add_second_level_display
This commit is contained in:
@@ -4222,4 +4222,60 @@ debris_type = debris_vanish
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[Shield]
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[Shield]
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nickname = Repair_Ship_shield01
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nickname = Repair_Ship_shield01
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DA_archetype = Ships\UTILITY\REPAIR\repair_shield.3db
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DA_archetype = Ships\UTILITY\REPAIR\repair_shield.3db
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HP_child = SpConnect
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HP_child = SpConnect
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; second_level_display_buttons_green
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[CargoPod]
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nickname = second_level_display_buttons_green
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LODranges = 0, 2000
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DA_archetype = solar\REM_MISC\second_level_display_buttons_green.3db
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material_library = solar\REM_MISC\second_level_display_buttons_green.3db
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hit_pts = 1e36
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mass = 1e10
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HP_child = HpConnect
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parent_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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; second_level_display_buttons_red
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[CargoPod]
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nickname = second_level_display_buttons_red
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LODranges = 0, 2000
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DA_archetype = solar\REM_MISC\second_level_display_buttons_red.3db
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material_library = solar\REM_MISC\second_level_display_buttons_red.3db
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hit_pts = 1e36
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mass = 1e10
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HP_child = HpConnect
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parent_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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; second_level_display_granted
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[CargoPod]
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nickname = second_level_display_granted
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LODranges = 0, 2000
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DA_archetype = solar\REM_MISC\second_level_display_granted.3db
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material_library = solar\REM_MISC\second_level_display_granted.3db
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hit_pts = 1e36
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mass = 1e10
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HP_child = HpConnect
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parent_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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; second_level_display_denied
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[CargoPod]
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nickname = second_level_display_denied
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LODranges = 0, 2000
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DA_archetype = solar\REM_MISC\second_level_display_denied.3db
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material_library = solar\REM_MISC\second_level_display_denied.3db
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hit_pts = 1e36
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mass = 1e10
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HP_child = HpConnect
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parent_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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BIN
DATA/SOLAR/REM_MISC/second_level_display_buttons_green.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/second_level_display_buttons_green.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/second_level_display_buttons_red.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/second_level_display_buttons_red.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/second_level_display_denied.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/second_level_display_denied.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/second_level_display_granted.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/second_level_display_granted.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/second_level_display_hull.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/second_level_display_hull.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/second_level_display_hull.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/second_level_display_hull.sur
Normal file
Binary file not shown.
@@ -13075,3 +13075,19 @@ equip = MediumWhite, HpRunningLight08
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[Loadout]
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[Loadout]
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nickname = audio_disc_load
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nickname = audio_disc_load
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equip = MediumWhite, HpRunningLight01
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equip = MediumWhite, HpRunningLight01
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; second_level_display_denied
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[Loadout]
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nickname = second_level_display_denied_load
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equip = second_level_display_buttons_red, HpPanel01
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equip = second_level_display_denied, HpPanel01
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; second_level_display_granted
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[Loadout]
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nickname = second_level_display_granted_load
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equip = second_level_display_buttons_green, HpPanel01
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equip = second_level_display_granted, HpPanel01
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@@ -8947,4 +8947,18 @@ solar_radius = 300
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shape_name = NAV_weaponplatform
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shape_name = NAV_weaponplatform
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destructible = true
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destructible = true
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explosion_arch = explosion_wplatform
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explosion_arch = explosion_wplatform
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hit_pts = 100600
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hit_pts = 100600
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; second_level_display_hull
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[Solar]
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nickname = second_level_display_hull
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type = SATELLITE
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DA_archetype = solar\REM_MISC\second_level_display_hull.3db
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material_library = solar\REM_MISC\second_level_display_hull.3db
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LODranges = 0, 999999
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mass = 10000
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loadout = second_level_display_denied_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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@@ -3272,3 +3272,15 @@ archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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pilot = pilot_solar_hard
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[Object]
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nickname = Bw10_second_level_display_hull
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ids_name = 261164
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pos = -35032, -935, -21475
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rotate = 0, 180, 0
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ids_info = 66171
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reputation = fc_ou_grp
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behavior = NOTHING
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visit = 0
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difficulty_level = 17
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archetype = second_level_display_hull
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pilot = pilot_solar_hard
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