diff --git a/DATA/UNIVERSE/interstellar.ini b/DATA/UNIVERSE/interstellar.ini index 8d2daf47..70d2d01f 100644 --- a/DATA/UNIVERSE/interstellar.ini +++ b/DATA/UNIVERSE/interstellar.ini @@ -1,6 +1,6 @@ -; SOL SKIES: the star sphere of interstellar space - the space between the systems of the open world (multiplayer +; REM Freelancer: the star sphere of interstellar space - the space between the systems of the open world (multiplayer ; with the world map). The client fades it in as the ship leaves a system's own space and that system's star sphere -; fades out (Sol-Skies-Client star_sys.cpp RemInterstellarDraw). The keys are those of a system's [Background]: +; fades out (REM-Client star_sys.cpp RemInterstellarDraw). The keys are those of a system's [Background]: ; .cmp files, relative to DATA. Without a [Background] here nothing changes (the system's stars stay). ; ; Put the files into DATA\SOLAR\STARSPHERE\interstellar\ and remove the semicolons: diff --git a/DATA/UNIVERSE/worldmap.ini b/DATA/UNIVERSE/worldmap.ini index 633bf124..7b914d2b 100644 --- a/DATA/UNIVERSE/worldmap.ini +++ b/DATA/UNIVERSE/worldmap.ini @@ -1,4 +1,4 @@ -; Sol Skies world map (src/core/world_map.h; Sol-Skies-Client docs/rem/large-world-scale-plan.md 4.7). +; REM Freelancer world map (src/core/world_map.h; REM-Client docs/rem/large-world-scale-plan.md 4.7). ; rem-server.ini: [World] Map = . Multiplayer only - without it every system stands at ; the origin as before (single player, the classic systems). The system inis are never changed: each ; system is placed as a whole at its universe.ini map position x the region's grid. @@ -15,7 +15,7 @@ origin = 81362082060995072, 0, -3200000 grid = 400000 default = true -; Sol: our solar system. For now one system, Sol01 (Sol Skies: tools/build_solar_system.py), at the region's +; Sol: our solar system. For now one system, Sol01 (REM Freelancer: tools/build_solar_system.py), at the region's ; origin; later each planet's neighbourhood a system of its own (the template below). [Region] nickname = sol @@ -44,7 +44,7 @@ grid = 400000 ; region = sol ; origin = 0, 0, -227939200000 ; 1.524 AU -; SOL SKIES: the solar system as one system (Sol Skies, tools/build_solar_system.py): the Sun at the +; REM Freelancer: the solar system as one system (REM Freelancer, tools/build_solar_system.py): the Sun at the ; region's origin. Its own scale (1 AU = 30,000 km) stays inside the system. [Place] system = Sol01 diff --git a/DATA/constants.ini b/DATA/constants.ini index da94765f..a70ed235 100644 --- a/DATA/constants.ini +++ b/DATA/constants.ini @@ -25,7 +25,7 @@ MATERIAL_ELASTICITY = 0.9 DEFAULT_LINEAR_DAMPING = 0.5 DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2 ; REM: the jump drive flies ships faster than the default 1000 m/s (rem-server [Native.JumpDrive] WarpSpeed) -; SOL SKIES: 100,000 km/s (was 3000 for REM's warp at 1500 m/s): Sol's and Sirius' jump drives fly up to 37,800 km/s +; REM Freelancer: 100,000 km/s (was 3000 for REM's warp at 1500 m/s): Sol's and Sirius' jump drives fly up to 37,800 km/s ANOM_LIMITS_MAX_VELOCITY = 100000000 [CommConsts] diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 6ab9b93d..edb30a62 100755 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/common.dll b/EXE/common.dll index c0623edd..c1e70159 100644 Binary files a/EXE/common.dll and b/EXE/common.dll differ