Las Vegas Fix

This commit is contained in:
FlatHack
2026-06-15 15:54:54 +02:00
parent 1288211503
commit a231c6fe98
6 changed files with 664 additions and 375 deletions
+592 -45
View File
@@ -46033,7 +46033,6 @@ fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
; Omicron Beta 2
; Safe Dock
[MBase]
@@ -46050,12 +46049,12 @@ character_density = 3
[MBase]
nickname = LI06_01_Base
local_faction = li_lsf_grp
diff = 3
local_faction = gd_z_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_01_Base
[MVendor]
num_offers = 2, 4
num_offers = 0, 0
[BaseFaction]
faction = li_p_grp
@@ -46132,41 +46131,6 @@ bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
accessory = prop_neuralnet_B_right
[GF_NPC]
nickname = LI0601_fix_bartender
body = li_bartender_body
head = rh_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244652
affiliation = co_ti_grp
voice = rvp111
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101
[GF_NPC]
nickname = LI0601_fix_ship
base_appr = Robot_body_c
individual_name = 244655
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_fix_trader
base_appr = Robot_body_a
individual_name = 244653
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_fix_weaponsdealer
base_appr = Robot_body_e
individual_name = 244654
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_lpolice_001_m
body = li_male_guard_body
@@ -46246,17 +46210,600 @@ bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
[GF_NPC]
nickname = li06_01_base_bar_npc_01
body = pl_female2_journeyman_body
head = sh_female2_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp511
misn = DestroyMission, 0, 0.112387
bribe = li_p_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131271
rumor = base_0_rank, mission_end, 2, 131272
rumor = base_0_rank, mission_end, 1, 131273
rumor = base_0_rank, mission_end, 2, 131274
rumor = base_0_rank, mission_end, 1, 131275
rumor = base_0_rank, mission_end, 2, 131276
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393443
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393399
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393467
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393366
accessory = prop_neuralnet_B
individual_name = 263015
[GF_NPC]
nickname = li06_01_base_bar_npc_02
body = sh_male2_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
misn = DestroyMission, 0, 0.112387
bribe = li_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131271
rumor = base_0_rank, mission_end, 2, 131272
rumor = base_0_rank, mission_end, 1, 131273
rumor = base_0_rank, mission_end, 2, 131274
rumor = base_0_rank, mission_end, 1, 131275
rumor = base_0_rank, mission_end, 2, 131276
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393444
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393400
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393429
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393468
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393367
accessory = prop_neuralnet_B
individual_name = 263014
[GF_NPC]
nickname = li06_01_base_bar_npc_03
body = br_quigly_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_be_grp
voice = rvp131
bribe = co_be_grp, 10000, 16101
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131277
rumor = base_0_rank, mission_end, 2, 131278
rumor = base_0_rank, mission_end, 2, 131279
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393445
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393401
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393469
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393368
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251651, 253634, 3000, 2
knowdb = br01_02
know = 251668, 253635, 2800, 2
knowdb = br04_02
individual_name = 263013
[GF_NPC]
nickname = li06_01_base_bar_npc_04
body = sc_scientist3_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp106
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393446
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393402
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393470
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393369
know = 251776, 253636, 1500, 1
knowdb = li04_01
individual_name = 263012
[GF_NPC]
nickname = li06_01_base_bar_npc_05
body = sc_scientist3_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393471
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393370
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251764, 253637, 500, 1
knowdb = li01_14
individual_name = 263011
[GF_NPC]
nickname = li06_01_base_bar_npc_06
body = sc_scientist3_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp101
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393472
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393371
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263010
[GF_NPC]
nickname = li06_01_base_bar_npc_07
body = sc_scientist3_body
head = br_quigly_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393473
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393372
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251776, 253638, 1800, 1
knowdb = li04_01
individual_name = 263009
[GF_NPC]
nickname = li06_01_base_bar_npc_08
body = li_bartender_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp106
bribe = co_me_grp, 10000, 16101
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor = base_0_rank, mission_end, 1, 131290
rumor = base_0_rank, mission_end, 1, 131291
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393474
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393373
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263008
[GF_NPC]
nickname = li06_01_base_bar_npc_09
body = li_male_guard_body
head = sh_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_p_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
bribe = li_p_grp, 10000, 16101
bribe = co_be_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 2, 131292
rumor = base_0_rank, mission_end, 2, 131293
rumor = base_0_rank, mission_end, 2, 131294
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393478
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393377
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
accessory = prop_hat_male_li_grd
individual_name = 263007
[GF_NPC]
nickname = li06_01_base_bar_npc_10
body = rh_reichman_body
head = li_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_rs_grp
voice = rvp146
bribe = co_alg_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_rs_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131295
rumor = base_0_rank, mission_end, 1, 131296
rumor = base_0_rank, mission_end, 1, 131297
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393479
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393378
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251786, 253639, 2500, 2
knowdb = rh01_06
know = 251761, 253640, 500, 1
knowdb = li01_11
know = 251780, 253641, 700, 1
knowdb = li04_05
individual_name = 263006
[GF_NPC]
nickname = li06_01_base_bar_npc_11
body = li_tilton_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_ss_grp
voice = rvp101
bribe = co_hsp_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131298
rumor = base_0_rank, mission_end, 1, 131299
rumor = base_0_rank, mission_end, 1, 131300
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393480
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393379
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251775, 253642, 700, 1
knowdb = li03_04
know = 251757, 253643, 600, 1
knowdb = li01_07
know = 251780, 253644, 500, 1
knowdb = li04_05
know = 251786, 253645, 2500, 2
knowdb = rh01_06
individual_name = 263005
[GF_NPC]
nickname = li06_01_base_planetscape_npc_01
body = sc_scientist3_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp101
individual_name = 263004
[GF_NPC]
nickname = li06_01_base_planetscape_npc_02
body = sc_scientist3_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp106
individual_name = 263003
[GF_NPC]
nickname = li06_01_base_planetscape_npc_03
body = sc_scientist3_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp101
individual_name = 263002
[MRoom]
nickname = bar
character_density = 4
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
nickname = Bar
character_density = 7
fixture = li06_01_base_bar_npc_08, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Planetscape
character_density = 3
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = li06_01_base_planetscape_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_01_base_planetscape_npc_02, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_01_base_planetscape_npc_03, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Planetscape2
character_density = 3
[MBase]
nickname = LI06_02_Base
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_01_Base
start_room = Planetscape
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
[Room]
nickname = Planetscape2
file = UNIVERSE\SYSTEMS\LI06\Bases\ROOMS\li06_01_planetscape2.ini
@@ -1,7 +1,6 @@
[Room_Info]
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li02
@@ -12,13 +11,7 @@ name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_03_bar_enter_01.thn
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
start_script = scripts\bases\Pl_01_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
@@ -55,141 +48,3 @@ behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA01
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA02
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA03
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA05
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA06
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA07
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA09
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 1.500000
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9.000000
gap = 0.000000
blink = 2.500000
endpause = 0.250000
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9.000000
gap = 0.000000
blink = 5.000000
endpause = 0.250000
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20
@@ -1,26 +1,31 @@
[Room_Info]
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
ShipDealer = pittsburgh_ship_spiel
[Room_Sound]
ambient = ambience_planetscape_rocky
music = music_californiaminor, oneshot
[Camera]
name = Camera_0
music = music_pittsburgh, oneshot
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_03_pad_land_01.thn
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
landing_script = scripts\bases\Pl_01_pad_land_01.thn
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
@@ -49,7 +54,7 @@ room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
virtual_room = Planetscape
[Hotspot]
name = IDS_DEALER_FRONT_DESK
@@ -109,163 +114,3 @@ virtual_room = ShipDealer
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA01
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA02
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA03
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA05
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA06
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA07
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA09
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.800000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightA11
hardpoint = HP_LightA12
hardpoint = HP_LightA13
hardpoint = HP_LightA14
hardpoint = HP_LightA15
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.800000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightA16
hardpoint = HP_LightA17
hardpoint = HP_LightA18
hardpoint = HP_LightA19
hardpoint = HP_LightA20
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 1.500000
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9.000000
gap = 0.000000
blink = 2.500000
endpause = 0.250000
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9.000000
gap = 0.000000
blink = 5.000000
endpause = 0.250000
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20
@@ -0,0 +1,38 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
+8 -9
View File
@@ -239,23 +239,22 @@ spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 47728, 0, -16603
archetype = planet_desert_800
atmosphere_range = 850
atmosphere_range = 900
burn_color = 255, 222, 160
ids_info = 262030
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base
reputation = li_lsf_grp
dock_with = LI06_01_Base
reputation = gd_z_grp
behavior = NOTHING
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
space_costume = pi_pirate1_head, pi_pirate6_body
[zone]
nickname = LI06_planet_1_death
pos = 47728, 0, -16603
shape = SPHERE
size = 900
damage = 5000
size = 850
damage = 200000
sort = 99.500000
density = 0
relief_time = 0
@@ -265,7 +264,7 @@ nickname = Zone_LI06_planet_1_ring
pos = 47728, 0, -16603
rotate = 160.03, 27.87, -158.959
shape = ring
size = 2500, 200, 200
size = 4500, 200, 200
sort = 0.000000
[Object]
@@ -278,7 +277,7 @@ pilot = pilot_solar_easy
dock_with = LI06_01_Base
pos = 46830.766, 8.715, -16394.025
rotate = 1.775, -77.686, 0.161
reputation = li_lsf_grp
reputation = gd_z_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
@@ -290,7 +289,7 @@ archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI06_01_Base
reputation = li_lsf_grp
reputation = gd_z_grp
base = LI06_01_Base
pos = 46825.613, 259.057, -16393.086
rotate = -1.263, -82.294, 2.335