REM-Client 3a1dfd26: Sol Skies' open world in the client - world map, moving frame, jump drives of a class, a system's cruise
REM-Client main now carries the Sol Skies engine work (merged with REM-Client 08eb3573): the open world (systems placed on a world map, crossings without loading, the frame moving with the ship), the jump drives of a class (Sol's and Sirius', the list of systems to jump to), a system's own cruise (universe.ini cruise_max_speed), the interstellar star sphere and music (DATA\UNIVERSE\interstellar.ini, optional), the HUD's speed in km/s at high speeds and the system chart for large systems. Without a world map on the server everything works as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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REM-Client test build (64-bit)
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date: 2026-11-12 01:52
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commit: 08eb3573 (main)
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subject: Comms: tell a multiplayer server when a comm ended (Cnd_CommComplete)
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tree: clean
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build: OK
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REM-Client test build (64-bit)
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date: 2026-11-12 14:56
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commit: 3a1dfd26 (sol-skies/large-world)
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subject: REM's branding back: the main menu's REMNANT, the icon and the file's names
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tree: clean
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build: OK
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