Update Infocards & LuaMissions
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@@ -23,7 +23,7 @@ rem.AddInfoCard(458754, "Fly to Planet Manhattan")
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-- Story Arc - Tour of Duty (Planet Manhattan - Li01_01_Base)
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rem.AddInfoCard(458760, "Story Arc - Tour of Duty")
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rem.AddInfoCard(458761, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Once again, I met diplomat Harrison. He told me the nomad incident changed the initial situations of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking me, if I can give him an escort to Rochester Base in sector D3 in the New York System As a new diplomat he needs to arrange an agreement between Liberty and the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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rem.AddInfoCard(458761, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Once again, I met diplomat Harrison. He told me the nomad incident changed the initial situations of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking me, if I can give him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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rem.AddInfoCard(458762, "Fly to Rochester Base")
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rem.AddInfoCard(458763, "Kill all Xenos")
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rem.AddInfoCard(458764, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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@@ -50,8 +50,8 @@ rem.AddInfoCard(458789, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
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-- Story Arc - Trade Mission (Planet Manhattan - Li01_01_Base)
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rem.AddInfoCard(458790, "Story Arc - Water Delivery")
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rem.AddInfoCard(458791, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>California Minor requires an urgent supply of 200 water units to alleviate the drought that has been plaguing the planet for several rotations. California Minor has issued an appeal to neighboring planets and galactic organizations to provide assistance in the form of water shipments or innovative solutions to address the crisis. </TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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rem.AddInfoCard(458792, "Buy 200 Water Units")
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rem.AddInfoCard(458791, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>California Minor requires an urgent supply of 100 water units to alleviate the drought that has been plaguing the planet for several rotations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT> California Minor has issued an appeal to neighboring planets and galactic organizations to provide assistance in the form of water shipments or innovative solutions to address the crisis. </TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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rem.AddInfoCard(458792, "Buy 100 Water Units")
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rem.AddInfoCard(458793, "Transport Water to California Minor")
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@@ -28,7 +28,7 @@ rem.mission.create("WaterTrade") -- Set mission name
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rem.mission.missiontype("trade") -- Set mission type (pve, trade, flyto)
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rem.mission.trade_targetbase("li02_02_base") -- Target base to sell goods (valid base nickname required)
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rem.mission.trade_targetitem("commodity_water") -- Commodity to trade
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rem.mission.trade_targetamount(200) -- Amount to sell (scaled by group size)
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rem.mission.trade_targetamount(100) -- Amount to sell (scaled by group size)
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rem.mission.trigger("InitState") -- Trigger: Starts immediately on mission acceptance
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rem.mission.startbase("Li01_01_Base") -- Starting base for THN
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rem.mission.thnconfig("manhattan_gen", "arc_juni") -- THN location and name
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@@ -66,8 +66,8 @@ rem.mission.create("reunion") -- Set mission name
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rem.mission.missiontype("pve") -- Set mission type to PVE
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rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
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rem.mission.pve_enemyfaction("fc_n_grp") -- Set Enemy Faction to Nomads
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rem.mission.pve_enemycount(12) -- 4 enemies per wave
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rem.mission.pve_wavecount(1) -- 2 waves
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rem.mission.pve_enemycount(4) -- 4 enemies per wave
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rem.mission.pve_wavecount(2) -- 1 wave
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rem.mission.pve_spawnmethod("fixed") -- NPC spawn Method set to fixed Location
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rem.mission.pve_spawnpos(-16419, 0, 74074) -- NPC Spawn Position
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rem.mission.startbase("Li01_01_Base") -- Set mission startbase
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@@ -92,8 +92,8 @@ rem.mission.create("duty") -- Set mission name
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rem.mission.missiontype("pve") -- Set mission type to PVE
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rem.mission.trigger("InitState") -- Trigger to setup thnconfig
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rem.mission.pve_enemyfaction("fc_x_grp") -- Set Enemy Faction to Xenos
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rem.mission.pve_enemycount(12) -- 4 enemies per wave
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rem.mission.pve_wavecount(1) -- 2 waves
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rem.mission.pve_enemycount(4) -- 4 enemies per wave
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rem.mission.pve_wavecount(2) -- 2 waves
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rem.mission.pve_spawnmethod("fixed") -- NPC spawn Method set to fixed Location
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rem.mission.pve_spawnpos(-30763, 0, -60216) -- NPC Spawn Position
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rem.mission.startbase("Li01_01_base") -- Set mission startbase
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