add_second_level_display
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DATA/SOLAR/REM_MISC/second_level_display_buttons_green.3db
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DATA/SOLAR/REM_MISC/second_level_display_buttons_green.3db
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DATA/SOLAR/REM_MISC/second_level_display_buttons_red.3db
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DATA/SOLAR/REM_MISC/second_level_display_buttons_red.3db
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DATA/SOLAR/REM_MISC/second_level_display_denied.3db
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DATA/SOLAR/REM_MISC/second_level_display_denied.3db
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DATA/SOLAR/REM_MISC/second_level_display_granted.3db
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DATA/SOLAR/REM_MISC/second_level_display_granted.3db
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DATA/SOLAR/REM_MISC/second_level_display_hull.3db
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DATA/SOLAR/REM_MISC/second_level_display_hull.3db
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DATA/SOLAR/REM_MISC/second_level_display_hull.sur
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DATA/SOLAR/REM_MISC/second_level_display_hull.sur
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@@ -13075,3 +13075,19 @@ equip = MediumWhite, HpRunningLight08
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[Loadout]
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nickname = audio_disc_load
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equip = MediumWhite, HpRunningLight01
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; second_level_display_denied
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[Loadout]
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nickname = second_level_display_denied_load
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equip = second_level_display_buttons_red, HpPanel01
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equip = second_level_display_denied, HpPanel01
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; second_level_display_granted
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[Loadout]
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nickname = second_level_display_granted_load
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equip = second_level_display_buttons_green, HpPanel01
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equip = second_level_display_granted, HpPanel01
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@@ -8947,4 +8947,18 @@ solar_radius = 300
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shape_name = NAV_weaponplatform
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destructible = true
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explosion_arch = explosion_wplatform
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hit_pts = 100600
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hit_pts = 100600
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; second_level_display_hull
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[Solar]
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nickname = second_level_display_hull
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type = SATELLITE
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DA_archetype = solar\REM_MISC\second_level_display_hull.3db
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material_library = solar\REM_MISC\second_level_display_hull.3db
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LODranges = 0, 999999
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mass = 10000
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loadout = second_level_display_denied_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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