Update x64 client for nebula occlusion and sun burn-through fixes
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64). Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5. Fix remote nebula overlays inside native fog and preserve authored solar burn-through with finite-depth foreground extinction and opaque occlusion. Refresh the compiled client DLLs and record the exact source/build hashes. Validation: complete x64 build, 32 repeated GPU regression cases across all four quality levels, image assertions, and 11,141 matching runtime/data files between REM-Mod and the installed Lutris game. Saves and settings unchanged.
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REM-Client test build (64-bit)
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date: 2026-11-08 12:07
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commit: 4ac727e0 (main)
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subject: RemGfx: AtmosphereSaturation default 0.5
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date: 2026-11-08 12:17
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commit: 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (main)
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subject: Fix nebula occlusion and preserve native sun burn-through
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tree: clean
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build: OK
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build: OK (Release|x64: client, RP8/RemGfx and regression benchmark)
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nebula correction: native interior sky visibility and authored solar burn-through; finite-depth foreground extinction
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includes upstream: 4ac727e0 (AtmosphereSaturation default 0.5)
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renderer sha256: 00bdb9bc3139ab7c2ae5cfe0f38bf77da2f031c23e3887640f4336af411f0cd1
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source manifest sha256: 32c87ecd477785a54f2c37134a02657ced304ac30404c524e20f782f70bf37b6
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