Add Weapon Vector & Wraith
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@@ -1117,6 +1117,40 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; WRAITH Schematic
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[Good]
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nickname = commodity_wraith_schematic
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equipment = commodity_wraith_schematic
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msg_id_prefix = gcs_gen_commodity_wraith_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; VECTOR Schematic
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[Good]
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nickname = commodity_vector_schematic
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equipment = commodity_vector_schematic
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msg_id_prefix = gcs_gen_commodity_vector_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; Tractor Beam Blueprint
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[Good]
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@@ -1327,6 +1327,32 @@ decay_per_second = 0
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volume = 0
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hit_pts = 250
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; WRAITH Schematic
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[Commodity]
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nickname = commodity_wraith_schematic
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ids_name = 299866
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ids_info = 299867
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; VECTOR Schematic
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[Commodity]
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nickname = commodity_vector_schematic
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ids_name = 299870
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ids_info = 299871
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; Tractor Beam Blueprint
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[Commodity]
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@@ -22311,6 +22311,100 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; WRAITH
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[Munition]
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nickname = special_gun31_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 925
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energy_damage = 132
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one_shot_sound = fire_tachyon5
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munition_hit_effect = wraith_impact
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const_effect = wraith_proj
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun31
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ids_name = 299040
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ids_info = 299041
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 185.8
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refire_delay = 0.330000
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muzzle_velocity = 700
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toughness = 17.600000
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flash_particle_name = wraith_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun31_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; VECTOR
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[Munition]
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nickname = special_gun32_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 925
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energy_damage = 132
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one_shot_sound = fire_tachyon5
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munition_hit_effect = vector_impact
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const_effect = vector_proj
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun32
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ids_name = 299042
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ids_info = 299043
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 185.8
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refire_delay = 0.330000
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muzzle_velocity = 700
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toughness = 17.600000
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flash_particle_name = vector_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun32_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; Scythe Mk I
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@@ -8667,6 +8667,34 @@ ids_info = 299039
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename WRAITH
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[Good]
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nickname = special_gun31
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equipment = special_gun31
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299040
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ids_info = 299041
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename VECTOR
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[Good]
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nickname = special_gun32
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equipment = special_gun32
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299042
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ids_info = 299043
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Scythe Mk I
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[Good]
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Binary file not shown.
Binary file not shown.
@@ -5439,6 +5439,46 @@ alchemy = fx\weapons\customs\spectre.ale
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effect_crc = -178857344
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textures = fx\planetflare.txm
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; Codename: WRAITH
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[VisEffect]
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nickname = wraith_proj
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alchemy = fx\weapons\customs\wraith.ale
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effect_crc = 193568762
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textures = fx\rem_fractals.txm
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textures = fx\nomad.txm
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[VisEffect]
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nickname = wraith_impact
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alchemy = fx\weapons\customs\wraith.ale
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effect_crc = 266457070
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textures = fx\sarma.txm
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[VisEffect]
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nickname = wraith_flash
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alchemy = fx\weapons\customs\wraith.ale
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effect_crc = -250259315
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textures = fx\planetflare.txm
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; Codename: VECTOR
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[VisEffect]
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nickname = vector_proj
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alchemy = fx\weapons\customs\vector.ale
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effect_crc = -409571194
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textures = fx\rem_fractals.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = vector_impact
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alchemy = fx\weapons\customs\vector.ale
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effect_crc = -327750942
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textures = fx\sarma.txm
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[VisEffect]
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nickname = vector_flash
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alchemy = fx\weapons\customs\vector.ale
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effect_crc = 4881013
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textures = fx\planetflare.txm
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; Codename: Dawnbreaker
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[VisEffect]
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nickname = dawnbreaker_proj
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@@ -4102,6 +4102,37 @@ nickname = vulcan_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = vulcan_proj
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; WRAITH
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[Effect]
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nickname = wraith_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = wraith_flash
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[Effect]
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nickname = wraith_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = wraith_impact
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[Effect]
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nickname = wraith_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = wraith_proj
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; VECTOR
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[Effect]
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nickname = vector_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = vector_flash
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[Effect]
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nickname = vector_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = vector_impact
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[Effect]
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nickname = vector_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = vector_proj
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; Pulse Effects
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Binary file not shown.
@@ -2602,6 +2602,22 @@ toughness_range = 11, 19
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percent_chance = 0.52
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num_to_drop = 1, 1
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; VECTOR Schematic
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[PhantomLoot]
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nickname = commodity_vector_schematic
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toughness_range = 11, 19
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percent_chance = 0.52
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num_to_drop = 1, 1
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; WRAITH Schematic
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[PhantomLoot]
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nickname = commodity_wraith_schematic
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toughness_range = 11, 19
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percent_chance = 0.52
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num_to_drop = 1, 1
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; Nomad Torpedo
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[mLootProps]
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@@ -2932,6 +2948,18 @@ drop_properties = 100, 500, 600, 0, 2, 1
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nickname = commodity_tizona_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; VECTOR Cid Schematic
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[mLootProps]
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nickname = commodity_vector_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; WRAITH Cid Schematic
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[mLootProps]
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nickname = commodity_wraith_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; VULCAN Blueprint
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[mLootProps]
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