Add Weapon Vector & Wraith

This commit is contained in:
D4rkl1ght3r
2026-07-30 20:14:11 +02:00
parent b88c5f84a3
commit 9d24fdacd6
11 changed files with 281 additions and 0 deletions
+94
View File
@@ -22311,6 +22311,100 @@ turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; WRAITH
[Munition]
nickname = special_gun31_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = wraith_impact
const_effect = wraith_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun31
ids_name = 299040
ids_info = 299041
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = wraith_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun31_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VECTOR
[Munition]
nickname = special_gun32_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = vector_impact
const_effect = vector_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun32
ids_name = 299042
ids_info = 299043
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = vector_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun32_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I