REM-Client 3a1dfd26: Sol Skies' open world in the client - world map, moving frame, jump drives of a class, a system's cruise

REM-Client main now carries the Sol Skies engine work (merged with REM-Client 08eb3573): the open
world (systems placed on a world map, crossings without loading, the frame moving with the ship),
the jump drives of a class (Sol's and Sirius', the list of systems to jump to), a system's own
cruise (universe.ini cruise_max_speed), the interstellar star sphere and music
(DATA\UNIVERSE\interstellar.ini, optional), the HUD's speed in km/s at high speeds and the system
chart for large systems. Without a world map on the server everything works as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-11-12 14:57:07 +01:00
co-authored by Claude Opus 5.5
parent 4efe36d6d7
commit a05f4ce461
30 changed files with 60 additions and 9 deletions
+6 -6
View File
@@ -1,6 +1,6 @@
REM-Client test build (64-bit)
date: 2026-11-12 01:52
commit: 08eb3573 (main)
subject: Comms: tell a multiplayer server when a comm ended (Cnd_CommComplete)
tree: clean
build: OK
REM-Client test build (64-bit)
date: 2026-11-12 14:56
commit: 3a1dfd26 (sol-skies/large-world)
subject: REM's branding back: the main menu's REMNANT, the icon and the file's names
tree: clean
build: OK