add liberty battleship encounters
This commit is contained in:
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
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53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
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@@ -0,0 +1,53 @@
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[EncounterFormation]
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ship_by_class = 1, 1, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 2, CRUISERS, -3
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 3, 3, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 3, 3, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 3, 3, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 1, 1, battleships
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 4, 4, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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ship_by_class = 4, 4, sc_fighters, -6
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 1
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permutation = 2, 2
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@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
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npc_ship = li_n_li_elite_d9
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npc_ship = li_n_li_elite_d10
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npc_ship = li_n_li_elite_d11-19
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npc_ship = li_n_or_elite_d11-19
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npc_ship = li_n_cruiser_d22
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npc_ship = li_n_dreadnought_d25
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voice = pilot_f_mil_m01
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@@ -50,6 +51,7 @@ scan_announce = true
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scan_chance = 0.3
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formation = fighters, fighter_li_n
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formation = CRUISERS, cruiser_li_n
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formation = battleships, cruiser3_li_n
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[FactionProps]
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affiliation = li_lsf_grp
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@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
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[Formation]
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nickname = cruiser3_li_n
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pos = 0, 0, 0
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pos = 100, 0, 300
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pos = -100, 0, 300
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pos = 150, 0, 300
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pos = -150, 0, 300
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pos = -55, 50, 188
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pos = 55, 50, 189
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pos = -110, 60, 225
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@@ -168,13 +168,22 @@ pilot = pilot_military_ace
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state_graph = FIGHTER
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npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
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[NPCShipArch]
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nickname = li_n_or_elite_d11-19
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loadout = MSN12_Order_Heavy_Fighter
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level = d11
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ship_archetype = or_elite
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pilot = heavy_fighter_default
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state_graph = FIGHTER
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npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
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[NPCShipArch]
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nickname = li_n_cruiser_d22
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loadout = li_n_li_cruiser
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level = d22
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ship_archetype = li_cruiser
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pilot = cruiser_default
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state_graph = CRUISER
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state_graph = FIGHTER
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npc_class = lawful, CRUISER, d22
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[NPCShipArch]
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@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
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loadout = li_n_li_dreadnought
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level = d25
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ship_archetype = li_dreadnought
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pilot = cruiser_default
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pilot = battleship_default
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state_graph = CRUISER
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npc_class = lawful, battleship, d25
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@@ -317,6 +317,10 @@ member = d19
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nickname = diff22
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member = d22
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[ShipClass]
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nickname = diff25
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member = d25
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[ShipClass]
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nickname = sc_fighters
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member = class_fighter
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@@ -361,6 +365,10 @@ member = class_cruiser
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nickname = cruisers
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member = CRUISER
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[ShipClass]
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nickname = battleships
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member = battleship
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; REM
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[ShipClass]
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