Change asteroid field distances
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
file = solar\asteroids\ice_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 2800
|
||||
cube_size = 700
|
||||
fill_dist = 4000
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.2
|
||||
|
||||
@@ -12,10 +12,13 @@ exclusion = Zone_Iw03_Tradelane_1
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Iw03_to_Li02
|
||||
exclude_dynamic_asteroids = 1
|
||||
exclude_billboards = 1
|
||||
exclusion = Zone_Iw03_IMG_mining_access
|
||||
exclude_billboards = 1
|
||||
exclusion = ZONE_Iw03_Vignette1_exclusion
|
||||
exclude_billboards = 1
|
||||
exclusion = ZONE_Iw03_Vignette5_exclusion
|
||||
exclude_billboards = 1
|
||||
|
||||
[properties]
|
||||
flag = ice_objects
|
||||
@@ -30,13 +33,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
|
||||
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 800
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
count = 500
|
||||
start_dist = 2200
|
||||
fade_dist_percent = 0.5
|
||||
shape = asteroid_ice_4
|
||||
color_shift = 0.5, 0.5, 0.5
|
||||
ambient_intensity = 1.5
|
||||
size = 90, 110
|
||||
size = 90, 200
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_ice_small1
|
||||
@@ -50,13 +53,13 @@ color_shift = 1, 1, 1
|
||||
[Band]
|
||||
render_parts = 16
|
||||
shape = asteroid_icebelt_04
|
||||
height = 10000
|
||||
offset_dist = 5000
|
||||
fade = 1, 1.35, 15, 17
|
||||
height = 7500
|
||||
offset_dist = 750
|
||||
fade = 0.63, 0.9, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 0.7, 0.8, 1
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
vert_increase = 4
|
||||
|
||||
[LootableZone]
|
||||
zone = zone_weddell_ice_mining
|
||||
@@ -65,7 +68,7 @@ asteroid_loot_commodity = commodity_water
|
||||
dynamic_loot_container = lootcrate_ast_loot_water
|
||||
dynamic_loot_commodity = commodity_water
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
dynamic_loot_count = 1, 50
|
||||
asteroid_loot_difficulty = 40
|
||||
dynamic_loot_difficulty = 4
|
||||
|
||||
@@ -75,7 +78,6 @@ asteroid_loot_commodity = commodity_water
|
||||
dynamic_loot_container = lootcrate_ast_loot_water
|
||||
dynamic_loot_commodity = commodity_water
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
dynamic_loot_count = 1, 50
|
||||
asteroid_loot_difficulty = 70
|
||||
dynamic_loot_difficulty = 4
|
||||
|
||||
|
||||
Reference in New Issue
Block a user