04_jumphole +exclude_billboards = 1 exclusion = ZONE_Br05_vignette4_exclusion +exclude_billboards = 1 +exclusion = Zone_Br05_North_East_Mining_Exclusion [Cube] asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 @@ -27,8 +29,8 @@ flag = Object_density_med render_parts = 6 shape = asteroid_belt_04 height = 3000 -offset_dist = 1500 -fade = 1, 1.35, 15, 17 +offset_dist = 300 +fade = 1.43, 2.1, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -41,7 +43,7 @@ fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 90, 110 +size = 90, 200 [DynamicAsteroids] asteroid = DAsteroid_gold @@ -58,7 +60,6 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini b/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini index 5d24087a..fd5fd3bc 100644 --- a/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini @@ -2,13 +2,16 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_05 +exclude_billboards = 1 +exclusion = Zone_Br05_05_Mining_Exclusion +exclude_billboards = 1 [Cube] asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 @@ -26,9 +29,9 @@ flag = DANGER_DENSITY_MED [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.17, 1.7, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -58,7 +61,6 @@ asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini index 88c9cf97..43b613ee 100644 --- a/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br06_arran_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 2280 +cube_size = 600 +fill_dist = 2000 tint_field = 255, 255, 255 empty_cube_frequency = 0.8 @@ -34,7 +34,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 3 - diff --git a/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini index fe038d1d..5efb682a 100644 --- a/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br06_islay_ice_asteroid_field.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 2280 +cube_size = 600 +fill_dist = 2000 tint_field = 255, 255, 255 empty_cube_frequency = 0.8 @@ -35,7 +35,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini new file mode 100644 index 00000000..2aad7529 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini @@ -0,0 +1,40 @@ +[Field] +cube_size = 600 +fill_dist = 2000 +tint_field = 255, 255, 255 +empty_cube_frequency = 0.8 + +[Exclusion Zones] +exclusion = Zone_Br06_Scapa_Flow_minefield +exclusion = Zone_Br06_06_minefield_lane_access + +[Cube] +asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = ice_asteroid10, 0.9, 0.5, -0.7, 35, 10, 20 +asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = ice_asteroid60, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = ice_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = ice_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70 + +[properties] +flag = ice_objects +flag = Object_density_med + +[DynamicAsteroids] +asteroid = DAsteroid_ice_small1 +count = 10 +placement_radius = 150 +placement_offset = 90 +max_velocity = 15 +max_angular_velocity = 3 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_water +asteroid_loot_commodity = commodity_water +dynamic_loot_container = lootcrate_ast_loot_water +dynamic_loot_commodity = commodity_water +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 1 +asteroid_loot_difficulty = 60 +dynamic_loot_difficulty = 3 diff --git a/DATA/SOLAR/ASTEROIDS/br06_scapa_flow_minefield.ini b/DATA/SOLAR/ASTEROIDS/br06_scapa_flow_minefield.ini new file mode 100644 index 00000000..9832c5cb --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/br06_scapa_flow_minefield.ini @@ -0,0 +1,24 @@ +[Field] +cube_size = 300 +fill_dist = 2000 +tint_field = 255, 255, 255 + +[Exclusion Zones] +exclusion = Zone_Br06_06_mine_exclusion +exclusion = Zone_Br06_06_minefield_lane_access + +[properties] +flag = MINE_DANGER_OBJECTS +flag = Object_density_high +flag = DANGER_DENSITY_HIGH + +[Cube] +xaxis_rotation = 8, 40, 90, 158 +yaxis_rotation = 5, 45, 100, 135 +zaxis_rotation = 355, 45, 78, 145 +asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine +asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine +asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine +asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine +asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine +asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine diff --git a/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini index e5c2734b..0d04b4e7 100644 --- a/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini @@ -2,13 +2,14 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Br06_path_planetform2_1 +exclude_billboards = 1 [properties] flag = ice_objects @@ -22,13 +23,13 @@ asteroid = ice_asteroid30, -0.6, -0.3, -0.9, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 [AsteroidBillboards] -count = 700 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 -size = 60, 90 +size = 60, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -42,13 +43,13 @@ color_shift = 1, 1, 1 [Band] render_parts = 8 shape = asteroid_icebelt_04 -height = 2500 -offset_dist = 1500 -fade = 1, 1.35, 15, 17 +height = 2000 +offset_dist = 200 +fade = 2.1, 3.1, 20, 25 texture_aspect = 1 color_shift = 0.4, 0.4, 0.3 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water @@ -56,7 +57,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 3 - diff --git a/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini index 350eb637..49d0c23b 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_burgess_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 220, 255, 255 ambient_color = 70, 70, 70 ambient_increase = 40, 40, 40 @@ -17,6 +17,7 @@ exclude_billboards = 1 exclusion = Zone_Station_Bw01_03 exclude_billboards = 1 exclusion = zone_Bw01_vignette1_exclusion +exclude_billboards = 1 [properties] flag = ice_objects @@ -28,28 +29,28 @@ asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_block_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_block_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = ice_block_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 +asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70 asteroid = ice_block_asteroid60, 0.7, -0.4, 0.4, 25, 0, 30 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 5000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.09, 1.7, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 0.8 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 0.8, 0.8, 0.9 ambient_intensity = 1 -size = 60, 90 +size = 60, 150 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -66,7 +67,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini index b8940f87..a4b570b3 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_coombe_carbon_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 200, 220, 255 ambient_color = 70, 70, 100 ambient_increase = 60, 60, 60 @@ -15,6 +15,7 @@ exclude_billboards = 1 exclusion = Zone_Bw01_to_Bw02_hole exclude_billboards = 1 exclusion = zone_Bw01_vignette4_exclusion +exclude_billboards = 1 [properties] flag = ice_objects @@ -31,30 +32,30 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 6000 +offset_dist = 600 +fade = 0.77, 1.1, 15, 17 texture_aspect = 1 color_shift = 0.7, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 3 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_carbon color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 90, 110 +size = 100, 200 [DynamicAsteroids] -asteroid = DAsteroid_ice_small1 -count = 10 +asteroid = DAsteroid_mineable_small1 +count = 20 placement_radius = 150 placement_offset = 90 -max_velocity = 15 -max_angular_velocity = 3 +max_velocity = 10 +max_angular_velocity = 2 color_shift = 1, 1, 1 [LootableZone] @@ -63,7 +64,6 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 25 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 3 - diff --git a/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini index 39cf9a71..e25b5770 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_graham_ice_asteroid_field.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 50, 40, 70 @@ -43,7 +40,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini index e25d0d93..d1a51fbf 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_roth_carbon_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2600 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 70, 70, 100 ambient_increase = 80, 60, 40 @@ -11,6 +11,7 @@ empty_cube_frequency = 0.2 [Exclusion Zones] exclusion = Zone_Station_Bw01_02 +exclude_billboards = 1 [properties] flag = ice_objects @@ -27,22 +28,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 5250 +offset_dist = 525 +fade = 0.86, 1.24, 15, 17 texture_aspect = 1 -color_shift = 1, 1, 1 +color_shift = 0.7, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 3 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_carbon color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 30, 110 +size = 100, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -59,7 +60,6 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini index 6c5c139b..f4bc1a06 100644 --- a/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw01_wilkes_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 110, 110, 130 ambient_increase = 40, 40, 40 @@ -15,6 +15,7 @@ exclude_billboards = 1 exclusion = Zone_Bw01_Tradelane_2 exclude_billboards = 1 exclusion = Zone_Bw01_Tradelane_Intersection +exclude_billboards = 1 [properties] flag = ice_objects @@ -31,22 +32,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 3000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.09, 1.7, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1.3 vert_increase = 2 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 -color_shift = 0.8, 0.8, 0.8 +color_shift = 1, 1, 1 ambient_intensity = 1 -size = 80, 120 +size = 100, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -63,7 +64,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini index 8e797428..82692763 100644 --- a/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 @@ -23,15 +23,33 @@ exclude_billboards = 1 exclusion = Zone_Bw02_to_Ew03_hole exclude_billboards = 1 exclusion = Zone_Bw02_minefield -exclude_billboards = 1 exclusion = Zone_Bw02_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw02_01_exclusion exclude_billboards = 1 exclusion = ZONE_Bw02_vignette1_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw02_vignette2_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw02_vignette3_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw02_vignette5_exclusion +exclude_billboards = 1 +exclusion = Zone_Bw02_Hammen_hole +exclude_billboards = 1 + +[ExclusionBand] +zone = Zone_Bw02_Hammen_hole +render_parts = 12 +shape = asteroid_icebelt_04 +height = 5000 +offset_dist = -500 +fade = 1, 1.5, 15, 18 +texture_aspect = 1 +color_shift = 1, 1, 1 +ambient_intensity = 1 +cull_mode = 2 +vert_increase = 2 [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -42,13 +60,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 600 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 1000 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 -color_shift = 0.5, 0.5, 0.5 -ambient_intensity = 1.5 -size = 90, 110 +color_shift = 1, 1, 1 +ambient_intensity = 1 +size = 150, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -58,15 +76,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[Band] -render_parts = 16 -shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 5000 -fade = 1, 1.35, 15, 17 -texture_aspect = 1 -color_shift = 0.7, 0.8, 1 -ambient_intensity = 0.5 -vert_increase = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini b/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini index 97a53e8d..78220a76 100644 --- a/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini +++ b/DATA/SOLAR/ASTEROIDS/bw02_minefield.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] -cube_size = 400 -fill_dist = 2600 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 @@ -14,20 +11,6 @@ flag = danger_density_med [Exclusion Zones] exclusion = Zone_Bw02_Hammen_hole -exclude_billboards = 1 - -[ExclusionBand] -zone = Zone_Bw02_Hammen_hole -render_parts = 12 -shape = asteroid_icebelt_04 -height = 3000 -offset_dist = -500 -fade = 1, 1.5, 15, 18 -texture_aspect = 1 -color_shift = 0.5, 0.5, 0.5 -ambient_intensity = 1.5 -cull_mode = 0 -vert_increase = 2 [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -37,22 +20,3 @@ asteroid = ice_asteroid90, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = mine_spike_minedout2, -0.2, -0.1, -0.6, 105, 160, 25, mine asteroid = mine_spike_minedout2, 0.5, -0.2, -0.6, 75, 30, 70, mine asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 - -[AsteroidBillboards] -count = 600 -start_dist = 2000 -fade_dist_percent = 0.35 -shape = asteroid_ice_4 -color_shift = 0.5, 0.5, 0.5 -ambient_intensity = 1.5 -size = 90, 110 - -[DynamicAsteroids] -asteroid = DAsteroid_ice_small1 -count = 10 -placement_radius = 150 -placement_offset = 90 -max_velocity = 0.2 -max_angular_velocity = 0.3 -color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_carbon_mine.ini b/DATA/SOLAR/ASTEROIDS/bw03_carbon_mine.ini new file mode 100644 index 00000000..20a49eaa --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/bw03_carbon_mine.ini @@ -0,0 +1,33 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + +[Field] +cube_size = 400 +fill_dist = 1400 +diffuse_color = 230, 230, 200 +ambient_color = 100, 100, 80 +ambient_increase = 70, 60, 30 +empty_cube_frequency = 0.200000 + +[properties] +flag = rock_objects +flag = Object_density_med + +[DynamicAsteroids] +asteroid = DAsteroid_mineable_small1 +count = 20 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 2 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_coal +asteroid_loot_commodity = commodity_hydrocarbons +dynamic_loot_container = lootcrate_ast_loot_coal +dynamic_loot_commodity = commodity_hydrocarbons +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 25 +asteroid_loot_difficulty = 20 +dynamic_loot_difficulty = 3 diff --git a/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini index e17f571b..0edda05e 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_daumann_mineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -34,7 +34,7 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 @@ -45,7 +45,6 @@ asteroid_loot_commodity = commodity_cobalt dynamic_loot_container = lootcrate_ast_loot_cobalt dynamic_loot_commodity = commodity_cobalt asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini b/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini index eb14d3a0..2c01dc39 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_ebers_gas_pocket.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 1560 +fill_dist = 2000 diffuse_color = 255, 140, 30 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -27,4 +27,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini index 835714b5..bed3d4ea 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_ebersfelde_nonmineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -31,4 +31,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini b/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini index 618cb345..a1571e15 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_fursten_gas_pocket.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 1560 +fill_dist = 2000 diffuse_color = 255, 150, 0 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -34,7 +34,6 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 8, 12 +dynamic_loot_count = 10, 100 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini index fc6b2311..ef876b14 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_furstenfelde_nonmineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -33,4 +33,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini b/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini index 6eaa2f79..dce892f7 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_guben_gas_pocket.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 1560 +fill_dist = 2000 diffuse_color = 255, 160, 0 ambient_color = 255, 200, 200 ambient_increase = 70, 40, 0 @@ -27,4 +27,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini b/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini index 620838f4..19c9d7db 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_gubenfelde_lava.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 200, 200 ambient_color = 255, 200, 200 ambient_increase = 70, 40, 0 @@ -26,4 +26,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini index f61e5b3b..4045d9da 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_img_mineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -37,9 +37,9 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 -dynamic_loot_difficulty = 3 +dynamic_loot_difficulty = 2 [LootableZone] zone = zone_bw03_img_silver_mining_area @@ -48,9 +48,9 @@ asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 10, 50 asteroid_loot_difficulty = 30 -dynamic_loot_difficulty = 4 +dynamic_loot_difficulty = 3 [LootableZone] zone = zone_bw03_img_cobalt_mining_area @@ -59,7 +59,6 @@ asteroid_loot_commodity = commodity_cobalt dynamic_loot_container = lootcrate_ast_loot_cobalt dynamic_loot_commodity = commodity_cobalt asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini b/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini index 2259caaa..28036879 100644 --- a/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini +++ b/DATA/SOLAR/ASTEROIDS/bw03_kruger_mineable.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 200, 200 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 @@ -33,7 +33,6 @@ asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw03_ore_mine.ini b/DATA/SOLAR/ASTEROIDS/bw03_ore_mine.ini new file mode 100644 index 00000000..20a49eaa --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/bw03_ore_mine.ini @@ -0,0 +1,33 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + +[Field] +cube_size = 400 +fill_dist = 1400 +diffuse_color = 230, 230, 200 +ambient_color = 100, 100, 80 +ambient_increase = 70, 60, 30 +empty_cube_frequency = 0.200000 + +[properties] +flag = rock_objects +flag = Object_density_med + +[DynamicAsteroids] +asteroid = DAsteroid_mineable_small1 +count = 20 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 2 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_coal +asteroid_loot_commodity = commodity_hydrocarbons +dynamic_loot_container = lootcrate_ast_loot_coal +dynamic_loot_commodity = commodity_hydrocarbons +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 25 +asteroid_loot_difficulty = 20 +dynamic_loot_difficulty = 3 diff --git a/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini index dedea08f..5b07e029 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_nordostriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 -ambient_intensity = 1 -size = 40, 110 +ambient_intensity = 2 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -50,11 +50,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 1000 -fade = 0.8, 1.25, 15, 17 +height = 2000 +offset_dist = 200 +fade = 2.1, 3.1, 20, 25 texture_aspect = 1 -color_shift = 0.5, 0.5, 0.5 -ambient_intensity = 1 -vert_increase = 2 - +color_shift = 1, 1, 1 +ambient_intensity = 5 +vert_increase = 1 diff --git a/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini index 555b02a7..4c7a9aaf 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_nordwestriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 -ambient_intensity = 1 -size = 40, 110 +ambient_intensity = 2 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -50,11 +50,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 1000 -fade = 0.8, 1.25, 15, 17 +height = 2000 +offset_dist = 200 +fade = 2.1, 3.1, 20, 25 texture_aspect = 1 -color_shift = 0.5, 0.5, 0.5 -ambient_intensity = 1 -vert_increase = 2 - +color_shift = 1, 1, 1 +ambient_intensity = 5 +vert_increase = 1 diff --git a/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini index 2c71e7a9..773fcd3f 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_sudwestriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -26,13 +26,13 @@ asteroid = planet_frag_asteroid90, -0.5, -0.5, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 -ambient_intensity = 1 -size = 40, 110 +ambient_intensity = 2 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -46,11 +46,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 1000 -fade = 0.8, 1.25, 15, 17 +height = 2000 +offset_dist = 200 +fade = 2.1, 3.1, 20, 25 texture_aspect = 1 -color_shift = 0.5, 0.5, 0.5 -ambient_intensity = 1 -vert_increase = 2 - +color_shift = 1, 1, 1 +ambient_intensity = 5 +vert_increase = 1 diff --git a/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini b/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini index 98a572e0..1c43f545 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 300 -fill_dist = 3200 +cube_size = 450 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 90, 60, 30 @@ -12,6 +12,7 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw04_sun_death exclude_billboards = 1 +exclude_dynamic_asteroids = 1 [properties] flag = lava_objects @@ -25,13 +26,13 @@ asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120 asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70 [AsteroidBillboards] -count = 600 -start_dist = 1800 -fade_dist_percent = 0.5 +count = 800 +start_dist = 0 +fade_dist_percent = 0.2 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 -size = 10, 50 +size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_lava02 @@ -46,25 +47,26 @@ color_shift = 1, 1, 1 zone = Zone_Bw04_sun_death render_parts = 12 shape = asteroid_belt_04 -height = 800 -offset_dist = -300 -fade = 1, 1.5, 15, 18 +height = 1000 +offset_dist = -200 +fade = 4, 6, 40, 50 texture_aspect = 1 -color_shift = 0, 0, 0 -ambient_intensity = 1 -cull_mode = 0 -vert_increase = 2 +color_shift = 1, 0.3, 0 +ambient_intensity = 10 +cull_mode = 2 +vert_increase = 1 [Band] render_parts = 12 shape = asteroid_belt_04 -height = 800 -offset_dist = 300 -fade = 0.8, 1.25, 15, 17 +height = 1000 +offset_dist = 200 +fade = 4, 6, 40, 50 texture_aspect = 1 -color_shift = 0, 0, 0 -ambient_intensity = 0.4 -vert_increase = 2 +color_shift = 1, 0.3, 0 +ambient_intensity = 1 +vert_increase = 1 +cull_mode = 0 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_diamonds @@ -72,7 +74,6 @@ asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 6 - diff --git a/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini index 30e3e464..668a197c 100644 --- a/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/bw04_westriemen_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 30, 20 ambient_increase = 50, 50, 50 @@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 110 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -50,11 +50,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 1000 -fade = 0.8, 1.25, 15, 17 +height = 2000 +offset_dist = 200 +fade = 2.1, 3.1, 20, 25 texture_aspect = 1 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1 -vert_increase = 2 - +vert_increase = 1 diff --git a/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini b/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini index 143e5a91..aeeb667a 100644 --- a/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw05_oxygen_pocket_field.ini @@ -1,6 +1,6 @@ [Field] cube_size = 400 -fill_dist = 1320 +fill_dist = 2000 diffuse_color = 100, 150, 255 ambient_color = 100, 200, 255 ambient_increase = 20, 30, 255 @@ -17,4 +17,3 @@ asteroid = mine_oxygen, -0.3, 0.6, 0.8, 85, 0, 185, mine asteroid = mine_oxygen, 0.4, -0.7, -0.2, 15, 90, 120, mine asteroid = mine_oxygen, -0.3, -0.3, 0.8, 85, 0, 185, mine asteroid = mine_oxygen, -0.7, 0.4, -0.4, 75, 30, 70, mine - diff --git a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini index 0f4fec7f..f3843998 100644 --- a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_debris_field.ini @@ -33,7 +33,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini index 354989b3..6f127b50 100644 --- a/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini @@ -46,7 +46,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini b/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini index b044b802..ab1e9481 100644 --- a/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw06_nemuro_dust_field.ini @@ -1,28 +1,26 @@ [TexturePanels] file = solar\asteroids\rock_shapes.ini -[Field] -cube_size = 400 -fill_dist = 3600 -diffuse_color = 150, 200, 255 -ambient_color = 30, 30, 30 -ambient_increase = 0, 50, 80 -empty_cube_frequency = 0.7 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + +[Cube] +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + [Exclusion Zones] exclusion = Zone_Bw06_02_exclusion exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Bw06_to_Bw07_hole -exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = Zone_Bw06_to_Bw05_hole -exclude_billboards = 1 - -[Cube] -asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 +exclude_dynamic_asteroids = 1 [Band] render_parts = 6 @@ -36,13 +34,22 @@ ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 600 -start_dist = 1600 +count = 1000 +start_dist = 1000 fade_dist_percent = 0.2 shape = roid_rock_tri -color_shift = 0.5, 0.8, 1 +color_shift = 1, 1, 1 ambient_intensity = 2 -size = 10, 40 +size = 10, 30 + +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,4 +59,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5 - diff --git a/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini b/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini index fafb3017..564799ef 100644 --- a/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw07_gikka_dust_field.ini @@ -1,27 +1,28 @@ [TexturePanels] file = solar\asteroids\rock_shapes.ini -[Field] -cube_size = 400 -fill_dist = 3300 -diffuse_color = 255, 200, 0 -ambient_color = 100, 50, 50 -ambient_increase = 100, 50, 50 -empty_cube_frequency = 0.5 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + [Cube] -asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 90, 45, 45 +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + +[Exclusion Zones] +exclusion = Zone_Bw07_to_Bw06_hole +exclude_dynamic_asteroids = 1 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 2000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 1500 +offset_dist = 150 +fade = 2.76, 4.1, 20, 25 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 @@ -36,6 +37,15 @@ color_shift = 1, 1, 1 ambient_intensity = 2 size = 10, 30 +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 + [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 @@ -44,4 +54,3 @@ placement_offset = 90 max_velocity = 20 max_angular_velocity = 8 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini b/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini index 8651c5d2..bbdaf33f 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_beryllium.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 @@ -13,6 +10,9 @@ empty_cube_frequency = 0.4 flag = rock_objects flag = Object_density_med +[Exclusion Zones] +exclusion = Zone_Bw08_tradelane_construct + [Cube] asteroid = beryl_asteroid10, 0.5, 0.2, -0.2, 35, 10, 20 asteroid = beryl_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 @@ -38,7 +38,6 @@ asteroid_loot_commodity = commodity_beryllium dynamic_loot_container = lootcrate_ast_loot_beryl dynamic_loot_commodity = commodity_beryllium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/bw08_mines.ini b/DATA/SOLAR/ASTEROIDS/bw08_mines.ini index 4a5b23f7..083bcf26 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_mines.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_mines.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 2700 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 @@ -31,4 +28,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini b/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini index b156c3d7..1c2c6893 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_niobium.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 @@ -42,7 +39,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 4 @@ -53,7 +50,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 @@ -64,7 +61,6 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 5 - diff --git a/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini index b0f06138..55238f74 100644 --- a/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 @@ -11,6 +11,7 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw08_to_Ew01_hole +exclude_billboards = 1 exclusion = Zone_Bw08_01 exclude_billboards = 1 exclusion = Zone_Bw08_niobium1 @@ -27,12 +28,19 @@ exclude_billboards = 1 exclusion = Zone_Bw08_sun_exclusion exclude_billboards = 1 exclusion = Zone_Bw08_to_Bw09_hole +exclude_billboards = 1 exclusion = Zone_Bw08_to_Ku03_hole +exclude_billboards = 1 exclusion = Zone_Bw08_tradelane_construct exclude_billboards = 1 exclusion = Zone_Bw08_path_img2_1 +exclude_billboards = 1 exclusion = Zone_Bw08_path_img3_1 +exclude_billboards = 1 exclusion = Zone_Bw08_path_img4_1 +exclude_billboards = 1 +exclusion = Zone_Bw08_Mineable_west +exclusion = Zone_Bw08_Mineable_south [properties] flag = rock_objects @@ -46,14 +54,27 @@ asteroid = nonmineable_asteroid30, -0.3, -0.3, 0.8, 72, 30, 185 asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43 asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60 +[ExclusionBand] +zone = Zone_Bw08_sun_exclusion +render_parts = 12 +shape = asteroid_belt_04 +height = 7000 +offset_dist = -500 +fade = 1, 1.35, 2, 3 +texture_aspect = 1 +color_shift = 1, 1, 1 +ambient_intensity = 5 +vert_increase = 4 +cull_mode = 2 + [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 1000 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 60, 120 +size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -63,4 +84,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini index 2f476654..b3a3af80 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_freeport6_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 160, 220, 255 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -17,6 +17,7 @@ exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_2 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion +exclude_billboards = 1 [properties] flag = ice_objects @@ -31,24 +32,24 @@ asteroid = ice_block_asteroid30, -0.2, -0.1, -0.5, 103, 156, 29 asteroid = ice_block_asteroid30, -0.8, 0.5, -0.4, 71, 33, 77 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.5 -size = 60, 110 +size = 50, 150 [Band] render_parts = 8 shape = asteroid_icebelt_04 -height = 3000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 6000 +offset_dist = 600 +fade = 0.77, 1.1, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.8, 0.9 ambient_intensity = 1.2 -vert_increase = 2 +vert_increase = 3 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -65,7 +66,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini index 3d1518b8..85f246eb 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_nago_carbon_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3100 +cube_size = 600 +fill_dist = 4000 diffuse_color = 130, 200, 255 ambient_color = 30, 30, 30 ambient_increase = 40, 50, 60 @@ -12,7 +12,7 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw09_Tradelane_4 exclude_billboards = 1 -exclusion = Zone_Bw09_02 +exclusion = Zone_Bw09_01 exclude_billboards = 1 exclusion = Zone_Bw09_to_Ku03 exclude_billboards = 1 @@ -21,6 +21,7 @@ exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_3 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion +exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_1 exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_2 @@ -40,24 +41,24 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 125, 30, 70 asteroid = ice_carbon_asteroid10, -0.2, 0.8, 0.3, 30, 40, 80 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_carbon color_shift = 1, 1, 1 ambient_intensity = 1 -size = 60, 130 +size = 40, 150 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 3000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 5250 +offset_dist = 525 +fade = 0.86, 1.24, 15, 17 texture_aspect = 1 color_shift = 0.8, 1, 1 ambient_intensity = 0.8 -vert_increase = 2 +vert_increase = 3 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -74,7 +75,6 @@ asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 3 - diff --git a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini index 246fcd48..ff880f6e 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3400 +cube_size = 600 +fill_dist = 4000 diffuse_color = 120, 180, 255 ambient_color = 30, 40, 70 ambient_increase = 40, 50, 70 @@ -27,22 +27,22 @@ asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 33, 89 [Band] render_parts = 8 shape = asteroid_icebelt_04 -height = 3000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.17, 1.7, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 0.7, 0.8, 0.9 ambient_intensity = 1 -size = 40, 120 +size = 100, 180 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -59,7 +59,6 @@ asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini index 23b5514a..2b7f20f9 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_oxygen_pocket_field.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] cube_size = 400 -fill_dist = 2500 +fill_dist = 3000 diffuse_color = 75, 125, 215 ambient_color = 30, 40, 120 ambient_increase = 0, 0, 0 @@ -38,7 +35,6 @@ asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini index be5ca4d2..69f5137c 100644 --- a/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2900 +cube_size = 600 +fill_dist = 4000 diffuse_color = 200, 255, 255 ambient_color = 80, 100, 120 ambient_increase = 30, 40, 60 @@ -15,6 +15,7 @@ exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_5 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette9_exclusion +exclude_billboards = 1 [properties] flag = ice_objects @@ -29,20 +30,20 @@ asteroid = ice_asteroid90, -0.4, -0.5, 0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 60, 120 +size = 80, 200 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 3000 -offset_dist = 2000 -fade = 1, 1.35, 15, 17 +offset_dist = 300 +fade = 1.43, 2.1, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 @@ -64,7 +65,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini index e13d90a3..7c8313b2 100644 --- a/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/bw10_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 300 -fill_dist = 2500 +cube_size = 500 +fill_dist = 3500 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 0, 0, 0 @@ -14,6 +14,8 @@ flag = ice_objects flag = object_density_medium [Exclusion Zones] +exclusion = Zone_Bw10_mt01_exclusion +exclude_billboards = 1 exclusion = Zone_Bw10_01_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 @@ -42,12 +44,16 @@ exclusion = Zone_Bw10_Tradelane_4 exclude_billboards = 1 exclusion = Zone_Bw10_IMG_mining_area_exclusion exclude_billboards = 1 -exclusion = Zone_Bw10_path_img1_2 exclusion = ZONE_Bw10_Vignette5_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette7_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette8_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette10_exclusion +exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette12_exclusion +exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_1 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_2 @@ -61,6 +67,32 @@ exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_3 exclude_billboards = 1 +[ExclusionBand] +zone = Zone_Bw10_sun_exclusion +render_parts = 12 +shape = asteroid_icebelt_04 +height = 7000 +offset_dist = -500 +fade = 1, 1.35, 4, 5 +texture_aspect = 1 +color_shift = 1, 1, 1 +ambient_intensity = 10 +vert_increase = 4 +cull_mode = 2 + +[ExclusionBand] +zone = Zone_Bw10_01_exclusion +render_parts = 12 +shape = asteroid_icebelt_04 +height = 7000 +offset_dist = -500 +fade = 1, 1.35, 4, 6 +texture_aspect = 1 +color_shift = 1, 1, 1 +ambient_intensity = 1.5 +vert_increase = 4 +cull_mode = 2 + [Cube] asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 @@ -69,25 +101,14 @@ asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70 -[Band] -render_parts = 12 -shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 1000 -fade = 1, 1.35, 15, 17 -texture_aspect = 1 -color_shift = 0.8, 0.8, 1 -ambient_intensity = 2 -vert_increase = 2 - [AsteroidBillboards] -count = 800 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 1000 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.25 -size = 55, 75 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -105,7 +126,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 2 @@ -116,7 +137,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 @@ -127,7 +148,6 @@ asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/bw11_aokigahara_asteroids.ini b/DATA/SOLAR/ASTEROIDS/bw11_aokigahara_asteroids.ini new file mode 100644 index 00000000..7178ef2d --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/bw11_aokigahara_asteroids.ini @@ -0,0 +1,44 @@ +[Field] +cube_size = 700 +fill_dist = 2000 +diffuse_color = 220, 200, 220 +ambient_color = 40, 40, 50 +ambient_increase = 70, 70, 70 +empty_cube_frequency = 0.5 + +[Exclusion Zones] +exclusion = Zone_Bw11_to_Ku07_hole + +[properties] +flag = nomad_objects +flag = Object_density_med + +[Cube] +xaxis_rotation = 0, 178, 0, 184 +yaxis_rotation = 0, 181, 0, 176 +zaxis_rotation = 190, 0, 170, 0 +asteroid = nomad01_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 +asteroid = nomad01_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 +asteroid = nomad01_asteroid200, 0.4, -0.7, -0.2, 2, 5, -4 +asteroid = nomad01_asteroid30, -0.3, -0.3, 0.8, 7, -5, -8 +asteroid = nomad01_asteroid90, -0.2, -0.1, -0.6, 0, 5, 5 +asteroid = nomad01_asteroid10, -0.6, -0.8, 0.7, 1, 2, 5 + +[DynamicAsteroids] +asteroid = DAsteroid_nomad_small1 +count = 10 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 2 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_organisms +asteroid_loot_commodity = commodity_alien_organisms +dynamic_loot_container = lootcrate_ast_loot_organisms +dynamic_loot_commodity = commodity_alien_organisms +asteroid_loot_count = 0, 0 +dynamic_loot_count = 3, 10 +asteroid_loot_difficulty = 20 +dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini b/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini new file mode 100644 index 00000000..349332a1 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini @@ -0,0 +1,61 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + +[Field] +cube_size = 700 +fill_dist = 4000 +diffuse_color = 200, 220, 255 +ambient_color = 70, 70, 100 +ambient_increase = 60, 60, 60 +empty_cube_frequency = 0.3 + +[properties] +flag = rock_objects +flag = Object_density_med + +[Cube] +asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = mineable2_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 +asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = mineable2_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 + +[Band] +render_parts = 6 +shape = asteroid_belt_04 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 +texture_aspect = 1 +color_shift = 0.8, 0.8, 0.8 +ambient_intensity = 1 +vert_increase = 4 + +[AsteroidBillboards] +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 +shape = roid_rock_tri +color_shift = 1.5, 1.5, 1.5 +ambient_intensity = 1 +size = 80, 200 + +[DynamicAsteroids] +asteroid = DAsteroid_mineable_small1 +count = 20 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 2 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_silver +asteroid_loot_commodity = commodity_silver +dynamic_loot_container = lootcrate_ast_loot_silver +dynamic_loot_commodity = commodity_silver +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 10 +asteroid_loot_difficulty = 40 +dynamic_loot_difficulty = 2 diff --git a/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini b/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini index 661f40a4..4bf9b672 100644 --- a/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini +++ b/DATA/SOLAR/ASTEROIDS/ew01_bermejo_ice_crystals.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 0, 0, 0 @@ -37,7 +34,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 4, 10 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini index 4029477c..94a2b911 100644 --- a/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew01_malvinas_mineable_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1440 +cube_size = 600 +fill_dist = 2000 diffuse_color = 170, 220, 255 ambient_color = 60, 60, 60 ambient_increase = 0, 0, 0 @@ -15,13 +12,9 @@ flag = Object_density_med [Exclusion Zones] exclusion = Zone_Ew01_to_Bw08_hole -exclude_billboards = 1 exclusion = Zone_Ew01_Malvinas_exclusion_001 -exclude_billboards = 1 exclusion = Zone_Ew01_Malvinas_exclusion_002 -exclude_billboards = 1 exclusion = Zone_Ew01_02_exclusion -exclude_billboards = 1 exclusion = ZONE_Ew01_Large_asteroid_1 exclusion = ZONE_Ew01_Large_asteroid_2 @@ -49,7 +42,7 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 @@ -59,7 +52,6 @@ asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini index 176f841e..e0d31629 100644 --- a/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini @@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini [Field] cube_size = 500 -fill_dist = 4800 +fill_dist = 4000 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 70, 120, 160 @@ -22,14 +22,25 @@ asteroid = ice_block_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 140, -20, 0 asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45 +[Band] +render_parts = 12 +shape = asteroid_icebelt_04 +height = 1500 +offset_dist = 150 +fade = 2.76, 4.1, 20, 25 +texture_aspect = 1 +color_shift = 0.7, 0.7, 1 +ambient_intensity = 2 +vert_increase = 1 + [AsteroidBillboards] -count = 200 +count = 500 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1 -size = 20, 70 +size = 20, 80 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -46,7 +57,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 5 - diff --git a/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini index f0a21c3e..795c5afd 100644 --- a/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew02_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -46,7 +46,6 @@ asteroid_loot_commodity = commodity_alien_organisms dynamic_loot_container = lootcrate_ast_loot_organisms dynamic_loot_commodity = commodity_alien_organisms asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini b/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini index 66279003..6347cb7f 100644 --- a/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini +++ b/DATA/SOLAR/ASTEROIDS/ew03_northeast_minefield.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 200, 200, 200 ambient_color = 110, 110, 110 ambient_increase = 80, 80, 80 @@ -25,13 +25,13 @@ asteroid = mine_spike_minedout, -0.2, 0.6, 0.6, 105, 160, 25, mine asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine [AsteroidBillboards] -count = 400 -start_dist = 2400 +count = 500 +start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -41,4 +41,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini b/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini index 8c254534..4b89e8b5 100644 --- a/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/ew03_planetary_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 200, 200, 200 ambient_color = 110, 110, 110 ambient_increase = 80, 80, 80 @@ -29,7 +29,11 @@ exclude_billboards = 1 exclusion = Zone_Ew03_to_Hi02_hole exclude_billboards = 1 exclusion = ZONE_Ew03_Vignette4_exclusion +exclude_billboards = 1 exclusion = ZONE_Ew03_Vignette6_exclusion +exclude_billboards = 1 +exclusion = ZONE_Ew03_Vignette7_exclusion +exclude_billboards = 1 exclusion = Zone_Ew03_02_exclusion exclude_billboards = 1 exclusion = Zone_Ew03_01_exclusion @@ -44,13 +48,26 @@ asteroid = planet_frag_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 -start_dist = 2400 +count = 1000 +start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 110 +size = 40, 150 + +[ExclusionBand] +zone = Zone_Ew03_sun_exclusion +render_parts = 6 +shape = asteroid_belt_04 +height = 5000 +offset_dist = -500 +fade = 0.9, 1.1, 3, 4 +texture_aspect = 1 +color_shift = 4, 4, 4 +ambient_intensity = 1 +vert_increase = 2 +cull_mode = 2 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -60,4 +77,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini b/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini index 4d9ec62d..20a1085a 100644 --- a/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini +++ b/DATA/SOLAR/ASTEROIDS/ew03_west_minefield.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 200, 200, 200 ambient_color = 110, 110, 110 ambient_increase = 80, 80, 80 @@ -25,13 +25,13 @@ asteroid = mine_spike_minedout, -0.2, 0.6, 0.6, 105, 160, 25, mine asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine [AsteroidBillboards] -count = 400 -start_dist = 2400 +count = 500 +start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -41,4 +41,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini index 05d0961b..f7cbe074 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_amarus_nomad_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 200, 255, 200 ambient_color = 40, 60, 50 ambient_increase = 0, 0, 0 @@ -14,7 +11,7 @@ flag = nomad_objects flag = Object_density_med [Exclusion Zones] -exclusion = Zone_Ew04_Vespus_exclusion +exclusion = Zone_Ew04_Vespus_asteroid_exclusion exclusion = ZONE_Ew04_Large_asteroid_1 exclusion = ZONE_Ew04_Large_asteroid_2 exclusion = ZONE_Ew04_Vignette2_exclusion @@ -45,7 +42,6 @@ asteroid_loot_commodity = commodity_alien_organisms dynamic_loot_container = lootcrate_ast_loot_organisms dynamic_loot_commodity = commodity_alien_organisms asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini index fd120cda..ff5c65d8 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_napo_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 200, 230, 255 ambient_color = 40, 80, 120 ambient_increase = 0, 0, 0 @@ -15,7 +15,7 @@ flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 0, 0 -yaxis_rotation = 0, 181, 0, 176 +yaxis_rotation = 0, 86, 181, 272 zaxis_rotation = 0, 0, 0, 0 asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 @@ -40,7 +40,6 @@ asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 20 - diff --git a/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini index 413f001d..a4da08be 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_orinoco_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 200, 255, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -20,10 +20,10 @@ yaxis_rotation = 0, 181, 0, 176 zaxis_rotation = 190, 0, 170, 0 asteroid = nomad01_asteroid60, 0.6, 0.2, -0.2, 5, 50, 5 asteroid = nomad01_asteroid60, 0.2, 0.8, 0.3, -4, 40, 3 -asteroid = nomad01_asteroid90, 0.4, -0.7, -0.2, 4, 100, -4 +asteroid = nomad01_asteroid200, 0.4, -0.7, -0.2, 4, 100, -4 asteroid = nomad01_asteroid90, -0.3, -0.3, 0.8, -0.5, -100, -8 asteroid = nomad01_asteroid90, -0.2, -0.1, -0.6, 0.4, 90, 5 -asteroid = nomad01_asteroid200, -0.6, -0.8, 0.7, -0.4, -150, 5 +asteroid = nomad01_asteroid30, -0.6, -0.8, 0.7, -0.4, -150, 5 [DynamicAsteroids] asteroid = DAsteroid_nomad_small1 @@ -40,7 +40,6 @@ asteroid_loot_commodity = commodity_alien_organisms dynamic_loot_container = lootcrate_ast_loot_organisms dynamic_loot_commodity = commodity_alien_organisms asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini b/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini index 23948bfe..fb2205eb 100644 --- a/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini +++ b/DATA/SOLAR/ASTEROIDS/ew04_sabana_fragments.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 90, 90, 90 ambient_color = 40, 40, 40 ambient_increase = 30, 30, 30 @@ -26,13 +26,13 @@ asteroid = planet_frag_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = planet_frag_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 -start_dist = 2400 +count = 500 +start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 100 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 @@ -45,12 +45,11 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 -shape = asteroid_belt_dust +shape = asteroid_belt_04 height = 1500 -offset_dist = 500 -fade = 0.8, 1.25, 15, 17 +offset_dist = 150 +fade = 2.76, 4.1, 20, 25 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 0.4 vert_increase = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini index fb3032a6..a18e2fda 100644 --- a/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ew06_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 500 -fill_dist = 3500 +cube_size = 750 +fill_dist = 5000 diffuse_color = 200, 255, 255 ambient_color = 20, 70, 80 ambient_increase = 40, 50, 50 @@ -8,8 +8,14 @@ empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Ew06_monkey_exclusion +exclude_dynamic_asteroids = 1 exclusion = Zone_Ew06_robot_exclusion -exclusion = Zone_Ew06_sun_death +exclude_dynamic_asteroids = 1 +exclusion = Zone_Ew06_sun_exclusion +exclude_dynamic_asteroids = 1 +exclusion = Zone_Ew06_sun2_exclusion +exclude_dynamic_asteroids = 1 +exclusion = Zone_Ew06_to_Hi02_hole [properties] flag = ice_objects @@ -17,7 +23,7 @@ flag = Object_density_low [Cube] xaxis_rotation = 0, 0, 0, 0 -yaxis_rotation = 0, 0, 0, 0 +yaxis_rotation = 0, 180, 0, 180 zaxis_rotation = 0, 0, 0, 0 asteroid = ice_spike_asteroid200, 0.6, -0.2, -0.2, 0, -43, 0 asteroid = ice_spike_asteroid125, 0.4, -0.7, 0.7, 0, 137, 0 @@ -33,4 +39,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini b/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini index a382db66..39748ce9 100644 --- a/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/hi01_hispania_debris_field.ini @@ -40,7 +40,7 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 90 dynamic_loot_difficulty = 4 diff --git a/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini b/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini index 39e868e5..820ac171 100644 --- a/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/hi01_mahon_dust_field.ini @@ -1,38 +1,41 @@ [TexturePanels] file = solar\asteroids\rock_shapes.ini -[Field] -cube_size = 400 -fill_dist = 3600 -tint_field = 255, 255, 255 -empty_cube_frequency = 1 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + [Cube] -asteroid = rock_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + +[Exclusion Zones] +exclusion = Zone_Hi01_to_Ew01_hole +exclude_dynamic_asteroids = 1 [Band] render_parts = 6 -shape = asteroid_belt_04 +shape = asteroid_belt_dust height = 1000 -offset_dist = 1000 -fade = 1, 1.35, 15, 17 +offset_dist = 100 +fade = 4.1, 6.1, 15, 17 texture_aspect = 1 -color_shift = 1, 1, 1 +color_shift = 2, 2, 2 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 1000 -start_dist = 1600 +start_dist = 1000 fade_dist_percent = 0.2 shape = roid_rock_tri -color_shift = 0.7, 0.7, 0.7 +color_shift = 1, 1, 1 ambient_intensity = 1 -size = 10, 50 +size = 10, 30 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -42,4 +45,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5 - diff --git a/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini b/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini index 9ba74759..82ea24f3 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_gredos_lava_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 255, 200, 150 ambient_increase = 50, 40, 30 @@ -15,7 +12,6 @@ flag = Object_density_med [Exclusion Zones] exclusion = Zone_Hi02_to_Ew03_hole -exclude_billboards = 1 [Cube] asteroid = lava01_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -33,4 +29,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini index 10b23859..83c32533 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_malvada_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 200, 230, 255 ambient_color = 40, 80, 120 ambient_increase = 0, 0, 0 @@ -17,7 +17,7 @@ flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 0, 0 -yaxis_rotation = 0, 181, 0, 176 +yaxis_rotation = 0, 86, 181, 272 zaxis_rotation = 0, 0, 0, 0 asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 @@ -43,7 +43,7 @@ asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 @@ -54,7 +54,6 @@ asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 3 - diff --git a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini index 10a65d0c..a317871f 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_debris_field.ini @@ -47,7 +47,6 @@ asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 -dynamic_loot_count = 3, 7 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 90 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini index de00cf59..9b38c45d 100644 --- a/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/hi02_tenereife_rock_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 @@ -27,13 +27,13 @@ asteroid = rock_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 -start_dist = 2400 +count = 500 +start_dist = 2200 fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -47,11 +47,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 1500 -offset_dist = 500 -fade = 0.8, 1.25, 15, 17 +height = 2000 +offset_dist = 200 +fade = 2.1, 3.1, 20, 25 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 0.4 -vert_increase = 2 - +vert_increase = 1 diff --git a/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini index eb03df76..67318744 100644 --- a/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw01_tanner_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 230, 230, 200 ambient_color = 100, 100, 80 ambient_increase = 70, 60, 30 @@ -20,7 +20,9 @@ exclude_billboards = 1 exclusion = Zone_Iw01_01_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Iw02_hole +exclude_billboards = 1 exclusion = Zone_Iw01_to_Rh02_hole +exclude_billboards = 1 exclusion = Zone_Iw01_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Iw01_Tradelane_2 @@ -29,15 +31,25 @@ exclusion = Zone_Iw01_sun_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw01_Vignette2_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette4_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette9_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette11_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette12_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette14_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette18_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette19_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette20_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw01_Vignette23_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -52,13 +64,26 @@ asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 +count = 500 start_dist = 2200 -fade_dist_percent = 0.35 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1.5 -size = 40, 100 +size = 40, 150 + +[ExclusionBand] +zone = Zone_Iw01_sun_exclusion +render_parts = 6 +shape = asteroid_belt_04 +height = 5000 +offset_dist = -500 +fade = 0.9, 1.1, 4.5, 6 +texture_aspect = 1 +color_shift = 4, 4, 4 +ambient_intensity = 1 +vert_increase = 2 +cull_mode = 2 [DynamicAsteroids] asteroid = dasteroid_rock_small1 @@ -68,4 +93,3 @@ placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini index e62fdf97..d04f1ede 100644 --- a/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw02_kenai_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 20, 50, 50 ambient_increase = 20, 30, 70 @@ -11,6 +11,7 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Iw02_01_exclusion +exclude_billboards = 1 [Cube] asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 @@ -27,22 +28,22 @@ flag = Object_density_med [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 1000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,4 +53,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini index aafa004e..16685a1f 100644 --- a/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw02_sitka_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 100, 100, 100 ambient_increase = 20, 40, 60 @@ -11,8 +11,11 @@ empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Iw02_Tradelane_2 +exclude_billboards = 1 exclusion = Zone_Iw02_to_Li04_hole +exclude_billboards = 1 exclusion = ZONE_Iw02_Vignette2_exclusion +exclude_billboards = 1 [properties] flag = rock_objects @@ -28,18 +31,18 @@ asteroid = rock_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 3000 -offset_dist = 1000 -fade = 1.4, 2, 15, 17 +height = 6750 +offset_dist = 675 +fade = 0.69, 0.99, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 @@ -53,4 +56,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini index 74f31c87..9e986a2c 100644 --- a/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw02_wrangell_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 20, 50, 50 ambient_increase = 120, 70, 20 @@ -11,7 +11,9 @@ empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Iw02_02_exclusion +exclude_billboards = 1 exclusion = Zone_Iw02_to_Iw01_hole +exclude_billboards = 1 [properties] flag = rock_objects @@ -27,22 +29,22 @@ asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 3000 -offset_dist = 1000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 40, 100 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,4 +54,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini index 7dfe02e1..9824746b 100644 --- a/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw03_barrier_ice_asteroid_field.ini @@ -1,18 +1,13 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] -cube_size = 400 -fill_dist = 2400 +cube_size = 700 +fill_dist = 2000 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Iw03_to_Br02 -exclusion = Zone_Iw03_to_Br04_hole_exclusion exclusion = Zone_Iw03_02 exclusion = Zone_Iw03_to_Br02_hole -exclusion = Zone_Iw03_to_Li01 exclusion = Zone_Iw03_Tradelane_2 exclusion = Zone_Iw03_to_Iw04_hole exclusion = ZONE_Iw03_Large_asteroid_1 @@ -52,7 +47,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini index 4a75db49..c7ff31db 100644 --- a/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw03_weddell_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 700 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 @@ -12,10 +12,13 @@ exclusion = Zone_Iw03_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Iw03_to_Li02 exclude_dynamic_asteroids = 1 +exclude_billboards = 1 exclusion = Zone_Iw03_IMG_mining_access exclude_billboards = 1 exclusion = ZONE_Iw03_Vignette1_exclusion +exclude_billboards = 1 exclusion = ZONE_Iw03_Vignette5_exclusion +exclude_billboards = 1 [properties] flag = ice_objects @@ -30,13 +33,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 800 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 -size = 90, 110 +size = 90, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -50,13 +53,13 @@ color_shift = 1, 1, 1 [Band] render_parts = 16 shape = asteroid_icebelt_04 -height = 10000 -offset_dist = 5000 -fade = 1, 1.35, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [LootableZone] zone = zone_weddell_ice_mining @@ -65,7 +68,7 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 4 @@ -75,7 +78,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4 - diff --git a/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini index fd2ca013..7f836f59 100644 --- a/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw04_corcovado_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 2400 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 30, 50, 80 @@ -30,22 +30,22 @@ asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 3000 -offset_dist = 1500 -fade = 1, 1.35, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.09, 1.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 300 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.5 -size = 40, 90 +size = 40, 180 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 @@ -62,7 +62,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini index 43443bc8..8c2ae329 100644 --- a/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 30, 50, 80 @@ -45,7 +42,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini index 39af4a4f..d16b158d 100644 --- a/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/iw04_roatan_ice_crystal_field.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\ice_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 120, 130, 140 ambient_increase = 20, 30, 40 @@ -43,7 +40,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini index ef809d68..d6bddaf5 100644 --- a/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw05_denko_asteroids.ini @@ -1,16 +1,14 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.3 [Exclusion Zones] -exclusion = Zone_Iw05_01 +exclusion = Zone_Iw05_02 +exclusion = Zone_Iw05_to_Li03_hole exclusion = ZONE_Iw05_Vignette1_exclusion exclusion = ZONE_Iw05_Vignette2_exclusion @@ -30,13 +28,3 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[AsteroidBillboards] -count = 300 -start_dist = 1200 -fade_dist_percent = 0.35 -shape = asteroid_planet_frag -color_shift = 0.5, 0.6, 0.7 -ambient_intensity = 1 -size = 60, 90 - diff --git a/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini index dbfccf25..8b3e926c 100644 --- a/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw05_kuryo_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 200, 200, 200 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 @@ -28,13 +25,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[AsteroidBillboards] -count = 300 -start_dist = 1200 -fade_dist_percent = 0.35 -shape = asteroid_planet_frag -color_shift = 0.5, 0.6, 0.7 -ambient_intensity = 1 -size = 60, 120 - diff --git a/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini index 54d7cb39..b1313757 100644 --- a/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw05_matsuo_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 200, 200, 200 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 @@ -25,13 +22,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[AsteroidBillboards] -count = 300 -start_dist = 1200 -fade_dist_percent = 0.35 -shape = asteroid_planet_frag -color_shift = 0.5, 0.6, 0.7 -ambient_intensity = 1 -size = 90, 120 - diff --git a/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini index 88033680..e5b25e30 100644 --- a/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw06_komatsu_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -31,13 +28,3 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[AsteroidBillboards] -count = 300 -start_dist = 1200 -fade_dist_percent = 0.35 -shape = asteroid_planet_frag -color_shift = 0.5, 0.6, 0.7 -ambient_intensity = 1 -size = 60, 90 - diff --git a/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini index 67c33ae2..467c6843 100644 --- a/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw06_raiden_asteroids.ini @@ -1,15 +1,13 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.3 [Exclusion Zones] +exclusion = Zone_Iw06_to_Li05_hole exclusion = ZONE_Iw06_Vignette3_exclusion [Cube] @@ -28,13 +26,3 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[AsteroidBillboards] -count = 300 -start_dist = 1200 -fade_dist_percent = 0.35 -shape = asteroid_planet_frag -color_shift = 0.5, 0.6, 0.7 -ambient_intensity = 1 -size = 60, 90 - diff --git a/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini b/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini index f14e3ba7..238d2a7b 100644 --- a/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/iw06_reppu_asteroids.ini @@ -1,9 +1,6 @@ -[TexturePanels] -file = solar\asteroids\rock_shapes.ini - [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 70, 70, 80 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -32,13 +29,3 @@ placement_offset = 90 max_velocity = 40 max_angular_velocity = 3 color_shift = 1, 1, 1 - -[AsteroidBillboards] -count = 300 -start_dist = 1200 -fade_dist_percent = 0.35 -shape = asteroid_planet_frag -color_shift = 0.5, 0.6, 0.7 -ambient_intensity = 1 -size = 60, 90 - diff --git a/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini index 20960cc8..bc4686ee 100644 --- a/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku01_chiba_rock_asteroid_field.ini @@ -2,44 +2,49 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3100 -diffuse_color = 255, 255, 255 -ambient_color = 30, 30, 30 -ambient_increase = 20, 30, 30 -empty_cube_frequency = 0.4 +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + +[Cube] +asteroid = minedout_asteroid10, 0, 0, 0, 0, 0, 0 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku04_hole +exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low -[Cube] -asteroid = minedout_asteroid10, 0.8, 0.1, -0.4, 178, 134, 122 -asteroid = minedout_asteroid10, 0.3, -0.5, -0.8, 164, 73, 111 -asteroid = minedout_asteroid10, -0.2, -0.8, -0.2, 24, 70, 22 - [Band] render_parts = 8 shape = asteroid_belt_dust -height = 2000 -offset_dist = 2000 -fade = 1.5, 2, 10, 14 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 100 -start_dist = 2200 -fade_dist_percent = 0.35 +count = 1000 +start_dist = 1000 +fade_dist_percent = 0.2 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 20, 50 +size = 10, 30 + +[DynamicAsteroids] +asteroid = dyn_minedout_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = dasteroid_mineable_small1 @@ -49,4 +54,3 @@ placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini index 7d6a51ea..6f77b9c2 100644 --- a/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku01_kanto_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3700 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 @@ -11,39 +11,48 @@ empty_cube_frequency = 0.8 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku03_hole +exclude_dynamic_asteroids = 1 exclusion = Zone_Ku01_07 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 exclusion = ZONE_Ku01_vignette12_exclusion +exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] -asteroid = minedout_asteroid10, 0.7, 0.2, -0.2, 111, 11, 22 -asteroid = minedout_asteroid10, 0.2, 0.8, 0.3, 44, 22, 0 -asteroid = minedout_asteroid10, 0.4, -0.7, -0.2, 55, 99, 120 asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 33, 166, 122 [Band] render_parts = 1 shape = asteroid_belt_dust -height = 3000 -offset_dist = 2000 -fade = 1.5, 2, 10, 14 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 130 -start_dist = 2200 -fade_dist_percent = 0.35 +count = 1000 +start_dist = 1000 +fade_dist_percent = 0.2 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 20, 40 +size = 10, 30 + +[DynamicAsteroids] +asteroid = dyn_minedout_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -53,4 +62,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini index 05964f07..4736bbda 100644 --- a/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku02_saiun_asteroids.ini @@ -1,19 +1,23 @@ -[Field] -cube_size = 400 -fill_dist = 1680 -diffuse_color = 50, 150, 255 -ambient_color = 40, 100, 150 -ambient_increase = 60, 120, 200 -empty_cube_frequency = 0.2 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + [Cube] -asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 -asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 -asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -23,4 +27,3 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini b/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini index 48eb627f..bc9e140e 100644 --- a/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku03_ohka_dust_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 diffuse_color = 150, 150, 220 ambient_color = 90, 90, 90 ambient_increase = 50, 30, 50 @@ -12,43 +12,51 @@ empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Ku03_Tradelane_3 exclude_billboards = 1 +exclude_dynamic_asteroids = 1 +exclusion = Zone_Ku03_to_Ku05_hole +exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] -asteroid = rock_asteroid10, 0.4, 0.9, 0.2, 123, 20, 0 -asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 -asteroid = rock_asteroid10, -0.3, -0.4, 0.8, 11, 0, 185 asteroid = rock_asteroid30, -0.7, 0.5, -0.3, 75, 123, 70 [Band] render_parts = 6 shape = asteroid_belt_dust -height = 4000 -offset_dist = 2000 -fade = 1.3, 1.8, 15, 17 +height = 6000 +offset_dist = 600 +fade = 0.76, 1.1, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 3 [AsteroidBillboards] -count = 400 -start_dist = 2000 -fade_dist_percent = 0.35 +count = 1000 +start_dist = 1000 +fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 20, 60 +size = 10, 30 + +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 -count = 30 -placement_radius = 90 -placement_offset = 40 +count = 40 +placement_radius = 200 +placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini index ac026470..57822d9a 100644 --- a/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku03_seiran_asteroids.ini @@ -1,20 +1,23 @@ -[Field] -cube_size = 400 -fill_dist = 1560 -diffuse_color = 50, 150, 255 -ambient_color = 40, 100, 150 -ambient_increase = 60, 120, 200 -empty_cube_frequency = 0.2 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + [Cube] -asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 -asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 -asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 -asteroid = rock_asteroid10, -0.4, -0.6, 0.7, 20, 60, 20 +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -24,4 +27,3 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini index d225999d..4736bbda 100644 --- a/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku04_hiyo_asteroids.ini @@ -1,19 +1,23 @@ -[Field] -cube_size = 400 -fill_dist = 1620 -diffuse_color = 50, 150, 255 -ambient_color = 40, 100, 150 -ambient_increase = 60, 120, 200 -empty_cube_frequency = 0.2 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + [Cube] -asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 -asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 -asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -23,4 +27,3 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini b/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini index 173fcf17..543cb5c9 100644 --- a/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku04_kansai_mine_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\mine_shapes.ini [Field] -cube_size = 275 -fill_dist = 1200 +cube_size = 300 +fill_dist = 2000 tint_field = 255, 255, 255 [Exclusion Zones] @@ -33,4 +33,3 @@ start_dist = 840 fade_dist_percent = 0.5 shape = spike_mine_tri size = 160, 160 - diff --git a/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini b/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini index 8a344dbd..4736bbda 100644 --- a/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/ku05_kayo_asteroids.ini @@ -1,19 +1,23 @@ -[Field] -cube_size = 400 -fill_dist = 1560 -diffuse_color = 255, 150, 100 -ambient_color = 200, 50, 40 -ambient_increase = 100, 100, 100 -empty_cube_frequency = 0.2 - [properties] flag = rock_objects flag = Object_density_low +[Field] +cube_size = 1000 +fill_dist = 1 +empty_cube_frequency = 1 + [Cube] -asteroid = rock_asteroid10, 0.6, 0.1, -0.2, 35, 10, 20 -asteroid = rock_asteroid10, 0.3, 0.4, -0.2, 10, 10, 60 -asteroid = rock_asteroid10, -0.2, -0.2, 0.2, 35, 10, 20 +asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 + +[DynamicAsteroids] +asteroid = dyn_rock_asteroid10 +count = 200 +placement_radius = 1500 +placement_offset = 200 +max_velocity = 1 +max_angular_velocity = 0.1 +color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -23,4 +27,3 @@ placement_offset = 200 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini index 6789fd5f..4fef8db4 100644 --- a/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku06_okamura_rock_asteroid_field.ini @@ -1,6 +1,9 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + [Field] -cube_size = 400 -fill_dist = 2160 +cube_size = 600 +fill_dist = 3000 diffuse_color = 200, 200, 255 ambient_color = 20, 30, 40 ambient_increase = 30, 30, 30 @@ -12,30 +15,30 @@ flag = Object_density_med [Exclusion Zones] exclusion = Zone_Ku06_base_exclusion +exclude_billboards = 1 +exclusion = Zone_Ku06_01_exclusion +billboard_count = 500 +empty_cube_frequency = 0.8 exclusion = Zone_Ku06_to_Ku05_hole exclusion = Zone_Ku06_to_Ku04_hole exclusion = Zone_Ku06_to_Ku07_hole -exclusion = Zone_Ku06_to_Bw05_hole_exclusion -exclusion = Zone_Ku06_base_access_lane1 -exclusion = Zone_Ku06_base_access_lane2 -exclusion = Zone_Ku06_base_access_lane3 exclusion = ZONE_Ku06_vignette2_exclusion exclusion = ZONE_Ku06_vignette3_exclusion exclusion = ZONE_Ku06_vignette4_exclusion exclusion = ZONE_Ku06_vignette6_exclusion [Cube] -asteroid = rock_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 -asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 60 -asteroid = rock_asteroid30, 0.4, -0.7, -0.2, 15, 90, 20 -asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = rock_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 -asteroid = rock_asteroid10, 0.3, 0.3, -0.8, 45, 0, 45 -asteroid = rock_asteroid10, 0.8, 0.1, 0.6, 65, 160, 66 +asteroid = planet_frag_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = planet_frag_asteroid10, 0.2, 0.8, 0.3, 45, 20, 60 +asteroid = planet_frag_asteroid30, 0.4, -0.7, -0.2, 15, 90, 20 +asteroid = planet_frag_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = planet_frag_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 +asteroid = planet_frag_asteroid10, 0.3, 0.3, -0.8, 45, 0, 45 +asteroid = planet_frag_asteroid10, 0.8, 0.1, 0.6, 65, 160, 66 [DynamicAsteroids] -asteroid = DAsteroid_rock_small1 +asteroid = DAsteroid_planet_frag_small1 count = 10 placement_radius = 120 placement_offset = 90 @@ -43,3 +46,11 @@ max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 +[AsteroidBillboards] +count = 0 +start_dist = 2200 +fade_dist_percent = 0.5 +shape = asteroid_planet_frag +color_shift = 0.5, 0.6, 0.7 +ambient_intensity = 1 +size = 40, 200 diff --git a/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini b/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini index 9674544f..7bb73428 100644 --- a/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku07_izu_planetary_fragment_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3100 +cube_size = 600 +fill_dist = 4000 diffuse_color = 200, 255, 255 ambient_color = 20, 30, 40 ambient_increase = 30, 40, 50 @@ -36,8 +36,8 @@ ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] -count = 300 -start_dist = 2000 +count = 500 +start_dist = 2200 fade_dist_percent = 0.35 shape = asteroid_planet_frag color_shift = 0.5, 0.6, 0.7 diff --git a/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini b/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini index eec484c5..4bffd319 100644 --- a/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini +++ b/DATA/SOLAR/ASTEROIDS/ku07_nampo_planetary_fragment_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 200, 200, 200 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 diff --git a/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini b/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini index 04defa19..87577ce5 100644 --- a/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/li01_badlands_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 355 -fill_dist = 1500 +cube_size = 550 +fill_dist = 2000 tint_field = 15, 15, 15 max_alpha = 1 empty_cube_frequency = 0.2 @@ -15,18 +15,15 @@ flag = danger_density_low [Exclusion Zones] exclusion = Zone_Li01_badlands_low_density_asteroids exclusion = Zone_Li01_to_Li04_hole -exclusion = Zone_Li01_Benford_to_Iw03_gate exclusion = Zone_Li01_Tradelane_20 exclusion = Zone_Li01_013_Station_Li01_05 exclusion = Zone_Li01_012_Station_Li01_04 -exclusion = zone_Li01_Jumpgate_to_Iw03 exclusion = Zone_Li01_Badlands_exclusion_asteroids_01 exclusion = Zone_Li01_12_exclusion exclusion = ZONE_Li01_vignette27_exclusion exclusion = ZONE_Li01_vignette28_exclusion exclusion = ZONE_Li01_vignette53_exclusion exclusion = ZONE_Li01_vignette60_exclusion -exclusion = Zone_Li01a_to_Li01b_hole [Cube] xaxis_rotation = 0, 0, 180, 180 @@ -44,4 +41,3 @@ placement_offset = 150 max_velocity = 50 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini b/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini index 27e5c90a..beb2fa78 100644 --- a/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/li01_badlands_low_density_asteroids.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 355 -fill_dist = 1680 +cube_size = 550 +fill_dist = 2000 tint_field = 15, 15, 15 max_alpha = 1 empty_cube_frequency = 0.5 @@ -20,7 +20,7 @@ exclusion = ZONE_Li01_vignette33_exclusion xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 30, 90, 195 zaxis_rotation = 0, 0, 180, 180 -asteroid = badlands_medium2, -0.8, 0.1, -0.1, 3, 35, 0 +asteroid = badlands_medium1, -0.8, 0.1, -0.1, 3, 35, 0 asteroid = badlands_small1, -0.3, 0.65, -0.6, 0, 50, 8 asteroid = badlands_small1, 0.2, -0.6, 0.2, 180, -15, -6 @@ -32,4 +32,3 @@ placement_offset = 150 max_velocity = 30 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini index 721be5f5..88491d98 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_sierra_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 @@ -29,22 +29,22 @@ asteroid = ice_asteroid60, -0.7, 0.8, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 6000 -offset_dist = 5000 -fade = 1, 1.35, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 300 -start_dist = 2400 -fade_dist_percent = 0.4 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 60, 160 +size = 60, 150 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -61,7 +61,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 8 - diff --git a/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini b/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini index a279b3ad..165e696f 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 @@ -16,16 +16,6 @@ exclusion = Zone_Li02_to_Iw04_hole exclusion = Zone_Li02_exclusion_001 exclusion = Zone_Li02_exclusion_002 exclusion = Zone_Li02_exclusion_003 -exclusion = Zone_Li02_exclusion_004 -exclusion = Zone_Li02_exclusion_005 -exclusion = Zone_Li02_exclusion_006 -exclusion = Zone_Li02_exclusion_007 -exclusion = Zone_Li02_exclusion_008 -exclusion = Zone_Li02_exclusion_009 -exclusion = Zone_Li02_exclusion_010 -exclusion = Zone_Li02_exclusion_011 -exclusion = Zone_Li02_exclusion_012 -exclusion = Zone_Li02_exclusion_013 exclusion = Zone_Li02_Station_Li02_04 exclusion = Zone_Li02_Tradelane_4 exclusion = Zone_Li02_Tradelane_6 @@ -60,7 +50,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 8 - diff --git a/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini index 715d554d..def7e28a 100644 --- a/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\ice_shapes.ini [Field] -cube_size = 400 -fill_dist = 3600 +cube_size = 600 +fill_dist = 4000 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 @@ -15,13 +15,18 @@ flag = ice_objects [Exclusion Zones] exclusion = Zone_Li02_Station_Li02_06 +exclude_billboards = 1 exclusion = Zone_Li02_to_Li04_hole +exclude_billboards = 1 exclusion = ZONE_Li02_whitney_density_1 empty_cube_frequency = 0.3 -billboard_count = 550 +billboard_count = 700 exclusion = ZONE_Li02_vignette24_exclusion +exclude_billboards = 1 exclusion = ZONE_Li02_vignette27_exclusion +exclude_billboards = 1 exclusion = ZONE_Li02_vignette32_exclusion +exclude_billboards = 1 [Cube] asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 180, 20 @@ -33,22 +38,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 -height = 5000 -offset_dist = 5000 -fade = 1, 1.35, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 230 -start_dist = 2400 +count = 500 +start_dist = 2200 fade_dist_percent = 0.4 shape = asteroid_ice_4 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 60, 140 +size = 80, 150 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 @@ -65,7 +70,6 @@ asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 90 dynamic_loot_difficulty = 9 - diff --git a/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini index dda8e778..d7e8e3e9 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_alamosa_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 100 @@ -15,7 +15,11 @@ flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw06_hole +exclude_billboards = 1 exclusion = ZONE_Li03_vignette18_exclusion +exclude_billboards = 1 +exclusion = Zone_Li03_ast_rock_mt02_asteroid_exclusion +exclude_billboards = 1 [Cube] asteroid = rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 @@ -26,22 +30,22 @@ asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 6500 -offset_dist = 4500 -fade = 1, 1.35, 10, 13 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 300 -start_dist = 2400 -fade_dist_percent = 0.4 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1.05, 1.05, 1.05 ambient_intensity = 1 -size = 80, 110 +size = 80, 150 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -51,4 +55,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini index e1f0524f..97fdf21c 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_cheyenne_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 100 @@ -15,6 +15,7 @@ flag = rock_objects [Exclusion Zones] exclusion = ZONE_Li03_vignette22_exclusion +exclude_billboards = 1 [Cube] asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20 @@ -26,22 +27,22 @@ asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 5000 -offset_dist = 3000 -fade = 1, 1.35, 10, 14 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 300 -start_dist = 2400 -fade_dist_percent = 0.4 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1.1, 1.1, 1.1 ambient_intensity = 1 -size = 70, 120 +size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -51,4 +52,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini index 5008daf6..4672d5c4 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini @@ -2,24 +2,30 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 425 -fill_dist = 3400 +cube_size = 638 +fill_dist = 4000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 empty_cube_frequency = 0.6 [properties] -flag = object_density_medium +flag = object_density_low flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw05_hole +exclude_billboards = 1 exclusion = Zone_Li03_Copperton_lane +exclude_billboards = 1 exclusion = Zone_Li03_Copperton_exclusion +exclude_billboards = 1 exclusion = ZONE_Li03_vignette5_exclusion +exclude_billboards = 1 exclusion = ZONE_Li03_vignette7_exclusion +exclude_billboards = 1 exclusion = ZONE_Li03_vignette8_exclusion +exclude_billboards = 1 [Cube] asteroid = minedout_asteroid10, 0.7, 0.4, -0.2, 35, 10, 20 @@ -31,22 +37,22 @@ asteroid = minedout_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 5000 -offset_dist = 3000 -fade = 1, 1.35, 10, 15 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 200 -start_dist = 2000 -fade_dist_percent = 0.4 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 50, 90 +size = 40, 90 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -63,7 +69,6 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini index 54b6beb6..4b319734 100644 --- a/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/li03_silverton_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3400 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 @@ -15,32 +15,23 @@ flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_Exclusion_001 +exclude_billboards = 1 exclusion = Zone_Li03_Exclusion_002 +exclude_billboards = 1 exclusion = Zone_Li03_Exclusion_003 -exclusion = Zone_Li03_Exclusion_004 +exclude_billboards = 1 exclusion = Zone_Li03_Tradelane_3 exclude_billboards = 1 exclusion = Zone_Li03_Tradelane_7 exclude_billboards = 1 exclusion = Zone_Li03_to_Li01_hole -exclusion = Zone_Li03_Exclusion_011 -exclusion = Zone_Li03_Exclusion_012 -exclusion = Zone_Li03_Exclusion_013 -exclusion = Zone_Li03_Exclusion_014 -exclusion = Zone_Li03_Exclusion_015 -exclusion = Zone_Li03_Exclusion_016 -exclusion = Zone_Li03_Exclusion_017 -exclusion = Zone_Li03_Exclusion_018 -exclusion = Zone_Li03_Exclusion_019 -exclusion = Zone_Li03_Exclusion_020 -exclusion = Zone_Li03_Exclusion_021 -exclusion = Zone_Li03_Exclusion_022 -exclusion = Zone_Li03_Exclusion_023 -exclusion = Zone_Li03_Exclusion_024 -exclusion = Zone_Li03_Exclusion_025 +exclude_billboards = 1 exclusion = ZONE_Li03_vignette1_exclusion +exclude_billboards = 1 exclusion = ZONE_Li03_vignette3_exclusion +exclude_billboards = 1 exclusion = ZONE_Li03_vignette10_exclusion +exclude_billboards = 1 [Cube] asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 119, 20 @@ -51,22 +42,22 @@ asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 0, 30, 170 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 8000 -offset_dist = 5000 -fade = 1, 1.35, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 5 [AsteroidBillboards] -count = 200 -start_dist = 2400 -fade_dist_percent = 0.4 +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 -size = 75, 120 +size = 80, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -83,7 +74,6 @@ asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 15 - diff --git a/DATA/SOLAR/ASTEROIDS/li05_alien_mines.ini b/DATA/SOLAR/ASTEROIDS/li05_alien_mines.ini new file mode 100644 index 00000000..53419a52 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/li05_alien_mines.ini @@ -0,0 +1,27 @@ +[TexturePanels] +file = solar\asteroids\mine_shapes.ini + +[Field] +cube_size = 400 +fill_dist = 1700 +diffuse_color = 110, 110, 100 +ambient_color = 255, 255, 255 +ambient_increase = 20, 20, 30 + +[properties] +flag = mine_danger_objects +flag = danger_density_high + +[Exclusion Zones] +exclusion = Zone_Li05_daam-kovosh_satellite_exclusion + +[Cube] +xaxis_rotation = 8, 40, 90, 158 +yaxis_rotation = 5, 45, 100, 135 +zaxis_rotation = 355, 45, 78, 145 +asteroid = mine_radiate02, -0.9, 0, 0.05, 110, 0, 10, mine +asteroid = mine_radiate02, 0.75, 0.1, 0, 0, 45, 20, mine +asteroid = mine_radiate02, 0.05, -0.75, -0.1, 50, 35, 40, mine +asteroid = mine_radiate02, 0, 0.85, 0.1, 150, 15, 12, mine +asteroid = mine_radiate02, 0.1, 0, -0.85, 40, 0, 50, mine +asteroid = mine_radiate02, -0.1, 0.05, 0.9, 30, 15, 60, mine diff --git a/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini b/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini index de7f7a14..b1445a82 100644 --- a/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/li05_ice_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 500 -fill_dist = 2880 +cube_size = 750 +fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 130, 130, 130 ambient_increase = 50, 80, 80 @@ -12,6 +12,9 @@ exclude_dynamic_asteroids = 1 exclusion = Zone_Li05_prison_exclusion exclude_dynamic_asteroids = 1 exclusion = Zone_Li05_gate_to_prison +exclude_dynamic_asteroids = 1 +exclusion = Zone_Li05_prison_to_anchorage +exclude_dynamic_asteroids = 1 [properties] flag = ice_objects @@ -35,4 +38,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini index bdff276b..a157a838 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_aachen_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 @@ -15,6 +15,7 @@ flag = object_density_low [Exclusion Zones] exclusion = ZONE_Rh01_vignette14_exclusion +exclude_billboards = 1 [Cube] asteroid = minedout_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 @@ -24,13 +25,13 @@ asteroid = minedout_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 400 +count = 5000 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 0.8 -size = 60, 120 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -44,11 +45,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 6000 -offset_dist = 3000 -fade = 0.8, 1.25, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 ambient_intensity = 2 -vert_increase = 2 +vert_increase = 4 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini index 98c5be7b..01384dda 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 60, 40, 20 ambient_increase = 60, 40, 20 @@ -16,8 +16,8 @@ flag = object_density_low [Exclusion Zones] exclusion = Zone_Rh01_Tradelane_5 exclude_billboards = 1 -exclusion = Zone_Rh01_to_Bw05_hole exclusion = ZONE_Rh01_vignette22_exclusion +exclude_billboards = 1 [Cube] asteroid = minedout_asteroid90, 0.2, 0.8, 0.3, 45, -20, 150 @@ -27,13 +27,13 @@ asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid90, -0.7, 0.4, -0.4, 75, 20, 70 [AsteroidBillboards] -count = 300 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 30, 150 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -47,11 +47,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 0.8, 1.25, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 - +vert_increase = 4 diff --git a/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini index 227e64de..37e6bde1 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_ruhr_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3200 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -27,13 +27,13 @@ asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 300 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 50, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -47,11 +47,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 7000 -offset_dist = 3000 -fade = 0.8, 1.25, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 - +vert_increase = 5 diff --git a/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini index 3ded159d..fdb5802c 100644 --- a/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh01_saar_minedout_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -46,11 +46,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 0.8, 1.25, 15, 17 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 -vert_increase = 2 +vert_increase = 4 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini index 3cc71370..2926ebc0 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_alster_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -17,34 +17,35 @@ flag = object_density_low exclusion = Zone_Rh02_to_Rh04_hole exclude_billboards = 1 exclusion = ZONE_Rh02_vignette9_exclusion +exclude_billboards = 1 [Cube] asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 -asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = rock_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 +asteroid = rock_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = rock_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 6 -shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 10, 14 +shape = asteroid_belt_dust +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 6, 9 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 300 +count = 500 start_dist = 2200 -fade_dist_percent = 0.35 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1 -size = 30, 65 +size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -54,4 +55,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini index 5529dff9..f03a9d0f 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_kiel_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3000 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -15,6 +15,7 @@ flag = object_density_med [Exclusion Zones] exclusion = ZONE_Rh02_vignette2_exclusion +exclude_billboards = 1 [Cube] asteroid = rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 @@ -27,22 +28,22 @@ asteroid = rock_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 -height = 5000 -offset_dist = 3000 -fade = 1, 1.35, 10, 14 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 200 +count = 500 start_dist = 2200 -fade_dist_percent = 0.35 +fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 -size = 30, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,4 +53,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini index 4abea825..b085e3d7 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -17,11 +17,9 @@ flag = object_density_med exclusion = Zone_Rh02_to_Iw01_hole exclude_billboards = 1 exclusion = ZONE_Rh02_vignette7_exclusion +exclude_billboards = 1 [Cube] -xaxis_rotation = 0, 90, 180, 270 -yaxis_rotation = 0, 90, 180, 270 -zaxis_rotation = 0, 90, 180, 270 asteroid = uranium_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = uranium_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = uranium_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 @@ -31,22 +29,22 @@ asteroid = uranium_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 8 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 10, 14 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] -count = 400 +count = 500 start_dist = 2200 -fade_dist_percent = 0.35 +fade_dist_percent = 0.5 shape = uranium_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 2 -size = 40, 120 +size = 40, 150 [DynamicAsteroids] asteroid = dasteroid_uranium @@ -64,4 +62,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini b/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini index edf1c876..d7c730c1 100644 --- a/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh02_south_rock_asteroid_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2600 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 @@ -27,22 +27,22 @@ asteroid = nonmineable_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 [Band] render_parts = 1 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 1, 1.35, 10, 14 +height = 7500 +offset_dist = 750 +fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 -vert_increase = 2 +vert_increase = 4 [AsteroidBillboards] count = 500 start_dist = 2200 -fade_dist_percent = 0.35 +fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 0.8 -size = 30, 110 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 @@ -52,4 +52,3 @@ placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini b/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini index 1399918c..46fc109b 100644 --- a/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/rh03_westnebel_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1620 +cube_size = 600 +fill_dist = 2000 diffuse_color = 155, 250, 255 ambient_color = 75, 75, 150 ambient_increase = 0, 0, 100 @@ -24,4 +24,3 @@ placement_offset = 200 max_velocity = 25 max_angular_velocity = 3 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini b/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini index e13dbabd..8dd48c46 100644 --- a/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh04_taunus_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3300 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 50, 50, 50 ambient_increase = 90, 80, 70 @@ -17,6 +17,9 @@ flag = object_density_med exclusion = Zone_Rh04_05_exclusion exclude_billboards = 1 exclude = ZONE_Rh04_vignette5_exclusion +exclude_billboards = 1 +exclude = Zone_Rh04_to_Bw05_hole +exclude_billboards = 1 [Cube] asteroid = nonmineable_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 @@ -27,13 +30,13 @@ asteroid = nonmineable_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 300 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 40, 150 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -47,11 +50,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 4000 -offset_dist = 2000 -fade = 0.8, 1.25, 15, 17 +height = 3750 +offset_dist = 375 +fade = 1.09, 1.7, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 vert_increase = 2 color_shift = 1.2, 1.1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini b/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini index 710bc2e6..acec0653 100644 --- a/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini +++ b/DATA/SOLAR/ASTEROIDS/rh04_verbotene_field.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 2800 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.3 @@ -11,22 +11,26 @@ empty_cube_frequency = 0.3 flag = rock_objects flag = object_density_med +[Exclusion Zones] +exclusion = Zone_Rh04_08_exclusion +exclude_billboards = 1 + [Cube] asteroid = minedout_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = minedout_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 -asteroid = minedout_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = minedout_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = minedout_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 -asteroid = minedout_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 -asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 +asteroid = minedout_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 700 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 -size = 130, 150 +size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 @@ -40,11 +44,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 9000 -offset_dist = 5000 -fade = 0.8, 1.25, 15, 17 +height = 10000 +offset_dist = 1000 +fade = 0.5, 0.7, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 -vert_increase = 2 +vert_increase = 5 color_shift = 1.2, 1.1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini b/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini index 09a3d6b0..28c4cc17 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_daumann_feld.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1920 +cube_size = 600 +fill_dist = 2000 diffuse_color = 200, 150, 150 ambient_color = 100, 70, 20 ambient_increase = 0, 0, 0 @@ -31,4 +31,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 1 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini b/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini index 46867361..c73b7a68 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_kruger_lavafeld.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3100 +cube_size = 600 +fill_dist = 4000 diffuse_color = 255, 200, 100 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 @@ -30,13 +30,13 @@ asteroid = lava01_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava01_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 300 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_lava01 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 -size = 40, 100 +size = 40, 150 [DynamicAsteroids] asteroid = DAsteroid_lava01 @@ -49,12 +49,11 @@ color_shift = 1, 0.5, 0 [Band] render_parts = 6 -shape = asteroid_belt_dust -height = 2000 -offset_dist = 1000 -fade = 0.8, 1.25, 15, 17 +shape = asteroid_belt_04 +height = 3000 +offset_dist = 300 +fade = 1.43, 2.1, 15, 17 texture_aspect = 1 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini b/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini index b2ba02ee..618251eb 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_leipzig_mine.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1560 +cube_size = 600 +fill_dist = 2000 diffuse_color = 200, 150, 150 ambient_color = 100, 70, 20 ambient_increase = 0, 0, 0 @@ -38,7 +38,7 @@ asteroid_loot_commodity = commodity_cobalt dynamic_loot_container = lootcrate_ast_loot_cobalt dynamic_loot_commodity = commodity_cobalt asteroid_loot_count = 1, 1 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4 @@ -49,7 +49,6 @@ asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 1, 1 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini b/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini index 5326cd9a..f76a7a83 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_schwefelwolke_lavafeld.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1800 +cube_size = 600 +fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 40, 40, 40 @@ -11,12 +11,7 @@ flag = lava_objects flag = object_density_med [Exclusion Zones] -exclusion = Zone_Rh05_02_exclusion -exclude_billboards = 1 -exclusion = Zone_Rh05_Tradelane_1 -exclude_billboards = 1 -exclusion = Zone_Rh05_Tradelane_2 -exclude_billboards = 1 +exclusion = Zone_Rh05_to_Rh04_hole [Cube] asteroid = lava02_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 @@ -42,7 +37,6 @@ asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 1, 1 -dynamic_loot_count = 1, 1 +dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10 - diff --git a/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini b/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini index 26bc2532..6de02c21 100644 --- a/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini +++ b/DATA/SOLAR/ASTEROIDS/rh05_west_lavafeld.ini @@ -2,8 +2,8 @@ file = solar\asteroids\rock_shapes.ini [Field] -cube_size = 400 -fill_dist = 3100 +cube_size = 600 +fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 @@ -13,6 +13,7 @@ flag = object_density_med [Exclusion Zones] exclusion = Zone_Rh05_to_Bw04_hole +exclude_billboards = 1 [Cube] asteroid = lava02_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 @@ -23,13 +24,13 @@ asteroid = lava02_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] -count = 300 +count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 -size = 40, 90 +size = 40, 150 [DynamicAsteroids] asteroid = dasteroid_lava02 @@ -43,11 +44,10 @@ color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 -height = 2000 -offset_dist = 1000 -fade = 1, 1.4, 15, 17 +height = 3000 +offset_dist = 300 +fade = 1.43, 2.1, 15, 17 texture_aspect = 1 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2 - diff --git a/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini index 39cc8e7b..279f298f 100644 --- a/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/st01_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -10,7 +10,12 @@ empty_cube_frequency = 0.5 exclusion = Zone_St01_to_St02_hole exclusion = Zone_St01_01_asteroid_exclusion exclusion = Zone_St01_to_St03_hole_asteroid_exclusion -exclusion = Zone_St01_Osiris_path_exclusion +exclusion = Zone_St01_sun_exclusion +exclusion = Zone_St01_NNW_asteroid_exclusion +exclusion = Zone_St01_SSW_asteroid_exclusion +exclusion = Zone_St01_to_Ew08_hole +exclusion = Zone_nomad01_mt03_exclusion +exclude_billboards = 1 [properties] flag = nomad_objects @@ -35,4 +40,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini b/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini index 904c8ef1..88a0369f 100644 --- a/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini +++ b/DATA/SOLAR/ASTEROIDS/st02_nomad_asteroids.ini @@ -1,6 +1,6 @@ [Field] -cube_size = 400 -fill_dist = 1680 +cube_size = 700 +fill_dist = 2000 diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 @@ -9,7 +9,7 @@ empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_St02_to_St01_hole exclusion = Zone_St02_lair_exclusion -exclusion = Zone_St02_osiris_exclusion +exclusion = Zone_St02_to_Ew05_hole [properties] flag = nomad_objects @@ -34,4 +34,3 @@ placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 - diff --git a/DATA/SOLAR/ASTEROIDS/st03_limiter_mine_field.ini b/DATA/SOLAR/ASTEROIDS/st03_limiter_mine_field.ini new file mode 100644 index 00000000..721cc93a --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/st03_limiter_mine_field.ini @@ -0,0 +1,23 @@ +[TexturePanels] +file = solar\asteroids\mine_shapes.ini + +[Field] +cube_size = 300 +fill_dist = 2500 +tint_field = 255, 255, 255 + +[properties] +flag = MINE_DANGER_OBJECTS +flag = Object_density_high +flag = DANGER_DENSITY_HIGH + +[Cube] +xaxis_rotation = 8, 40, 90, 158 +yaxis_rotation = 5, 45, 100, 135 +zaxis_rotation = 355, 45, 78, 145 +asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine +asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine +asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine +asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine +asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine +asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine diff --git a/DATA/SOLAR/ASTEROIDS/st03b_generator_debris_field.ini b/DATA/SOLAR/ASTEROIDS/st03b_generator_debris_field.ini new file mode 100644 index 00000000..e89d039c --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/st03b_generator_debris_field.ini @@ -0,0 +1,59 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + +[properties] +flag = nomad_objects +flag = Object_density_med + +[Field] +diffuse_color = 220, 200, 220 +ambient_color = 40, 40, 50 +ambient_increase = 70, 70, 70 + +[Band] +render_parts = 6 +shape = asteroid_icebelt_04 +height = 2800 +offset_dist = 0 +fade = 0.2, 0.9, 2, 20 +texture_aspect = 1 +color_shift = 0.7, 0.8, 0.7 +ambient_intensity = 0.8 +vert_increase = 4 +cull_mode = 0 + +[AsteroidBillboards] +count = 400 +start_dist = 1800 +fade_dist_percent = 0.5 +shape = asteroid_ice_crystals +color_shift = 0.7, 0.7, 0.6 +ambient_intensity = 0.7 +size = 60, 150 + +[DynamicAsteroids] +asteroid = DAsteroid_nomad_small1 +count = 20 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 10 +color_shift = 1, 1, 1 + +[DynamicAsteroids] +asteroid = DAsteroid_nomad_small1 +count = 1 +placement_radius = 150 +placement_offset = 90 +max_velocity = 1 +max_angular_velocity = 30 +color_shift = 1, 1, 1 + +[DynamicAsteroids] +asteroid = DAsteroid_nomad_small1 +count = 1 +placement_radius = 150 +placement_offset = 90 +max_velocity = 100 +max_angular_velocity = 5 +color_shift = 1, 1, 1 diff --git a/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini b/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini new file mode 100644 index 00000000..86c5d3fb --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini @@ -0,0 +1,41 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + +[Field] +cube_size = 600 +fill_dist = 1800 +diffuse_color = 255, 255, 255 +ambient_color = 140, 140, 140 +ambient_increase = 30, 50, 80 +empty_cube_frequency = 0.4 + +[Exclusion Zones] +exclusion = Zone_start_esperanzo_exclusion +exclusion = Zone_start_to_Rh01_hole_exclusion + +[properties] +flag = ice_objects +flag = Object_density_med + +[Cube] +asteroid = ice_block_asteroid15, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 +asteroid = ice_block_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = ice_block_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 + +[DynamicAsteroids] +asteroid = DAsteroid_ice_crystal_small1 +count = 15 +placement_radius = 150 +placement_offset = 90 +max_velocity = 15 +max_angular_velocity = 3 +color_shift = 1, 1, 1 + +[LootableZone] +dynamic_loot_container = lootcrate_ast_loot_water +dynamic_loot_commodity = commodity_water +dynamic_loot_count = 1, 10 +dynamic_loot_difficulty = 1 diff --git a/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini b/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini new file mode 100644 index 00000000..3214fff6 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini @@ -0,0 +1,60 @@ +[TexturePanels] +file = solar\asteroids\ice_shapes.ini + +[Field] +cube_size = 600 +fill_dist = 4000 +diffuse_color = 255, 255, 255 +ambient_color = 120, 130, 140 +ambient_increase = 20, 30, 40 +empty_cube_frequency = 0.3 + +[properties] +flag = object_density_medium +flag = ice_objects + +[Exclusion Zones] +exclusion = Zone_start_to_Br01_hole_exclusion + +[Cube] +asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = ice_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 +asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 +asteroid = ice_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 + +[Band] +render_parts = 6 +shape = asteroid_icebelt_04 +height = 6750 +offset_dist = 675 +fade = 0.69, 0.99, 15, 17 +texture_aspect = 1 +color_shift = 0.8, 0.8, 0.8 +ambient_intensity = 1 +vert_increase = 4 + +[AsteroidBillboards] +count = 500 +start_dist = 2200 +fade_dist_percent = 0.5 +shape = asteroid_ice_4 +color_shift = 0.8, 0.8, 0.8 +ambient_intensity = 1 +size = 40, 200 + +[DynamicAsteroids] +asteroid = DAsteroid_ice_small1 +count = 20 +placement_radius = 125 +placement_offset = 90 +max_velocity = 15 +max_angular_velocity = 3 +color_shift = 1, 1, 1 + +[LootableZone] +dynamic_loot_container = lootcrate_ast_loot_water +dynamic_loot_commodity = commodity_water +dynamic_loot_count = 1, 5 +dynamic_loot_difficulty = 2