story_arc0_m01: NNObjective & Position
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@@ -28,7 +28,7 @@ npc_ship = MSN14_Drone1
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string_id = 490000
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faction = li_lsf_grp
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system = Li01
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position = -60268, 350, -287691
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position = -60268, 350, -28769
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label = lr_drone
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[NpcShipArch]
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@@ -62,10 +62,15 @@ health = 1
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Can_Jettison = false
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[NNObjective]
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nickname = mlog_3
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nickname = mlog_1
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state = HIDDEN
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type = rep_inst, Li01, 24625, 24625, -45268, 350, -28769, lootcrate_red1
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[NNObjective]
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nickname = mlog_2
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state = HIDDEN
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type = rep_inst, Li01, 24625, 24625, -60268, 350, -28769, MSN14_Drone
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; >>> FORMATION SECTION <<<
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[ObjList]
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@@ -129,8 +134,7 @@ Act_ActTrig = loot_protector
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nickname = t_king_waypoint_lootcrate
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Cnd_CommComplete = king_tutorial3
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Act_Mark = players, lootcrate_red1, true
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;Act_NNPath = players, 459002, Li01, -45268, 350, -28769, true
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Act_SetNNObj = mlog_3
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Act_SetNNObj = mlog_1
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Act_EtherComm = king_tutorial4, players, king_voice_tut, DX_T1_0260_KING, DX_T1_0270_KING, DX_T1_0290_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_ActTrig = t_king_tractor_lootcrate
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Act_ActTrig = t_king_cargopod_reach
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@@ -163,16 +167,22 @@ Act_ActTrig = t_king_waypoint_drone
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[Trigger]
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nickname = t_king_waypoint_drone
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Cnd_CommComplete = king_tutorial4
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;Act_NNPath = players, 459002, Li01, -60268, 350, -28769, true
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Act_SpawnShip = MSN14_Drone, no_ol
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Act_ActTrig = t_drone_ship_spawn
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Act_ActTrig = t_drone_ship_select
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[Trigger]
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nickname = t_drone_ship_spawn
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Cnd_DistVec = Player, -60268, 350, -28769, 15000, Li01, inside
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Act_SpawnShip = MSN14_Drone, no_ol
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Act_ActTrig = t_king_selection
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Act_ActTrig = t_drone_mission_destroyed
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[Trigger]
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nickname = t_drone_ship_select
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Cnd_Timer = 1
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Act_SetNNObj = mlog_2
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Act_Mark = players, MSN14_Drone, true
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[Trigger]
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nickname = t_king_selection
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Cnd_DistVec = Player, -60268, 350, -28769, 2500, Li01, inside
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